diff options
author | Teravus Ovares | 2009-04-14 09:03:18 +0000 |
---|---|---|
committer | Teravus Ovares | 2009-04-14 09:03:18 +0000 |
commit | d34d5eb3f7b5eb83e87b7f2fee10a95cad08fcd6 (patch) | |
tree | b6b61d4295ce9ebbdfa52864cb2ef30ee935b06e /OpenSim/Region/Physics/OdePlugin | |
parent | Thank you, Fly-Man, for a patch that adds the stub to handle the (diff) | |
download | opensim-SC-d34d5eb3f7b5eb83e87b7f2fee10a95cad08fcd6.zip opensim-SC-d34d5eb3f7b5eb83e87b7f2fee10a95cad08fcd6.tar.gz opensim-SC-d34d5eb3f7b5eb83e87b7f2fee10a95cad08fcd6.tar.bz2 opensim-SC-d34d5eb3f7b5eb83e87b7f2fee10a95cad08fcd6.tar.xz |
* Adding some organization of vehicle type stuff in the ODEPlugin.
* Vehicles do NOT work. This is just organization and a bit of logical code to make doing vehicles easier
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 213 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs | 392 |
2 files changed, 422 insertions, 183 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5e7ec37..8711937 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -166,10 +166,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
166 | 166 | ||
167 | public volatile bool childPrim = false; | 167 | public volatile bool childPrim = false; |
168 | 168 | ||
169 | private ODEVehicleSettings m_vehicle; | ||
170 | |||
169 | public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, | 171 | public OdePrim(String primName, OdeScene parent_scene, PhysicsVector pos, PhysicsVector size, |
170 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 172 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) |
171 | { | 173 | { |
172 | _target_velocity = new PhysicsVector(0, 0, 0); | 174 | _target_velocity = new PhysicsVector(0, 0, 0); |
175 | m_vehicle = new ODEVehicleSettings(); | ||
173 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); | 176 | //gc = GCHandle.Alloc(prim_geom, GCHandleType.Pinned); |
174 | ode = dode; | 177 | ode = dode; |
175 | _velocity = new PhysicsVector(); | 178 | _velocity = new PhysicsVector(); |
@@ -308,7 +311,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
308 | if (!childPrim) | 311 | if (!childPrim) |
309 | { | 312 | { |
310 | if (m_isphysical && Body != IntPtr.Zero) | 313 | if (m_isphysical && Body != IntPtr.Zero) |
314 | { | ||
311 | d.BodyEnable(Body); | 315 | d.BodyEnable(Body); |
316 | m_vehicle.Enable(Body, _parent_scene); | ||
317 | } | ||
312 | 318 | ||
313 | m_disabled = false; | 319 | m_disabled = false; |
314 | } | 320 | } |
@@ -319,7 +325,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
319 | m_disabled = true; | 325 | m_disabled = true; |
320 | 326 | ||
321 | if (m_isphysical && Body != IntPtr.Zero) | 327 | if (m_isphysical && Body != IntPtr.Zero) |
328 | { | ||
322 | d.BodyDisable(Body); | 329 | d.BodyDisable(Body); |
330 | m_vehicle.Disable(); | ||
331 | } | ||
323 | } | 332 | } |
324 | 333 | ||
325 | public void enableBody() | 334 | public void enableBody() |
@@ -358,6 +367,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
358 | { | 367 | { |
359 | createAMotor(m_angularlock); | 368 | createAMotor(m_angularlock); |
360 | } | 369 | } |
370 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | ||
371 | { | ||
372 | m_vehicle.Enable(Body, _parent_scene); | ||
373 | } | ||
361 | 374 | ||
362 | _parent_scene.addActivePrim(this); | 375 | _parent_scene.addActivePrim(this); |
363 | } | 376 | } |
@@ -722,7 +735,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
722 | if (Body != IntPtr.Zero) | 735 | if (Body != IntPtr.Zero) |
723 | { | 736 | { |
