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authorJustin Clark-Casey (justincc)2011-07-08 18:34:44 +0100
committerJustin Clark-Casey (justincc)2011-07-08 18:34:44 +0100
commit29034bc0e0a8c24d7f2b8de8544d593ed5ac663f (patch)
tree7d9a454ebbd7627b24c605ba3711e7b86c818207 /OpenSim/Region/Physics/OdePlugin
parentrefactor: Separate the OdeScene class into its own file from OdePlugin.cs, to... (diff)
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minor: code tidy up - remove a couple of Console.WriteLine() accidentally added in the last commit
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs62
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs14
2 files changed, 23 insertions, 53 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 1060278..bc839e0 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -54,7 +54,6 @@ namespace OpenSim.Region.Physics.OdePlugin
54 /// <summary> 54 /// <summary>
55 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves. 55 /// Various properties that ODE uses for AMotors but isn't exposed in ODE.NET so we must define them ourselves.
56 /// </summary> 56 /// </summary>
57
58 public class OdePrim : PhysicsActor 57 public class OdePrim : PhysicsActor
59 { 58 {
60 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 59 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -279,14 +278,14 @@ namespace OpenSim.Region.Physics.OdePlugin
279 278
280 public override bool Selected 279 public override bool Selected
281 { 280 {
282 set { 281 set
283 282 {
284
285 // This only makes the object not collidable if the object 283 // This only makes the object not collidable if the object
286 // is physical or the object is modified somehow *IN THE FUTURE* 284 // is physical or the object is modified somehow *IN THE FUTURE*
287 // without this, if an avatar selects prim, they can walk right 285 // without this, if an avatar selects prim, they can walk right
288 // through it while it's selected 286 // through it while it's selected
289 m_collisionscore = 0; 287 m_collisionscore = 0;
288
290 if ((m_isphysical && !_zeroFlag) || !value) 289 if ((m_isphysical && !_zeroFlag) || !value)
291 { 290 {
292 m_taintselected = value; 291 m_taintselected = value;
@@ -297,7 +296,9 @@ namespace OpenSim.Region.Physics.OdePlugin
297 m_taintselected = value; 296 m_taintselected = value;
298 m_isSelected = value; 297 m_isSelected = value;
299 } 298 }
300 if (m_isSelected) disableBodySoft(); 299
300 if (m_isSelected)
301 disableBodySoft();
301 } 302 }
302 } 303 }
303 304
@@ -324,8 +325,6 @@ namespace OpenSim.Region.Physics.OdePlugin
324 //m_log.Warn("Setting Geom to: " + prim_geom); 325 //m_log.Warn("Setting Geom to: " + prim_geom);
325 } 326 }
326 327
327
328
329 public void enableBodySoft() 328 public void enableBodySoft()
330 { 329 {
331 if (!childPrim) 330 if (!childPrim)
@@ -626,8 +625,6 @@ namespace OpenSim.Region.Physics.OdePlugin
626 break; 625 break;
627 } 626 }
628 627
629
630
631 float taperX1; 628 float taperX1;
632 float taperY1; 629 float taperY1;
633 float taperX; 630 float taperX;
@@ -682,9 +679,6 @@ namespace OpenSim.Region.Physics.OdePlugin
682// else if (returnMass > _parent_scene.maximumMassObject) 679// else if (returnMass > _parent_scene.maximumMassObject)
683// returnMass = _parent_scene.maximumMassObject; 680// returnMass = _parent_scene.maximumMassObject;
684 681
685
686
687
688 // Recursively calculate mass 682 // Recursively calculate mass
689 bool HasChildPrim = false; 683 bool HasChildPrim = false;
690 lock (childrenPrim) 684 lock (childrenPrim)
@@ -693,8 +687,8 @@ namespace OpenSim.Region.Physics.OdePlugin
693 { 687 {
694 HasChildPrim = true; 688 HasChildPrim = true;
695 } 689 }
696
697 } 690 }
691
698 if (HasChildPrim) 692 if (HasChildPrim)
699 { 693 {
700 OdePrim[] childPrimArr = new OdePrim[0]; 694 OdePrim[] childPrimArr = new OdePrim[0];
@@ -711,10 +705,12 @@ namespace OpenSim.Region.Physics.OdePlugin
711 break; 705 break;
712 } 706 }
713 } 707 }
708
714 if (returnMass > _parent_scene.maximumMassObject) 709 if (returnMass > _parent_scene.maximumMassObject)
715 returnMass = _parent_scene.maximumMassObject; 710 returnMass = _parent_scene.maximumMassObject;
711
716 return returnMass; 712 return returnMass;
717 }// end CalculateMass 713 }
718 714
719 #endregion 715 #endregion
720 716
@@ -937,7 +933,6 @@ namespace OpenSim.Region.Physics.OdePlugin
937 } 933 }
938 } 934 }
939 935
940
941 private void changeAngularLock(float timestep) 936 private void changeAngularLock(float timestep)
942 { 937 {
943 // do we have a Physical object? 938 // do we have a Physical object?
