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authorJustin Clark-Casey (justincc)2012-01-24 18:46:24 +0000
committerJustin Clark-Casey (justincc)2012-01-24 18:46:24 +0000
commit8b035dc3c7ec88ec2c715ebaad9c3de5a34078b5 (patch)
tree51b15faa32fc0bc33f3f7461625d560887037b2c /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentRevert "Change linux, windows and mac ODE libraries to use the GIMPACT collid... (diff)
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Restrict accessible of ODECharacter Shell and Body. Add method doc and some error log lines.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index 228eca9..37daf46 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1525,7 +1525,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1525 chr.CollidingGround = false; 1525 chr.CollidingGround = false;
1526 chr.CollidingObj = false; 1526 chr.CollidingObj = false;
1527 1527
1528 // test the avatar's geometry for collision with the space 1528 // Test the avatar's geometry for collision with the space
1529 // This will return near and the space that they are the closest to 1529 // This will return near and the space that they are the closest to
1530 // And we'll run this again against the avatar and the space segment 1530 // And we'll run this again against the avatar and the space segment
1531 // This will return with a bunch of possible objects in the space segment 1531 // This will return with a bunch of possible objects in the space segment