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author | Melanie | 2009-10-12 15:12:15 +0100 |
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committer | Melanie | 2009-10-12 15:12:15 +0100 |
commit | 70553a979e551efc47f56930282c6b01ff4277e1 (patch) | |
tree | 347632a3f51e7eace08e383f17b7f3e5ad218610 /OpenSim/Region/Physics/OdePlugin | |
parent | Merge branch 'master' into vehicles (diff) | |
parent | Optimize ODE mesh by removing sleep. On a region with 100,000 prims and ODE e... (diff) | |
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Merge branch 'master' into vehicles
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 08aa32b..7840ae3 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -805,7 +805,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
805 | // This sleeper is there to moderate how long it takes between | 805 | // This sleeper is there to moderate how long it takes between |
806 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object | 806 | // setting up the mesh and pre-processing it when we get rapid fire mesh requests on a single object |
807 | 807 | ||
808 | Thread.Sleep(10); | 808 | //Thread.Sleep(10); |
809 | 809 | ||
810 | //Kill Body so that mesh can re-make the geom | 810 | //Kill Body so that mesh can re-make the geom |
811 | if (IsPhysical && Body != IntPtr.Zero) | 811 | if (IsPhysical && Body != IntPtr.Zero) |