@@ -965,7 +960,6 @@ namespace OpenSim.Region.Physics.OdePlugin
965 } 960 }
966 // Store this for later in case we get turned into a separate body 961 // Store this for later in case we get turned into a separate body
967 m_angularlock = m_taintAngularLock; 962 m_angularlock = m_taintAngularLock;
968
969 } 963 }
970 964
971 private void changelink(float timestep) 965 private void changelink(float timestep)
@@ -1104,7 +1098,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1104 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name); 1098 m_log.DebugFormat("[PHYSICS]: {0} ain't got no boooooooooddy, no body", Name);
1105 } 1099 }
1106 1100
1107
1108 prm.m_interpenetrationcount = 0; 1101 prm.m_interpenetrationcount = 0;
1109 prm.m_collisionscore = 0; 1102 prm.m_collisionscore = 0;
1110 prm.m_disabled = false; 1103 prm.m_disabled = false;
@@ -1164,7 +1157,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1164 } 1157 }
1165 } 1158 }
1166 } 1159 }
1167
1168 } 1160 }
1169 1161
1170 private void ChildSetGeom(OdePrim odePrim) 1162 private void ChildSetGeom(OdePrim odePrim)
@@ -1225,17 +1217,12 @@ namespace OpenSim.Region.Physics.OdePlugin
1225 //Console.WriteLine("childrenPrim.Remove " + odePrim); 1217 //Console.WriteLine("childrenPrim.Remove " + odePrim);
1226 childrenPrim.Remove(odePrim); 1218 childrenPrim.Remove(odePrim);
1227 } 1219 }
1228
1229
1230
1231 1220
1232 if (Body != IntPtr.Zero) 1221 if (Body != IntPtr.Zero)
1233 { 1222 {
1234 _parent_scene.remActivePrim(this); 1223 _parent_scene.remActivePrim(this);
1235 } 1224 }
1236 1225
1237
1238
1239 lock (childrenPrim) 1226 lock (childrenPrim)
1240 { 1227 {
1241 foreach (OdePrim prm in childrenPrim) 1228 foreach (OdePrim prm in childrenPrim)
@@ -1244,8 +1231,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1244 ParentPrim(prm); 1231 ParentPrim(prm);
1245 } 1232 }
1246 } 1233 }
1247
1248
1249 } 1234 }
1250 1235
1251 private void changeSelectedStatus(float timestep) 1236 private void changeSelectedStatus(float timestep)
@@ -1685,13 +1670,11 @@ Console.WriteLine(" JointCreateFixed");
1685 { 1670 {
1686 PID_G = m_PIDTau + 1; 1671 PID_G = m_PIDTau + 1;
1687 } 1672 }
1688
1689 1673
1690 // Where are we, and where are we headed? 1674 // Where are we, and where are we headed?
1691 d.Vector3 pos = d.BodyGetPosition(Body); 1675 d.Vector3 pos = d.BodyGetPosition(Body);
1692 d.Vector3 vel = d.BodyGetLinearVel(Body); 1676 d.Vector3 vel = d.BodyGetLinearVel(Body);
1693 1677
1694
1695 // Non-Vehicles have a limited set of Hover options. 1678 // Non-Vehicles have a limited set of Hover options.