724 | _parent_scene.remActivePrim(this); | 737 | _parent_scene.remActivePrim(this); |
725 | 738 | m_vehicle.Destroy(); | |
726 | m_collisionCategories &= ~CollisionCategories.Body; | 739 | m_collisionCategories &= ~CollisionCategories.Body; |
727 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); | 740 | m_collisionFlags &= ~(CollisionCategories.Wind | CollisionCategories.Land); |
728 | 741 | ||
@@ -925,10 +938,16 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
925 | Amotor = IntPtr.Zero; | 938 | Amotor = IntPtr.Zero; |
926 | } | 939 | } |
927 | } | 940 | } |
941 | |||
942 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | ||
943 | { | ||
944 | m_vehicle.Reset(); | ||
945 | } | ||
928 | } | 946 | } |
929 | } | 947 | } |
930 | // Store this for later in case we get turned into a separate body | 948 | // Store this for later in case we get turned into a separate body |
931 | m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z); | 949 | m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z); |
950 | |||
932 | } | 951 | } |
933 | 952 | ||
934 | private void changelink(float timestep) | 953 | private void changelink(float timestep) |
@@ -1113,7 +1132,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1113 | createAMotor(m_angularlock); | 1132 | createAMotor(m_angularlock); |
1114 | } | 1133 | } |
1115 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1134 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); |
1116 | 1135 | m_vehicle.Enable(Body, _parent_scene); | |
1117 | _parent_scene.addActivePrim(this); | 1136 | _parent_scene.addActivePrim(this); |
1118 | } | 1137 | } |
1119 | } | 1138 | } |
@@ -1706,6 +1725,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1706 | fy = nmin; | 1725 | fy = nmin; |
1707 | d.BodyAddForce(Body, fx, fy, fz); | 1726 | d.BodyAddForce(Body, fx, fy, fz); |
1708 | } | 1727 | } |
1728 | |||
1729 | m_vehicle.Step(timestep); | ||
1709 | } | 1730 | } |
1710 | else | 1731 | else |
1711 | { | 1732 | { |
@@ -1816,11 +1837,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1816 | 1837 | ||
1817 | public void changesize(float timestamp) | 1838 | public void changesize(float timestamp) |
1818 | { | 1839 | { |
1819 | //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) | 1840 | |
1820 | //{ | ||
1821 | // m_taintsize = _size; | ||
1822 | //return; | ||
1823 | //} | ||
1824 | string oldname = _parent_scene.geom_name_map[prim_geom]; | 1841 | string oldname = _parent_scene.geom_name_map[prim_geom]; |
1825 | 1842 | ||
1826 | if (_size.X <= 0) _size.X = 0.01f; | 1843 | if (_size.X <= 0) _size.X = 0.01f; |
@@ -1915,177 +1932,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1915 | m_taintsize = _size; | 1932 | m_taintsize = _size; |
1916 | } | 1933 | } |
1917 | 1934 | ||
1918 | //public void changesize(float timestamp) | 1935 | |
1919 | //{ | ||
1920 | // //if (!_parent_scene.geom_name_map.ContainsKey(prim_geom)) | ||
1921 | // //{ | ||
1922 | // // m_taintsize = _size; | ||
1923 | // //return; | ||
1924 | // //} | ||
1925 | // string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
1926 | |||
1927 | // if (_size.X <= 0) _size.X = 0.01f; | ||
1928 | // if (_size.Y <= 0) _size.Y = 0.01f; | ||
1929 | // if (_size.Z <= 0) _size.Z = 0.01f; | ||
1930 | |||
1931 | // // Cleanup of old prim geometry | ||
1932 | // if (_mesh != null) | ||
1933 | // { | ||
1934 | // // Cleanup meshing here | ||
1935 | // } | ||
1936 | // //kill body to rebuild | ||
1937 | // if (IsPhysical && Body != (IntPtr) 0) | ||
1938 | // { | ||
1939 | // disableBody(); | ||
1940 | // } | ||
