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author | Justin Clark-Casey (justincc) | 2011-11-25 22:19:57 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-25 22:19:57 +0000 |
commit | b785f204ce33fc78ec4b0f9a30c20bc56ebea0d9 (patch) | |
tree | 5a1a7694e556169aa511ed62086a35be124f5f60 /OpenSim/Region/Physics/OdePlugin | |
parent | Use the more extensive Utils.AssetTypeToString()/InventoryTypeToString() conv... (diff) | |
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remove some mono compiler warnings
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 8 |
2 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 489a23a..73c1c02 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -86,7 +86,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
86 | private float CAPSULE_RADIUS = 0.37f; | 86 | private float CAPSULE_RADIUS = 0.37f; |
87 | private float CAPSULE_LENGTH = 2.140599f; | 87 | private float CAPSULE_LENGTH = 2.140599f; |
88 | private float m_tensor = 3800000f; | 88 | private float m_tensor = 3800000f; |
89 | private float heightFudgeFactor = 0.52f; | 89 | // private float heightFudgeFactor = 0.52f; |
90 | private float walkDivisor = 1.3f; | 90 | private float walkDivisor = 1.3f; |
91 | private float runDivisor = 0.8f; | 91 | private float runDivisor = 0.8f; |
92 | private bool flying = false; | 92 | private bool flying = false; |
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
149 | 149 | ||
150 | public OdeCharacter( | 150 | public OdeCharacter( |
151 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, | 151 | String avName, OdeScene parent_scene, Vector3 pos, Vector3 size, float pid_d, float pid_p, |
152 | float capsule_radius, float tensor, float density, float height_fudge_factor, | 152 | float capsule_radius, float tensor, float density, |
153 | float walk_divisor, float rundivisor) | 153 | float walk_divisor, float rundivisor) |
154 | { | 154 | { |
155 | m_uuid = UUID.Random(); | 155 | m_uuid = UUID.Random(); |
@@ -187,7 +187,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
187 | CAPSULE_RADIUS = capsule_radius; | 187 | CAPSULE_RADIUS = capsule_radius; |
188 | m_tensor = tensor; | 188 | m_tensor = tensor; |
189 | m_density = density; | 189 | m_density = density; |
190 | heightFudgeFactor = height_fudge_factor; | 190 | // heightFudgeFactor = height_fudge_factor; |
191 | walkDivisor = walk_divisor; | 191 | walkDivisor = walk_divisor; |
192 | runDivisor = rundivisor; | 192 | runDivisor = rundivisor; |
193 | 193 | ||
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 0456f56..5b28e7c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
156 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode | 156 | private bool avCapsuleTilted = true; // true = old compatibility mode with leaning capsule; false = new corrected mode |
157 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } | 157 | public bool IsAvCapsuleTilted { get { return avCapsuleTilted; } set { avCapsuleTilted = value; } } |
158 | private float avDensity = 80f; | 158 | private float avDensity = 80f; |
159 | private float avHeightFudgeFactor = 0.52f; | 159 | // private float avHeightFudgeFactor = 0.52f; |
160 | private float avMovementDivisorWalk = 1.3f; | 160 | private float avMovementDivisorWalk = 1.3f; |
161 | private float avMovementDivisorRun = 0.8f; | 161 | private float avMovementDivisorRun = 0.8f; |
162 | private float minimumGroundFlightOffset = 3f; | 162 | private float minimumGroundFlightOffset = 3f; |
@@ -316,7 +316,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
316 | private int m_physicsiterations = 10; | 316 | private int m_physicsiterations = 10; |
317 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag | 317 | private const float m_SkipFramesAtms = 0.40f; // Drop frames gracefully at a 400 ms lag |
318 | private readonly PhysicsActor PANull = new NullPhysicsActor(); | 318 | private readonly PhysicsActor PANull = new NullPhysicsActor(); |
319 | private float step_time = 0.0f; | 319 | // private float step_time = 0.0f; |
320 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it | 320 | //Ckrinke: Comment out until used. We declare it, initialize it, but do not use it |
321 | //Ckrinke private int ms = 0; | 321 | //Ckrinke private int ms = 0; |
322 | public IntPtr world; | 322 | public IntPtr world; |
@@ -479,7 +479,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
479 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); | 479 | m_physicsiterations = physicsconfig.GetInt("world_internal_steps_without_collisions", 10); |
480 | 480 | ||
481 | avDensity = physicsconfig.GetFloat("av_density", 80f); | 481 | avDensity = physicsconfig.GetFloat("av_density", 80f); |
482 | avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); | 482 | // avHeightFudgeFactor = physicsconfig.GetFloat("av_height_fudge_factor", 0.52f); |
483 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); | 483 | avMovementDivisorWalk = physicsconfig.GetFloat("av_movement_divisor_walk", 1.3f); |
484 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); | 484 | avMovementDivisorRun = physicsconfig.GetFloat("av_movement_divisor_run", 0.8f); |
485 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); | 485 | avCapRadius = physicsconfig.GetFloat("av_capsule_radius", 0.37f); |
@@ -1706,7 +1706,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1706 | OdeCharacter newAv | 1706 | OdeCharacter newAv |
1707 | = new OdeCharacter( | 1707 | = new OdeCharacter( |
1708 | avName, this, pos, size, avPIDD, avPIDP, | 1708 | avName, this, pos, size, avPIDD, avPIDP, |
1709 | avCapRadius, avStandupTensor, avDensity, avHeightFudgeFactor, | 1709 | avCapRadius, avStandupTensor, avDensity, |
1710 | avMovementDivisorWalk, avMovementDivisorRun); | 1710 | avMovementDivisorWalk, avMovementDivisorRun); |
1711 | 1711 | ||
1712 | newAv.Flying = isFlying; | 1712 | newAv.Flying = isFlying; |