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author | Teravus Ovares | 2008-02-23 12:26:37 +0000 |
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committer | Teravus Ovares | 2008-02-23 12:26:37 +0000 |
commit | db264013d42d42ee67077dc6592aa5e1f2479ed7 (patch) | |
tree | 508af1d020c2a4e0c9bae22b5d239bf4ee9b3957 /OpenSim/Region/Physics/OdePlugin | |
parent | * Added Support within the ODEPlugin for Selected. Which means that; (diff) | |
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* One more fix to the selected feature
* Don't act immediately on a physical prim unless it's moving.
* This helps when you're trying to make a box stack and you select the bottom most box.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 6da2296..50df745 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -210,7 +210,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
210 | // without this, if an avatar selects prim, they can walk right | 210 | // without this, if an avatar selects prim, they can walk right |
211 | // through it while it's selected | 211 | // through it while it's selected |
212 | 212 | ||
213 | if (m_isphysical || !value) | 213 | if ((m_isphysical && !_zeroFlag) || !value) |
214 | { | 214 | { |
215 | m_taintselected = value; | 215 | m_taintselected = value; |
216 | _parent_scene.AddPhysicsActorTaint(this); | 216 | _parent_scene.AddPhysicsActorTaint(this); |