1941 | // if (d.SpaceQuery(m_targetSpace, prim_geom)) | ||
1942 | // { | ||
1943 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1944 | // d.SpaceRemove(m_targetSpace, prim_geom); | ||
1945 | // } | ||
1946 | // d.GeomDestroy(prim_geom); | ||
1947 | // prim_geom = (IntPtr)0; | ||
1948 | // // we don't need to do space calculation because the client sends a position update also. | ||
1949 | |||
1950 | // // Construction of new prim | ||
1951 | // if (_parent_scene.needsMeshing(_pbs)) | ||
1952 | // { | ||
1953 | // float meshlod = _parent_scene.meshSculptLOD; | ||
1954 | |||
1955 | // if (IsPhysical) | ||
1956 | // meshlod = _parent_scene.MeshSculptphysicalLOD; | ||
1957 | // // Don't need to re-enable body.. it's done in SetMesh | ||
1958 | // IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
1959 | // // createmesh returns null when it's a shape that isn't a cube. | ||
1960 | // if (mesh != null) | ||
1961 | // { | ||
1962 | // setMesh(_parent_scene, mesh); | ||
1963 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
1964 | // d.Quaternion myrot = new d.Quaternion(); | ||
1965 | // myrot.W = _orientation.w; | ||
1966 | // myrot.X = _orientation.X; | ||
1967 | // myrot.Y = _orientation.Y; | ||
1968 | // myrot.Z = _orientation.Z; | ||
1969 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
1970 | |||
1971 | // //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
1972 | // if (IsPhysical && Body == (IntPtr)0) | ||
1973 | // { | ||
1974 | // // Re creates body on size. | ||
1975 | // // EnableBody also does setMass() | ||
1976 | // enableBody(); | ||
1977 | // d.BodyEnable(Body); | ||
1978 | // } | ||
1979 | // } | ||
1980 | // else | ||
1981 | // { | ||
1982 | // if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
1983 | // { | ||
1984 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
1985 | // { | ||
1986 | // if (((_size.X / 2f) > 0f) && ((_size.X / 2f) < 1000)) | ||
1987 | // { | ||
1988 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1989 | // SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
1990 | // } | ||
1991 | // else | ||
1992 | // { | ||
1993 | // m_log.Info("[PHYSICS]: Failed to load a sphere bad size"); | ||
1994 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
1995 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
1996 | // } | ||
1997 | |||
1998 | // } | ||
1999 | // else | ||
2000 | // { | ||
2001 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2002 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2003 | // } | ||
2004 | // } | ||
2005 | // //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | ||
2006 | // //{ | ||
2007 | // //Cyllinder | ||
2008 | // //if (_size.X == _size.Y) | ||
2009 | // //{ | ||
2010 | // // prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
2011 | // //} | ||
2012 | // //else | ||
2013 | // //{ | ||
2014 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
2015 | // //} | ||
2016 | // //} | ||
2017 | // else | ||
2018 | // { | ||
2019 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2020 | // SetGeom(prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2021 | // } | ||
2022 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
2023 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2024 | // d.Quaternion myrot = new d.Quaternion(); | ||
2025 | // myrot.W = _orientation.w; | ||
2026 | // myrot.X = _orientation.X; | ||
2027 | // myrot.Y = _orientation.Y; | ||
2028 | // myrot.Z = _orientation.Z; | ||
2029 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2030 | // } | ||
2031 | // } | ||