1696 // determine what our target height really is based on HoverType 1679 // determine what our target height really is based on HoverType
1697 switch (m_PIDHoverType) 1680 switch (m_PIDHoverType)
@@ -1797,8 +1780,6 @@ Console.WriteLine(" JointCreateFixed");
1797 } 1780 }
1798 } 1781 }
1799 1782
1800
1801
1802 public void rotate(float timestep) 1783 public void rotate(float timestep)
1803 { 1784 {
1804 d.Quaternion myrot = new d.Quaternion(); 1785 d.Quaternion myrot = new d.Quaternion();
@@ -1909,7 +1890,6 @@ Console.WriteLine(" JointCreateFixed");
1909 1890
1910 public void changesize(float timestamp) 1891 public void changesize(float timestamp)
1911 { 1892 {
1912
1913 string oldname = _parent_scene.geom_name_map[prim_geom]; 1893 string oldname = _parent_scene.geom_name_map[prim_geom];
1914 1894
1915 if (_size.X <= 0) _size.X = 0.01f; 1895 if (_size.X <= 0) _size.X = 0.01f;
@@ -1961,15 +1941,13 @@ Console.WriteLine(" JointCreateFixed");
1961 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1941 mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1962 1942
1963 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 1943 //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
1964Console.WriteLine("changesize 1"); 1944//Console.WriteLine("changesize 1");
1965 CreateGeom(m_targetSpace, mesh); 1945 CreateGeom(m_targetSpace, mesh);
1966
1967
1968 } 1946 }
1969 else 1947 else
1970 { 1948 {
1971 _mesh = null; 1949 _mesh = null;
1972Console.WriteLine("changesize 2"); 1950//Console.WriteLine("changesize 2");
1973 CreateGeom(m_targetSpace, _mesh); 1951 CreateGeom(m_targetSpace, _mesh);
1974 } 1952 }
1975 1953
@@ -2005,8 +1983,6 @@ Console.WriteLine("changesize 2");
2005 m_taintsize = _size; 1983 m_taintsize = _size;
2006 } 1984 }
2007 1985
2008
2009
2010 public void changefloatonwater(float timestep) 1986 public void changefloatonwater(float timestep)
2011 { 1987 {
2012 m_collidesWater = m_taintCollidesWater; 1988 m_collidesWater = m_taintCollidesWater;
@@ -2071,13 +2047,13 @@ Console.WriteLine("changesize 2");
2071 2047
2072 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); 2048 IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical);
2073 // createmesh returns null when it doesn't mesh. 2049 // createmesh returns null when it doesn't mesh.
2074Console.WriteLine("changeshape needed meshing"); 2050//Console.WriteLine("changeshape needed meshing");
2075 CreateGeom(m_targetSpace, mesh); 2051 CreateGeom(m_targetSpace, mesh);
2076 } 2052 }
2077 else 2053 else
2078 { 2054 {
2079 _mesh = null; 2055 _mesh = null;
2080Console.WriteLine("changeshape not need meshing"); 2056//Console.WriteLine("changeshape not need meshing");
2081 CreateGeom(m_targetSpace, null); 2057 CreateGeom(m_targetSpace, null);
2082 } 2058 }
2083 2059
@@ -2162,11 +2138,8 @@ Console.WriteLine("changeshape not need meshing");
2162 } 2138 }
2163 2139
2164 m_taintforce = false; 2140 m_taintforce = false;
2165
2166 } 2141 }
2167 2142
2168
2169
2170 public void changeSetTorque(float timestamp) 2143 public void changeSetTorque(float timestamp)
2171 { 2144 {
2172 if (!m_isSelected) 2145 if (!m_isSelected)
@@ -2835,7 +2808,6 @@ Console.WriteLine("changeshape not need meshing");
2835 2808
2836 public override float APIDDamping{ set { return; } } 2809 public override float APIDDamping{ set { return; } }
2837 2810
2838
2839 private void createAMotor(Vector3 axis) 2811 private void createAMotor(Vector3 axis)
2840 { 2812 {
2841 if (Body == IntPtr.Zero) 2813 if (Body == IntPtr.Zero)
@@ -2955,7 +2927,6 @@ Console.WriteLine("changeshape not need meshing");
2955 //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f); 2927 //d.JointSetAMotorParam(Amotor, (int) dParam.Vel, 9000f);
2956 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f); 2928 d.JointSetAMotorParam(Amotor, (int)dParam.FudgeFactor, 0f);
