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author | Justin Clark-Casey (justincc) | 2011-11-16 23:01:59 +0000 |
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committer | Justin Clark-Casey (justincc) | 2011-11-16 23:01:59 +0000 |
commit | b6d83e9c0f4bd1d450e36270278285be50d5ace8 (patch) | |
tree | a5a05ee468964d2a5a8b90b186145e615368de71 /OpenSim/Region/Physics/OdePlugin | |
parent | Call public ForEach instead of using m_entities directly. No semantic changes... (diff) | |
download | opensim-SC-b6d83e9c0f4bd1d450e36270278285be50d5ace8.zip opensim-SC-b6d83e9c0f4bd1d450e36270278285be50d5ace8.tar.gz opensim-SC-b6d83e9c0f4bd1d450e36270278285be50d5ace8.tar.bz2 opensim-SC-b6d83e9c0f4bd1d450e36270278285be50d5ace8.tar.xz |
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
Instead, just have both subclasses use the PhysicsActor.LocalID property.
This restores collision functionality that fell away in 45c7789 yesterday
Diffstat (limited to '')
5 files changed, 19 insertions, 35 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index 3630510..c37d588 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -108,7 +108,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
108 | /// </summary> | 108 | /// </summary> |
109 | private Vector3 m_taintForce; | 109 | private Vector3 m_taintForce; |
110 | 110 | ||
111 | internal uint m_localID = 0; | ||
112 | // taints and their non-tainted counterparts | 111 | // taints and their non-tainted counterparts |
113 | private bool m_isPhysical = false; // the current physical status | 112 | private bool m_isPhysical = false; // the current physical status |
114 | private bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) | 113 | private bool m_tainted_isPhysical = false; // set when the physical status is tainted (false=not existing in physics engine, true=existing) |
@@ -231,11 +230,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
231 | set { m_alwaysRun = value; } | 230 | set { m_alwaysRun = value; } |
232 | } | 231 | } |
233 | 232 | ||
234 | public override uint LocalID | ||
235 | { | ||
236 | set { m_localID = value; } | ||
237 | } | ||
238 | |||
239 | public override bool Grabbed | 233 | public override bool Grabbed |
240 | { | 234 | { |
241 | set { return; } | 235 | set { return; } |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 2f9a54b..1ba7ef7 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -142,8 +142,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
142 | public bool m_taintselected { get; private set; } | 142 | public bool m_taintselected { get; private set; } |
143 | public bool m_taintCollidesWater { get; private set; } | 143 | public bool m_taintCollidesWater { get; private set; } |
144 | 144 | ||
145 | public uint m_localID { get; private set; } | ||
146 | |||
147 | private bool m_taintforce = false; | 145 | private bool m_taintforce = false; |
148 | private bool m_taintaddangularforce = false; | 146 | private bool m_taintaddangularforce = false; |
149 | private Vector3 m_force; | 147 | private Vector3 m_force; |
@@ -290,13 +288,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
290 | set { return; } | 288 | set { return; } |
291 | } | 289 | } |
292 | 290 | ||
293 | public override uint LocalID | ||
294 | { | ||
295 | set { | ||
296 | //m_log.Info("[PHYSICS]: Setting TrackerID: " + value); | ||
297 | m_localID = value; } | ||
298 | } | ||
299 | |||
300 | public override bool Grabbed | 291 | public override bool Grabbed |
301 | { | 292 | { |
302 | set { return; } | 293 | set { return; } |
@@ -1058,7 +1049,7 @@ Console.WriteLine("ZProcessTaints for " + Name); | |||
1058 | private void AddChildPrim(OdePrim prim) | 1049 | private void AddChildPrim(OdePrim prim) |
1059 | { | 1050 | { |
1060 | //Console.WriteLine("AddChildPrim " + Name); | 1051 | //Console.WriteLine("AddChildPrim " + Name); |
1061 | if (this.m_localID != prim.m_localID) | 1052 | if (LocalID != prim.LocalID) |
1062 | { | 1053 | { |
1063 | if (Body == IntPtr.Zero) | 1054 | if (Body == IntPtr.Zero) |
1064 | { | 1055 | { |
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs index 6c2bdde..8d7d3b3 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |||