2032 | // else | ||
2033 | // { | ||
2034 | // if (_pbs.ProfileShape == ProfileShape.HalfCircle && _pbs.PathCurve == (byte)Extrusion.Curve1) | ||
2035 | // { | ||
2036 | // if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z) | ||
2037 | // { | ||
2038 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2039 | // SetGeom(d.CreateSphere(m_targetSpace, _size.X / 2)); | ||
2040 | // } | ||
2041 | // else | ||
2042 | // { | ||
2043 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2044 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2045 | // } | ||
2046 | // } | ||
2047 | // //else if (_pbs.ProfileShape == ProfileShape.Circle && _pbs.PathCurve == (byte)Extrusion.Straight) | ||
2048 | // //{ | ||
2049 | // //Cyllinder | ||
2050 | // //if (_size.X == _size.Y) | ||
2051 | // //{ | ||
2052 | // //prim_geom = d.CreateCylinder(m_targetSpace, _size.X / 2, _size.Z); | ||
2053 | // //} | ||
2054 | // //else | ||
2055 | // //{ | ||
2056 | // //prim_geom = d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z); | ||
2057 | // //} | ||
2058 | // //} | ||
2059 | // else | ||
2060 | // { | ||
2061 | // _parent_scene.waitForSpaceUnlock(m_targetSpace); | ||
2062 | // SetGeom(d.CreateBox(m_targetSpace, _size.X, _size.Y, _size.Z)); | ||
2063 | // } | ||
2064 | // d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | ||
2065 | // d.Quaternion myrot = new d.Quaternion(); | ||
2066 | // myrot.W = _orientation.w; | ||
2067 | // myrot.X = _orientation.X; | ||
2068 | // myrot.Y = _orientation.Y; | ||
2069 | // myrot.Z = _orientation.Z; | ||
2070 | // d.GeomSetQuaternion(prim_geom, ref myrot); | ||
2071 | |||
2072 | // //d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); | ||
2073 | // if (IsPhysical && Body == (IntPtr) 0) | ||
2074 | // { | ||
2075 | // // Re creates body on size. | ||
2076 | // // EnableBody also does setMass() | ||
2077 | // enableBody(); | ||
2078 | // d.BodyEnable(Body); | ||
2079 | // } | ||
2080 | // } | ||
2081 | |||
2082 | // _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2083 | |||
2084 | // changeSelectedStatus(timestamp); | ||
2085 | |||
2086 | // resetCollisionAccounting(); | ||
2087 | // m_taintsize = _size; | ||
2088 | //} | ||
2089 | 1936 | ||
2090 | public void changefloatonwater(float timestep) | 1937 | public void changefloatonwater(float timestep) |
2091 | { | 1938 | { |
@@ -2380,23 +2227,23 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
2380 | 2227 | ||
2381 | public override int VehicleType | 2228 | public override int VehicleType |
2382 | { | 2229 | { |
2383 | get { return 0; } | 2230 | get { return (int)m_vehicle.Type; } |
2384 | set { return; } | 2231 | set { m_vehicle.ProcessTypeChange((Vehicle)value); } |
2385 | } | 2232 | } |
2386 | 2233 | ||
2387 | public override void VehicleFloatParam(int param, float value) | 2234 | public override void VehicleFloatParam(int param, float value) |
2388 | { | 2235 | { |
2389 | 2236 | m_vehicle.ProcessFloatVehicleParam((Vehicle) param, value); | |
2390 | } | 2237 | } |
2391 | 2238 | ||
2392 | public override void VehicleVectorParam(int param, PhysicsVector value) | 2239 | public override void VehicleVectorParam(int param, PhysicsVector value) |
2393 | { | 2240 | { |
2394 | 2241 | m_vehicle.ProcessVectorVehicleParam((Vehicle) param, value); | |
2395 | } | 2242 | } |
2396 | 2243 | ||
2397 | public override void VehicleRotationParam(int param, Quaternion rotation) | 2244 | public override void VehicleRotationParam(int param, Quaternion rotation) |
2398 | { | 2245 | { |
