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authordahlia2015-02-07 22:52:12 -0800
committerdahlia2015-02-07 22:52:12 -0800
commit53b23a9adccbef9951ba9b9422d18dc6ce59227c (patch)
tree76beef210688ded0207e608b8be507c3b352dedc /OpenSim/Region/Physics/OdePlugin
parentllLookAt() strength parameter should slow rotation as it is increased. Thanks... (diff)
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Somewhat naive implementation of RotationalVelocity setter for ODE. Enables llSetRotationalVelocity(), llTargetOmega(), llLookAt(), and probably a few more LSL features for physical objects in ODE.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs9
1 files changed, 9 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index f5a25d6..f934b8a 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -785,6 +785,14 @@ namespace OpenSim.Region.Physics.OdePlugin
785 } 785 }
786 } 786 }
787 787
788 private void setAngularVelocity(float x, float y, float z)
789 {
790 if (Body != (IntPtr)0)
791 {
792 d.BodySetAngularVel(Body, x, y, z);
793 }
794 }
795
788 /// <summary> 796 /// <summary>
789 /// Stop a prim from being subject to physics. 797 /// Stop a prim from being subject to physics.
790 /// </summary> 798 /// </summary>
@@ -2645,6 +2653,7 @@ Console.WriteLine(" JointCreateFixed");
2645 if (value.IsFinite()) 2653 if (value.IsFinite())
2646 { 2654 {
2647 m_rotationalVelocity = value; 2655 m_rotationalVelocity = value;
2656 setAngularVelocity(value.X, value.Y, value.Z);
2648 } 2657 }
2649 else 2658 else
2650 { 2659 {