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authorTeravus Ovares2008-02-23 12:26:37 +0000
committerTeravus Ovares2008-02-23 12:26:37 +0000
commitdb264013d42d42ee67077dc6592aa5e1f2479ed7 (patch)
tree508af1d020c2a4e0c9bae22b5d239bf4ee9b3957 /OpenSim/Region/Physics/OdePlugin
parent* Added Support within the ODEPlugin for Selected. Which means that; (diff)
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* One more fix to the selected feature
* Don't act immediately on a physical prim unless it's moving. * This helps when you're trying to make a box stack and you select the bottom most box.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 6da2296..50df745 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin
210 // without this, if an avatar selects prim, they can walk right 210 // without this, if an avatar selects prim, they can walk right
211 // through it while it's selected 211 // through it while it's selected
212 212
213 if (m_isphysical || !value) 213 if ((m_isphysical && !_zeroFlag) || !value)
214 { 214 {
215 m_taintselected = value; 215 m_taintselected = value;
216 _parent_scene.AddPhysicsActorTaint(this); 216 _parent_scene.AddPhysicsActorTaint(this);