2957 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);// 2929 d.JointSetAMotorParam(Amotor, (int)dParam.FMax, Mass * 50f);//
2958
2959 } 2930 }
2960 2931
2961 public Matrix4 FromDMass(d.Mass pMass) 2932 public Matrix4 FromDMass(d.Mass pMass)
@@ -3040,8 +3011,6 @@ Console.WriteLine("changeshape not need meshing");
3040 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible 3011 return Matrix4.Identity; // should probably throw an error. singluar matrix inverse not possible
3041 } 3012 }
3042 3013
3043
3044
3045 return (Adjoint(pMat) / determinant3x3(pMat)); 3014 return (Adjoint(pMat) / determinant3x3(pMat));
3046 } 3015 }
3047 3016
@@ -3078,6 +3047,7 @@ Console.WriteLine("changeshape not need meshing");
3078 } 3047 }
3079 m++; 3048 m++;
3080 } 3049 }
3050
3081 return minor; 3051 return minor;
3082 } 3052 }
3083 3053
@@ -3180,7 +3150,6 @@ Console.WriteLine("changeshape not need meshing");
3180 3150
3181 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6); 3151 det = diag1 + diag2 + diag3 - (diag4 + diag5 + diag6);
3182 return det; 3152 return det;
3183
3184 } 3153 }
3185 3154
3186 private static void DMassCopy(ref d.Mass src, ref d.Mass dst) 3155 private static void DMassCopy(ref d.Mass src, ref d.Mass dst)
@@ -3205,6 +3174,5 @@ Console.WriteLine("changeshape not need meshing");
3205 { 3174 {
3206 m_material = pMaterial; 3175 m_material = pMaterial;
3207 } 3176 }
3208
3209 } 3177 }
3210} 3178}
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 234af00..b09e69e 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -26,6 +26,7 @@
26 */ 26 */
27 27
28//#define USE_DRAWSTUFF 28//#define USE_DRAWSTUFF
29//#define DEBUG
29 30
30using System; 31using System;
31using System.Collections.Generic; 32using System.Collections.Generic;
@@ -1716,7 +1717,9 @@ namespace OpenSim.Region.Physics.OdePlugin
1716 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1717 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1717 Vector3 size, Quaternion rotation, bool isPhysical) 1718 Vector3 size, Quaternion rotation, bool isPhysical)
1718 { 1719 {
1719// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); 1720#if SPAM
1721 m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1722#endif
1720 1723
1721 PhysicsActor result; 1724 PhysicsActor result;
1722 IMesh mesh = null; 1725 IMesh mesh = null;
@@ -2460,7 +2463,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2460 2463
2461 if (pbs.SculptEntry && !meshSculptedPrim) 2464 if (pbs.SculptEntry && !meshSculptedPrim)
2462 { 2465 {
2463#if SPAM 2466#if DEBUG
2464 m_log.Warn("NonMesh"); 2467 m_log.Warn("NonMesh");
2465#endif 2468#endif
2466 return false; 2469 return false;
@@ -2482,7 +2485,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2482 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100 2485 && pbs.PathScaleX == 100 && pbs.PathScaleY == 100
2483 && pbs.PathShearX == 0 && pbs.PathShearY == 0) 2486 && pbs.PathShearX == 0 && pbs.PathShearY == 0)
2484 { 2487 {
2485#if SPAM 2488#if DEBUG
2486 m_log.Warn("NonMesh"); 2489 m_log.Warn("NonMesh");
2487#endif 2490#endif
2488 return false; 2491 return false;
@@ -2563,12 +2566,12 @@ namespace OpenSim.Region.Physics.OdePlugin
2563 2566
2564 if (iPropertiesNotSupportedDefault == 0) 2567 if (iPropertiesNotSupportedDefault == 0)
2565 { 2568 {
2566#if SPAM 2569#if DEBUG
2567 m_log.Warn("NonMesh"); 2570 m_log.Warn("NonMesh");
2568#endif 2571#endif
2569 return false; 2572 return false;
2570 } 2573 }
2571#if SPAM 2574#if DEBUG
2572 m_log.Debug("Mesh"); 2575 m_log.Debug("Mesh");
2573#endif 2576#endif
2574 return true; 2577 return true;
@@ -3606,7 +3609,6 @@ namespace OpenSim.Region.Physics.OdePlugin
3606 else 3609 else
3607 { 3610 {
3608 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data."); 3611 m_log.Warn("[PHYSICS]: Couldn't proceed with UnCombine. Region has inconsistant data.");
3609
3610 } 3612 }
3611 } 3613 }
3612 } 3614 }