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author | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
---|---|---|
committer | Teravus Ovares | 2008-03-10 05:56:58 +0000 |
commit | d0123a796b0066a50914c6fae5d86550dcf58636 (patch) | |
tree | 5e7a5091afffc219c96c7649c4b2535215faf8e5 /OpenSim/Region/Physics/OdePlugin | |
parent | * Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim. (diff) | |
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ODEPlugin
* Added osSetPrimFloatOnWater(BOOL) to make Physical prim float at the water level.
* osSetPrimFloatOnWater(TRUE); or osSetPrimFloatOnWater(FALSE);
* By default, prim do not float at the water level.
* More work is needed on the floating, but it's a start.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 5 | ||||
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 32 |
2 files changed, 37 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 7047ec1..9bbbb22 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
185 | set { m_buoyancy = value; } | 185 | set { m_buoyancy = value; } |
186 | } | 186 | } |
187 | 187 | ||
188 | public override bool FloatOnWater | ||
189 | { | ||
190 | set { return; } | ||
191 | } | ||
192 | |||
188 | public override bool IsPhysical | 193 | public override bool IsPhysical |
189 | { | 194 | { |
190 | get { return false; } | 195 | get { return false; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5291cbf..7cdc558 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -73,6 +73,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
73 | public bool m_disabled = false; | 73 | public bool m_disabled = false; |
74 | public bool m_taintadd = false; | 74 | public bool m_taintadd = false; |
75 | public bool m_taintselected = false; | 75 | public bool m_taintselected = false; |
76 | public bool m_taintCollidesWater = false; | ||
76 | 77 | ||
77 | 78 | ||
78 | public uint m_localID = 0; | 79 | public uint m_localID = 0; |
@@ -739,6 +740,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
739 | 740 | ||
740 | if (m_taintparent != _parent) | 741 | if (m_taintparent != _parent) |
741 | changelink(timestep); | 742 | changelink(timestep); |
743 | |||
744 | if (m_taintCollidesWater != m_collidesWater) | ||
745 | changefloatonwater(timestep); | ||
746 | |||
747 | |||
742 | } | 748 | } |
743 | else | 749 | else |
744 | { | 750 | { |
@@ -1333,6 +1339,24 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1333 | m_taintsize = _size; | 1339 | m_taintsize = _size; |
1334 | } | 1340 | } |
1335 | 1341 | ||
1342 | public void changefloatonwater(float timestep) | ||
1343 | { | ||
1344 | m_collidesWater = m_taintCollidesWater; | ||
1345 | |||
1346 | if (prim_geom != (IntPtr)0) | ||
1347 | { | ||
1348 | if (m_collidesWater) | ||
1349 | { | ||
1350 | m_collisionFlags |= CollisionCategories.Water; | ||
1351 | } | ||
1352 | else | ||
1353 | { | ||
1354 | m_collisionFlags &= ~CollisionCategories.Water; | ||
1355 | } | ||
1356 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | ||
1357 | } | ||
1358 | } | ||
1359 | |||
1336 | public void changeshape(float timestamp) | 1360 | public void changeshape(float timestamp) |
1337 | { | 1361 | { |
1338 | 1362 | ||
@@ -1895,6 +1919,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1895 | } | 1919 | } |
1896 | } | 1920 | } |
1897 | 1921 | ||
1922 | public override bool FloatOnWater | ||
1923 | { | ||
1924 | set { | ||
1925 | m_taintCollidesWater = value; | ||
1926 | _parent_scene.AddPhysicsActorTaint(this); | ||
1927 | } | ||
1928 | } | ||
1929 | |||
1898 | public override void SetMomentum(PhysicsVector momentum) | 1930 | public override void SetMomentum(PhysicsVector momentum) |
1899 | { | 1931 | { |
1900 | } | 1932 | } |