aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
diff options
context:
space:
mode:
authorMelanie2011-12-18 10:49:45 +0000
committerMelanie2011-12-18 10:49:45 +0000
commit759f1d2dbe0617786068195dfd695e0dfc2cc265 (patch)
tree8e6dcb6ba183abb16b4527376c5fd280693977bb /OpenSim/Region/Physics/OdePlugin/OdeScene.cs
parentMake raycast more efficient by checking exclusion flags earlier (diff)
parentProvide user feedback on execution of "backup" region console command (diff)
downloadopensim-SC-759f1d2dbe0617786068195dfd695e0dfc2cc265.zip
opensim-SC-759f1d2dbe0617786068195dfd695e0dfc2cc265.tar.gz
opensim-SC-759f1d2dbe0617786068195dfd695e0dfc2cc265.tar.bz2
opensim-SC-759f1d2dbe0617786068195dfd695e0dfc2cc265.tar.xz
Merge branch 'master' into careminster
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdeScene.cs27
1 files changed, 25 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
index a6c2eca..f716687 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs
@@ -1699,7 +1699,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1699 1699
1700 public override void RemoveAvatar(PhysicsActor actor) 1700 public override void RemoveAvatar(PhysicsActor actor)
1701 { 1701 {
1702 //m_log.Debug("[PHYSICS]:ODELOCK"); 1702// m_log.DebugFormat(
1703// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}",
1704// actor.Name, actor.LocalID, Name);
1705
1703 ((OdeCharacter) actor).Destroy(); 1706 ((OdeCharacter) actor).Destroy();
1704 } 1707 }
1705 1708
@@ -1709,6 +1712,10 @@ namespace OpenSim.Region.Physics.OdePlugin
1709 { 1712 {
1710 _characters.Add(chr); 1713 _characters.Add(chr);
1711 1714
1715// m_log.DebugFormat(
1716// "[ODE SCENE]: Adding physics character {0} {1} to physics scene {2}. Count now {3}",
1717// chr.Name, chr.LocalID, Name, _characters.Count);
1718
1712 if (chr.bad) 1719 if (chr.bad)
1713 m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid); 1720 m_log.ErrorFormat("[ODE SCENE]: Added BAD actor {0} to characters list", chr.m_uuid);
1714 } 1721 }
@@ -1723,11 +1730,19 @@ namespace OpenSim.Region.Physics.OdePlugin
1723 internal void RemoveCharacter(OdeCharacter chr) 1730 internal void RemoveCharacter(OdeCharacter chr)
1724 { 1731 {
1725 if (_characters.Contains(chr)) 1732 if (_characters.Contains(chr))
1733 {
1726 _characters.Remove(chr); 1734 _characters.Remove(chr);
1735
1736// m_log.DebugFormat(
1737// "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2}. Count now {3}",
1738// chr.Name, chr.LocalID, Name, _characters.Count);
1739 }
1727 else 1740 else
1741 {
1728 m_log.ErrorFormat( 1742 m_log.ErrorFormat(
1729 "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!", 1743 "[ODE SCENE]: Tried to remove character {0} {1} but they are not in the list!",
1730 chr.Name, chr.LocalID); 1744 chr.Name, chr.LocalID);
1745 }
1731 } 1746 }
1732 1747
1733 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation, 1748 private PhysicsActor AddPrim(String name, Vector3 position, Vector3 size, Quaternion rotation,
@@ -1765,7 +1780,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1765 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1780 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1766 Vector3 size, Quaternion rotation, bool isPhysical, uint localid) 1781 Vector3 size, Quaternion rotation, bool isPhysical, uint localid)
1767 { 1782 {
1768// m_log.DebugFormat("[ODE SCENE]: Adding physics actor to {0} {1}", primName, localid); 1783// m_log.DebugFormat("[ODE SCENE]: Adding physics prim {0} {1} to physics scene {2}", primName, localid, Name);
1769 1784
1770 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid); 1785 return AddPrim(primName, position, size, rotation, pbs, isPhysical, localid);
1771 } 1786 }
@@ -2755,6 +2770,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2755 { 2770 {
2756 foreach (OdeCharacter actor in defects) 2771 foreach (OdeCharacter actor in defects)
2757 { 2772 {
2773 m_log.ErrorFormat(
2774 "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when moving",
2775 actor.Name, actor.LocalID, Name);
2776
2758 RemoveCharacter(actor); 2777 RemoveCharacter(actor);
2759 actor.DestroyOdeStructures(); 2778 actor.DestroyOdeStructures();
2760 } 2779 }
@@ -2825,6 +2844,10 @@ namespace OpenSim.Region.Physics.OdePlugin
2825 { 2844 {
2826 foreach (OdeCharacter actor in defects) 2845 foreach (OdeCharacter actor in defects)
2827 { 2846 {
2847 m_log.ErrorFormat(
2848 "[ODE SCENE]: Removing physics character {0} {1} from physics scene {2} due to defect found when updating position and velocity",
2849 actor.Name, actor.LocalID, Name);
2850
2828 RemoveCharacter(actor); 2851 RemoveCharacter(actor);
2829 actor.DestroyOdeStructures(); 2852 actor.DestroyOdeStructures();
2830 } 2853 }