2399 | 2246 | m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation); | |
2400 | } | 2247 | } |
2401 | 2248 | ||
2402 | public override void SetVolumeDetect(int param) | 2249 | public override void SetVolumeDetect(int param) |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs new file mode 100644 index 0000000..c4c3044 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/ODEVehicleSettings.cs | |||
@@ -0,0 +1,392 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Reflection; | ||
31 | using System.Runtime.InteropServices; | ||
32 | using log4net; | ||
33 | using OpenMetaverse; | ||
34 | using Ode.NET; | ||
35 | using OpenSim.Framework; | ||
36 | using OpenSim.Region.Physics.Manager; | ||
37 | |||
38 | namespace OpenSim.Region.Physics.OdePlugin | ||
39 | { | ||
40 | public class ODEVehicleSettings | ||
41 | { | ||
42 | public Vehicle Type | ||
43 | { | ||
44 | get { return m_type; } | ||
45 | } | ||
46 | |||
47 | private Vehicle m_type = Vehicle.TYPE_NONE; | ||
48 | private OdeScene m_parentScene = null; | ||
49 | private IntPtr m_body = IntPtr.Zero; | ||
50 | private IntPtr m_jointGroup = IntPtr.Zero; | ||
51 | private IntPtr m_aMotor = IntPtr.Zero; | ||
52 | private IntPtr m_lMotor = IntPtr.Zero; | ||
53 | |||
54 | // Vehicle properties | ||
55 | private Quaternion m_referenceFrame = Quaternion.Identity; | ||
56 | private Vector3 m_angularFrictionTimescale = Vector3.Zero; | ||
57 | private Vector3 m_angularMotorDirection = Vector3.Zero; | ||
58 | private Vector3 m_linearFrictionTimescale = Vector3.Zero; | ||
59 | private Vector3 m_linearMotorDirection = Vector3.Zero; | ||
60 | private Vector3 m_linearMotorOffset = Vector3.Zero; | ||
61 | private float m_angularDeflectionEfficiency = 0; | ||
62 | private float m_angularDeflectionTimescale = 0; | ||
63 | private float m_angularMotorDecayTimescale = 0; | ||
64 | private float m_angularMotorTimescale = 0; | ||
65 | private float m_bankingEfficiency = 0; | ||
66 | private float m_bankingMix = 0; | ||
67 | private float m_bankingTimescale = 0; | ||
68 | private float m_buoyancy = 0; | ||
69 | private float m_hoverHeight = 0; | ||
70 | private float m_hoverEfficiency = 0; | ||
71 | private float m_hoverTimescale = 0; | ||
72 | private float m_linearDeflectionEfficiency = 0; | ||
73 | private float m_linearDeflectionTimescale = 0; | ||
74 | private float m_linearMotorDecayTimescale = 0; | ||
75 | private float m_linearMotorTimescale = 0; | ||
76 | private float m_verticalAttractionEfficiency = 0; | ||
77 | private float m_verticalAttractionTimescale = 0; | ||
78 | private VehicleFlag m_flags = (VehicleFlag) 0; | ||
79 | |||
80 | |||
81 | |||
82 | |||
83 | internal void ProcessFloatVehicleParam(Vehicle pParam, float pValue) | ||
84 | { | ||
85 | switch (pParam) | ||
86 | { | ||
87 | case Vehicle.ANGULAR_DEFLECTION_EFFICIENCY: | ||
88 | m_angularDeflectionEfficiency = pValue; | ||
89 | break; | ||
90 | case Vehicle.ANGULAR_DEFLECTION_TIMESCALE: | ||
91 | m_angularDeflectionTimescale = pValue; | ||
92 | break; | ||
93 | case Vehicle.ANGULAR_MOTOR_DECAY_TIMESCALE: | ||
94 | m_angularMotorDecayTimescale = pValue; | ||
95 | break; | ||
96 | case Vehicle.ANGULAR_MOTOR_TIMESCALE: | ||
97 | m_angularMotorTimescale = pValue; | ||
98 | break; | ||
99 | case Vehicle.BANKING_EFFICIENCY: | ||
100 | m_bankingEfficiency = pValue; | ||
101 | break; | ||
102 | case Vehicle.BANKING_MIX: | ||
103 | m_bankingMix = pValue; | ||
104 | break; | ||
105 | case Vehicle.BANKING_TIMESCALE: | ||
106 | m_bankingTimescale = pValue; | ||
107 | break; | ||
108 | case Vehicle.BUOYANCY: | ||
