diff options
author | Teravus Ovares | 2008-02-13 08:37:50 +0000 |
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committer | Teravus Ovares | 2008-02-13 08:37:50 +0000 |
commit | c1044039d49d51b39005762aa138346b78a0b390 (patch) | |
tree | 9c32f4974e9ce3994d372e03b20259f3ca1f8577 /OpenSim/Region/Physics/OdePlugin | |
parent | * Made physical prim stable enough for the general population to turn on. (th... (diff) | |
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* Removed a debug line that got called every frame.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 2 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 9b75fb8..80c2a48 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -359,7 +359,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
359 | //capsuleradius = 0.2f; | 359 | //capsuleradius = 0.2f; |
360 | 360 | ||
361 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size | 361 | CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size |
362 | m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); | 362 | //m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString()); |
363 | d.BodyDestroy(Body); | 363 | d.BodyDestroy(Body); |
364 | 364 | ||
365 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); | 365 | _parent_scene.waitForSpaceUnlock(_parent_scene.space); |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index a063962..a01cf1e 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -431,7 +431,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
431 | catch (System.AccessViolationException) | 431 | catch (System.AccessViolationException) |
432 | { | 432 | { |
433 | 433 | ||
434 | m_log.Error("MESH LOCKED"); | 434 | m_log.Error("[PHYSICS]: MESH LOCKED"); |
435 | return; | 435 | return; |
436 | } | 436 | } |
437 | if (IsPhysical && Body == (IntPtr) 0) | 437 | if (IsPhysical && Body == (IntPtr) 0) |