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author | Justin Clark-Casey (justincc) | 2011-10-20 17:54:32 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-10-20 17:54:32 +0100 |
commit | b63ec987b0a1692da4c5e84facf0ea149d4cfe90 (patch) | |
tree | d8ead4576faf629046fe39294164cd391f6f4f37 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | Change wording on asset requests. (diff) | |
download | opensim-SC-b63ec987b0a1692da4c5e84facf0ea149d4cfe90.zip opensim-SC-b63ec987b0a1692da4c5e84facf0ea149d4cfe90.tar.gz opensim-SC-b63ec987b0a1692da4c5e84facf0ea149d4cfe90.tar.bz2 opensim-SC-b63ec987b0a1692da4c5e84facf0ea149d4cfe90.tar.xz |
For now, stop passing timeStep into methods where it's not actually used.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 13 |
1 files changed, 3 insertions, 10 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 32d6481..a56a292 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -1473,8 +1473,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1473 | /// <summary> | 1473 | /// <summary> |
1474 | /// This is our collision testing routine in ODE | 1474 | /// This is our collision testing routine in ODE |
1475 | /// </summary> | 1475 | /// </summary> |
1476 | /// <param name="timeStep"></param> | 1476 | private void collision_optimized() |
1477 | private void collision_optimized(float timeStep) | ||
1478 | { | 1477 | { |
1479 | _perloopContact.Clear(); | 1478 | _perloopContact.Clear(); |
1480 | 1479 | ||
@@ -2692,12 +2691,6 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2692 | 2691 | ||
2693 | while (step_time > 0.0f) | 2692 | while (step_time > 0.0f) |
2694 | { | 2693 | { |
2695 | //lock (ode) | ||
2696 | //{ | ||
2697 | //if (!ode.lockquery()) | ||
2698 | //{ | ||
2699 | // ode.dlock(world); | ||
2700 | |||
2701 | try | 2694 | try |
2702 | { | 2695 | { |
2703 | // Insert, remove Characters | 2696 | // Insert, remove Characters |
@@ -2766,7 +2759,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2766 | foreach (OdeCharacter actor in _characters) | 2759 | foreach (OdeCharacter actor in _characters) |
2767 | { | 2760 | { |
2768 | if (actor != null) | 2761 | if (actor != null) |
2769 | actor.Move(timeStep, defects); | 2762 | actor.Move(defects); |
2770 | } | 2763 | } |
2771 | if (0 != defects.Count) | 2764 | if (0 != defects.Count) |
2772 | { | 2765 | { |
@@ -2793,7 +2786,7 @@ Console.WriteLine("AddPhysicsActorTaint to " + taintedprim.Name); | |||
2793 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); | 2786 | //int RayCastTimeMS = m_rayCastManager.ProcessQueuedRequests(); |
2794 | m_rayCastManager.ProcessQueuedRequests(); | 2787 | m_rayCastManager.ProcessQueuedRequests(); |
2795 | 2788 | ||
2796 | collision_optimized(timeStep); | 2789 | collision_optimized(); |
2797 | 2790 | ||
2798 | lock (_collisionEventPrim) | 2791 | lock (_collisionEventPrim) |
2799 | { | 2792 | { |