109 | m_buoyancy = pValue; | ||
110 | break; | ||
111 | case Vehicle.HOVER_EFFICIENCY: | ||
112 | m_hoverEfficiency = pValue; | ||
113 | break; | ||
114 | case Vehicle.HOVER_HEIGHT: | ||
115 | m_hoverHeight = pValue; | ||
116 | break; | ||
117 | case Vehicle.HOVER_TIMESCALE: | ||
118 | m_hoverTimescale = pValue; | ||
119 | break; | ||
120 | case Vehicle.LINEAR_DEFLECTION_EFFICIENCY: | ||
121 | m_linearDeflectionEfficiency = pValue; | ||
122 | break; | ||
123 | case Vehicle.LINEAR_DEFLECTION_TIMESCALE: | ||
124 | m_linearDeflectionTimescale = pValue; | ||
125 | break; | ||
126 | case Vehicle.LINEAR_MOTOR_DECAY_TIMESCALE: | ||
127 | m_linearMotorDecayTimescale = pValue; | ||
128 | break; | ||
129 | case Vehicle.LINEAR_MOTOR_TIMESCALE: | ||
130 | m_linearMotorTimescale = pValue; | ||
131 | break; | ||
132 | case Vehicle.VERTICAL_ATTRACTION_EFFICIENCY: | ||
133 | m_verticalAttractionEfficiency = pValue; | ||
134 | break; | ||
135 | case Vehicle.VERTICAL_ATTRACTION_TIMESCALE: | ||
136 | m_verticalAttractionTimescale = pValue; | ||
137 | break; | ||
138 | |||
139 | // These are vector properties but the engine lets you use a single float value to | ||
140 | // set all of the components to the same value | ||
141 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
142 | m_angularFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
143 | break; | ||
144 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
145 | m_angularMotorDirection = new Vector3(pValue, pValue, pValue); | ||
146 | break; | ||
147 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
148 | m_linearFrictionTimescale = new Vector3(pValue, pValue, pValue); | ||
149 | break; | ||
150 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
151 | m_linearMotorDirection = new Vector3(pValue, pValue, pValue); | ||
152 | break; | ||
153 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
154 | m_linearMotorOffset = new Vector3(pValue, pValue, pValue); | ||
155 | break; | ||
156 | |||
157 | } | ||
158 | Reset(); | ||
159 | } | ||
160 | |||
161 | internal void ProcessVectorVehicleParam(Vehicle pParam, PhysicsVector pValue) | ||
162 | { | ||
163 | switch (pParam) | ||
164 | { | ||
165 | case Vehicle.ANGULAR_FRICTION_TIMESCALE: | ||
166 | m_angularFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
167 | break; | ||
168 | case Vehicle.ANGULAR_MOTOR_DIRECTION: | ||
169 | m_angularMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
170 | break; | ||
171 | case Vehicle.LINEAR_FRICTION_TIMESCALE: | ||
172 | m_linearFrictionTimescale = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
173 | break; | ||
174 | case Vehicle.LINEAR_MOTOR_DIRECTION: | ||
175 | m_linearMotorDirection = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
176 | break; | ||
177 | case Vehicle.LINEAR_MOTOR_OFFSET: | ||
178 | m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
179 | break; | ||
180 | } | ||
181 | Reset(); | ||
182 | } | ||
183 | |||
184 | internal void ProcessRotationVehicleParam(Vehicle pParam, Quaternion pValue) | ||
185 | { | ||
186 | switch (pParam) | ||
187 | { | ||
188 | case Vehicle.REFERENCE_FRAME: | ||
189 | m_referenceFrame = pValue; | ||
190 | break; | ||
191 | } | ||
192 | Reset(); | ||
193 | } | ||
194 | |||
195 | internal void ProcessTypeChange(Vehicle pType) | ||
196 | { | ||
197 | if (m_type == Vehicle.TYPE_NONE && pType != Vehicle.TYPE_NONE) | ||
198 | { | ||
199 | // Activate whatever it is | ||
200 | SetDefaultsForType(pType); | ||
201 | Reset(); | ||
202 | } | ||
203 | else if (m_type != Vehicle.TYPE_NONE && pType != Vehicle.TYPE_NONE ) | ||