@@ -371,12 +371,13 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
371 | // Loop over contacts, build results. | 371 | // Loop over contacts, build results. |
372 | for (int i = 0; i < count; i++) | 372 | for (int i = 0; i < count; i++) |
373 | { | 373 | { |
374 | if (p1 != null) { | 374 | if (p1 != null) |
375 | { | ||
375 | if (p1 is OdePrim) | 376 | if (p1 is OdePrim) |
376 | { | 377 | { |
377 | ContactResult collisionresult = new ContactResult(); | 378 | ContactResult collisionresult = new ContactResult(); |
378 | 379 | ||
379 | collisionresult.ConsumerID = ((OdePrim)p1).m_localID; | 380 | collisionresult.ConsumerID = p1.LocalID; |
380 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 381 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
381 | collisionresult.Depth = contacts[i].depth; | 382 | collisionresult.Depth = contacts[i].depth; |
382 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | 383 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, |
@@ -392,7 +393,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
392 | { | 393 | { |
393 | ContactResult collisionresult = new ContactResult(); | 394 | ContactResult collisionresult = new ContactResult(); |
394 | 395 | ||
395 | collisionresult.ConsumerID = ((OdePrim)p2).m_localID; | 396 | collisionresult.ConsumerID = p2.LocalID; |
396 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); | 397 | collisionresult.Pos = new Vector3(contacts[i].pos.X, contacts[i].pos.Y, contacts[i].pos.Z); |
397 | collisionresult.Depth = contacts[i].depth; | 398 | collisionresult.Depth = contacts[i].depth; |
398 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, | 399 | collisionresult.Normal = new Vector3(contacts[i].normal.X, contacts[i].normal.Y, |
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 740037f..43d852b 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1306,8 +1306,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1306 | { | 1306 | { |
1307 | case ActorTypes.Agent: | 1307 | case ActorTypes.Agent: |
1308 | cc1 = (OdeCharacter)p1; | 1308 | cc1 = (OdeCharacter)p1; |
1309 | obj2LocalID = cc1.m_localID; | 1309 | obj2LocalID = cc1.LocalID; |
1310 | cc1.AddCollisionEvent(cc2.m_localID, contact); | 1310 | cc1.AddCollisionEvent(cc2.LocalID, contact); |
1311 | //ctype = (int)CollisionCategories.Character; | 1311 | //ctype = (int)CollisionCategories.Character; |
1312 | 1312 | ||
1313 | //if (cc1.CollidingObj) | 1313 | //if (cc1.CollidingObj) |
@@ -1322,8 +1322,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1322 | if (p1 is OdePrim) | 1322 | if (p1 is OdePrim) |
1323 | { | 1323 | { |
1324 | cp1 = (OdePrim) p1; | 1324 | cp1 = (OdePrim) p1; |
1325 | obj2LocalID = cp1.m_localID; | 1325 | obj2LocalID = cp1.LocalID; |
1326 | cp1.AddCollisionEvent(cc2.m_localID, contact); | 1326 | cp1.AddCollisionEvent(cc2.LocalID, contact); |
1327 | } | 1327 | } |
1328 | //ctype = (int)CollisionCategories.Geom; | 1328 | //ctype = (int)CollisionCategories.Geom; |
1329 | 1329 | ||
@@ -1359,8 +1359,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1359 | if (p1 is OdeCharacter) | 1359 | if (p1 is OdeCharacter) |
1360 | { | 1360 | { |
1361 | cc1 = (OdeCharacter) p1; | 1361 | cc1 = (OdeCharacter) p1; |
1362 | obj2LocalID = cc1.m_localID; | 1362 | obj2LocalID = cc1.LocalID; |
1363 | cc1.AddCollisionEvent(cp2.m_localID, contact); | 1363 | cc1.AddCollisionEvent(cp2.LocalID, contact); |
1364 | //ctype = (int)CollisionCategories.Character; | 1364 | //ctype = (int)CollisionCategories.Character; |
1365 | 1365 | ||
1366 | //if (cc1.CollidingObj) | 1366 | //if (cc1.CollidingObj) |
@@ -1375,8 +1375,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1375 | if (p1 is OdePrim) | 1375 | if (p1 is OdePrim) |
1376 | { | 1376 | { |
1377 | cp1 = (OdePrim) p1; | 1377 | cp1 = (OdePrim) p1; |
1378 | obj2LocalID = cp1.m_localID; | 1378 | obj2LocalID = cp1.LocalID; |
1379 | cp1.AddCollisionEvent(cp2.m_localID, contact); | 1379 | cp1.AddCollisionEvent(cp2.LocalID, contact); |
1380 | //ctype = (int)CollisionCategories.Geom; | 1380 | //ctype = (int)CollisionCategories.Geom; |
1381 | 1381 | ||
1382 | //if (cp1.CollidingObj) | 1382 | //if (cp1.CollidingObj) |
