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authorJustin Clark-Casey (justincc)2011-11-21 19:06:53 +0000
committerJustin Clark-Casey (justincc)2011-11-21 19:06:53 +0000
commit4faac1f090b668274e9a07356b8a093d1b662b7e (patch)
treee7206f399c93ddf8a7e6b9d2974256e351870a14 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentWhen an ODECharacter is removed (e.g. when an avatar leaves a scene), remove ... (diff)
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When changing avatar size in ODE, remove the old actor from the name and actor maps
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 9dee07b..d5c3250 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -243,7 +243,9 @@ namespace OpenSim.Region.Physics.OdePlugin
243 /// Maps a unique geometry id (a memory location) to a physics actor name. 243 /// Maps a unique geometry id (a memory location) to a physics actor name.
244 /// </summary> 244 /// </summary>
245 /// <remarks> 245 /// <remarks>
246 /// Only actors participating in collisions have geometries. 246 /// Only actors participating in collisions have geometries. This has to be maintained separately from
247 /// actor_name_map because terrain and water currently don't conceptually have a physics actor of their own
248 /// apart from the singleton PANull
247 /// </remarks> 249 /// </remarks>
248 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>(); 250 public Dictionary<IntPtr, String> geom_name_map = new Dictionary<IntPtr, String>();
249 251