204 | { | ||
205 | // Set properties | ||
206 | SetDefaultsForType(pType); | ||
207 | // then reset | ||
208 | Reset(); | ||
209 | } | ||
210 | else if (m_type != Vehicle.TYPE_NONE && pType == Vehicle.TYPE_NONE) | ||
211 | { | ||
212 | Destroy(); | ||
213 | } | ||
214 | } | ||
215 | |||
216 | internal void Disable() | ||
217 | { | ||
218 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
219 | return; | ||
220 | |||
221 | } | ||
222 | |||
223 | internal void Enable(IntPtr pBody, OdeScene pParentScene) | ||
224 | { | ||
225 | if (pBody == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
226 | return; | ||
227 | m_body = pBody; | ||
228 | m_parentScene = pParentScene; | ||
229 | } | ||
230 | |||
231 | internal void Reset() | ||
232 | { | ||
233 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
234 | return; | ||
235 | |||
236 | } | ||
237 | |||
238 | internal void Destroy() | ||
239 | { | ||
240 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
241 | return; | ||
242 | |||
243 | } | ||
244 | |||
245 | internal void Step(float pTimestep) | ||
246 | { | ||
247 | if (m_body == IntPtr.Zero || m_type == Vehicle.TYPE_NONE) | ||
248 | return; | ||
249 | |||
250 | } | ||
251 | |||
252 | private void SetDefaultsForType(Vehicle pType) | ||
253 | { | ||
254 | switch (pType) | ||
255 | { | ||
256 | case Vehicle.TYPE_SLED: | ||
257 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | ||
258 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
259 | m_linearMotorDirection = Vector3.Zero; | ||
260 | m_linearMotorTimescale = 1000; | ||
261 | m_linearMotorDecayTimescale = 120; | ||
262 | m_angularMotorDirection = Vector3.Zero; | ||
263 | m_angularMotorTimescale = 1000; | ||
264 | m_angularMotorDecayTimescale = 120; | ||
265 | m_hoverHeight = 0; | ||
266 | m_hoverEfficiency = 10; | ||
267 | m_hoverTimescale = 10; | ||
268 | m_buoyancy = 0; | ||
269 | m_linearDeflectionEfficiency = 1; | ||
270 | m_linearDeflectionTimescale = 1; | ||
271 | m_angularDeflectionEfficiency = 1; | ||
272 | m_angularDeflectionTimescale = 1000; | ||
273 | m_bankingEfficiency = 0; | ||
274 | m_bankingMix = 1; | ||
275 | m_bankingTimescale = 10; | ||
276 | m_referenceFrame = Quaternion.Identity; | ||
277 | m_flags &= | ||
278 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
279 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | ||
280 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
281 | break; | ||
282 | case Vehicle.TYPE_CAR: | ||
283 | m_linearFrictionTimescale = new Vector3(100, 2, 1000); | ||
284 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | ||
285 | m_linearMotorDirection = Vector3.Zero; | ||
286 | m_linearMotorTimescale = 1; | ||
287 | m_linearMotorDecayTimescale = 60; | ||
288 | m_angularMotorDirection = Vector3.Zero; | ||
289 | m_angularMotorTimescale = 1; | ||
290 | m_angularMotorDecayTimescale = 0.8f; | ||
291 | m_hoverHeight = 0; | ||
292 | m_hoverEfficiency = 0; | ||
293 | m_hoverTimescale = 1000; | ||
294 | m_buoyancy = 0; | ||
295 | m_linearDeflectionEfficiency = 1; | ||
296 | m_linearDeflectionTimescale = 2; | ||
297 | m_angularDeflectionEfficiency = 0; | ||
298 | m_angularDeflectionTimescale = 10; | ||
299 | m_verticalAttractionEfficiency = 1; | ||
300 | m_verticalAttractionTimescale = 10; | ||
301 | m_bankingEfficiency = -0.2f; | ||
302 | m_bankingMix = 1; | ||
303 | m_bankingTimescale = 1; | ||
304 | m_referenceFrame = Quaternion.Identity; | ||
305 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
306 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | ||
