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authorJustin Clark-Casey (justincc)2011-08-11 00:23:54 +0100
committerJustin Clark-Casey (justincc)2011-08-11 00:23:54 +0100
commit951ffad81e15a35bc9f847ea1448dd247a2e6e6f (patch)
tree7c37d9bf1c624812e06d4ef5c2aa5b64efa3741a /OpenSim/Region/Physics/OdePlugin/drawstuff.cs
parentAdd a OS_NPC_LAND_AT_TARGET option to osMoveToTarget() (diff)
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If SP.MoveToTarget has been called with a force walk, begin by landing the avatar.
There is a bug here - once an avatar has landed it glides to its new position instead of performing a walk animation
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