@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1638 | /// <param name="obj"></param> | 1638 | /// <param name="obj"></param> |
1639 | internal void AddCollisionEventReporting(PhysicsActor obj) | 1639 | internal void AddCollisionEventReporting(PhysicsActor obj) |
1640 | { | 1640 | { |
1641 | // m_log.DebugFormat("[PHYSICS]: Adding {0} to collision event reporting", obj.SOPName); | 1641 | // m_log.DebugFormat("[PHYSICS]: Adding {0} {1} to collision event reporting", obj.SOPName, obj.LocalID); |
1642 | 1642 | ||
1643 | lock (_collisionEventPrimChanges) | 1643 | lock (_collisionEventPrimChanges) |
1644 | _collisionEventPrimChanges[obj.LocalID] = obj; | 1644 | _collisionEventPrimChanges[obj.LocalID] = obj; |
@@ -1650,7 +1650,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1650 | /// <param name="obj"></param> | 1650 | /// <param name="obj"></param> |
1651 | internal void RemoveCollisionEventReporting(PhysicsActor obj) | 1651 | internal void RemoveCollisionEventReporting(PhysicsActor obj) |
1652 | { | 1652 | { |
1653 | // m_log.DebugFormat("[PHYSICS]: Removing {0} from collision event reporting", obj.SOPName); | 1653 | // m_log.DebugFormat("[PHYSICS]: Removing {0} {1} from collision event reporting", obj.SOPName, obj.LocalID); |
1654 | 1654 | ||
1655 | lock (_collisionEventPrimChanges) | 1655 | lock (_collisionEventPrimChanges) |
1656 | _collisionEventPrimChanges[obj.LocalID] = null; | 1656 | _collisionEventPrimChanges[obj.LocalID] = null; |
@@ -1754,9 +1754,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1754 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, | 1754 | public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, |
1755 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) | 1755 | Vector3 size, Quaternion rotation, bool isPhysical, uint localid) |
1756 | { | 1756 | { |
1757 | #if SPAM | 1757 | // m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); |
1758 | m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName); | ||
1759 | #endif | ||
1760 | 1758 | ||
1761 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); | 1759 | return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); |
1762 | } | 1760 | } |
@@ -2810,7 +2808,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2810 | 2808 | ||
2811 | foreach (PhysicsActor obj in _collisionEventPrim.Values) | 2809 | foreach (PhysicsActor obj in _collisionEventPrim.Values) |
2812 | { | 2810 | { |
2813 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} for collision events", obj.SOPName); | 2811 | // m_log.DebugFormat("[PHYSICS]: Assessing {0} {1} for collision events", obj.SOPName, obj.LocalID); |
2814 | 2812 | ||
2815 | switch ((ActorTypes)obj.PhysicsActorType) | 2813 | switch ((ActorTypes)obj.PhysicsActorType) |
2816 | { | 2814 | { |
@@ -3746,7 +3744,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
3746 | { | 3744 | { |
3747 | if (prm.CollisionScore > 0) | 3745 | if (prm.CollisionScore > 0) |
3748 | { | 3746 | { |
3749 | returncolliders.Add(prm.m_localID, prm.CollisionScore); | 3747 | returncolliders.Add(prm.LocalID, prm.CollisionScore); |
3750 | cnt++; | 3748 | cnt++; |
3751 | prm.CollisionScore = 0f; | 3749 | prm.CollisionScore = 0f; |
3752 | if (cnt > 25) | 3750 | if (cnt > 25) |
diff --git a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs index 2ea810f..cbc6b95 100644 --- a/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs +++ b/OpenSim/Region/Physics/OdePlugin/Tests/ODETestClass.cs | |||
@@ -104,7 +104,7 @@ namespace OpenSim.Region.Physics.OdePlugin.Tests | |||
104 | m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space); | 104 | m_log.Info("TargetSpace: " + oprim.m_targetSpace + " - SceneMainSpace: " + pscene.space); |
105 | 105 | ||
106 | Assert.That(!oprim.m_taintadd); | 106 | Assert.That(!oprim.m_taintadd); |
107 | m_log.Info("Prim Position (" + oprim.m_localID + "): " + prim.Position.ToString()); | 107 | m_log.Info("Prim Position (" + oprim.LocalID + "): " + prim.Position); |
108 | 108 | ||
109 | // Make sure we're above the ground | 109 | // Make sure we're above the ground |
110 | //Assert.That(prim.Position.Z > 20f); | 110 | //Assert.That(prim.Position.Z > 20f); |