307 | VehicleFlag.LIMIT_MOTOR_UP); | ||
308 | break; | ||
309 | case Vehicle.TYPE_BOAT: | ||
310 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | ||
311 | m_angularFrictionTimescale = new Vector3(10,10,10); | ||
312 | m_linearMotorDirection = Vector3.Zero; | ||
313 | m_linearMotorTimescale = 5; | ||
314 | m_linearMotorDecayTimescale = 60; | ||
315 | m_angularMotorDirection = Vector3.Zero; | ||
316 | m_angularMotorTimescale = 4; | ||
317 | m_angularMotorDecayTimescale = 4; | ||
318 | m_hoverHeight = 0; | ||
319 | m_hoverEfficiency = 0.5f; | ||
320 | m_hoverTimescale = 2; | ||
321 | m_buoyancy = 1; | ||
322 | m_linearDeflectionEfficiency = 0.5f; | ||
323 | m_linearDeflectionTimescale = 3; | ||
324 | m_angularDeflectionEfficiency = 0.5f; | ||
325 | m_angularDeflectionTimescale = 5; | ||
326 | m_verticalAttractionEfficiency = 0.5f; | ||
327 | m_verticalAttractionTimescale = 5; | ||
328 | m_bankingEfficiency = -0.3f; | ||
329 | m_bankingMix = 0.8f; | ||
330 | m_bankingTimescale = 1; | ||
331 | m_referenceFrame = Quaternion.Identity; | ||
332 | m_flags &= ~( VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
333 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_UP_ONLY | | ||
334 | VehicleFlag.LIMIT_MOTOR_UP); | ||
335 | break; | ||
336 | case Vehicle.TYPE_AIRPLANE: | ||
337 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | ||
338 | m_angularFrictionTimescale = new Vector3(20, 20, 20); | ||
339 | m_linearMotorDirection = Vector3.Zero; | ||
340 | m_linearMotorTimescale = 2; | ||
341 | m_linearMotorDecayTimescale = 60; | ||
342 | m_angularMotorDirection = Vector3.Zero; | ||
343 | m_angularMotorTimescale = 4; | ||
344 | m_angularMotorDecayTimescale = 4; | ||
345 | m_hoverHeight = 0; | ||
346 | m_hoverEfficiency = 0.5f; | ||
347 | m_hoverTimescale = 1000; | ||
348 | m_buoyancy = 0; | ||
349 | m_linearDeflectionEfficiency = 0.5f; | ||
350 | m_linearDeflectionTimescale = 3; | ||
351 | m_angularDeflectionEfficiency = 1; | ||
352 | m_angularDeflectionTimescale = 2; | ||
353 | m_verticalAttractionEfficiency = 0.9f; | ||
354 | m_verticalAttractionTimescale = 2; | ||
355 | m_bankingEfficiency = 1; | ||
356 | m_bankingMix = 0.7f; | ||
357 | m_bankingTimescale = 2; | ||
358 | m_referenceFrame = Quaternion.Identity; | ||
359 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | ||
360 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | ||
361 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
362 | break; | ||
363 | case Vehicle.TYPE_BALLOON: | ||
364 | m_linearFrictionTimescale = new Vector3(5, 5, 5); | ||
365 | m_angularFrictionTimescale = new Vector3(10, 10, 10); | ||
366 | m_linearMotorDirection = Vector3.Zero; | ||
367 | m_linearMotorTimescale = 5; | ||
368 | m_linearMotorDecayTimescale = 60; | ||
369 | m_angularMotorDirection = Vector3.Zero; | ||
370 | m_angularMotorTimescale = 6; | ||
371 | m_angularMotorDecayTimescale = 10; | ||
372 | m_hoverHeight = 5; | ||
373 | m_hoverEfficiency = 0.8f; | ||
374 | m_hoverTimescale = 10; | ||
375 | m_buoyancy = 1; | ||
376 | m_linearDeflectionEfficiency = 0; | ||
377 | m_linearDeflectionTimescale = 5; | ||
378 | m_angularDeflectionEfficiency = 0; | ||
379 | m_angularDeflectionTimescale = 5; | ||
380 | m_verticalAttractionEfficiency = 1; | ||
381 | m_verticalAttractionTimescale = 1000; | ||
382 | m_bankingEfficiency = 0; | ||
383 | m_bankingMix = 0.7f; | ||
384 | m_bankingTimescale = 5; | ||
385 | m_referenceFrame = Quaternion.Identity; | ||
386 | m_flags = (VehicleFlag)0; | ||
387 | break; | ||
388 | |||
389 | } | ||
390 | } | ||
391 | } | ||
392 | } | ||