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author | Justin Clark-Casey (justincc) | 2012-02-11 02:26:53 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-02-11 02:28:40 +0000 |
commit | f49897a4195df5fbd00e2c16461bcebb36ce8f72 (patch) | |
tree | 88de016a5c83a09130a0299faedc1ad947a50329 /OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |
parent | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff) | |
download | opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.zip opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.gz opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.bz2 opensim-SC-f49897a4195df5fbd00e2c16461bcebb36ce8f72.tar.xz |
Clamp ODE character velocity. Make ODE falling character 54m/s by default.
If velocity reaches 256 in any vector then bad things happen with ODE, so we now clamp this value.
In addition, a falling avatar is clamped by default at 54 m/s, which is the same as a falling skydiver.
This also appears to be the value used on the linden lab grid.
This should resolve http://opensimulator.org/mantis/view.php?id=5882
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdeScene.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs index 4530c09..7d1401c 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdeScene.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdeScene.cs | |||
@@ -144,6 +144,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
144 | public float gravityy = 0f; | 144 | public float gravityy = 0f; |
145 | public float gravityz = -9.8f; | 145 | public float gravityz = -9.8f; |
146 | 146 | ||
147 | public float AvatarTerminalVelocity { get; set; } | ||
148 | |||
147 | private float contactsurfacelayer = 0.001f; | 149 | private float contactsurfacelayer = 0.001f; |
148 | 150 | ||
149 | private int worldHashspaceLow = -4; | 151 | private int worldHashspaceLow = -4; |
@@ -459,6 +461,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
459 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); | 461 | gravityy = physicsconfig.GetFloat("world_gravityy", 0f); |
460 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); | 462 | gravityz = physicsconfig.GetFloat("world_gravityz", -9.8f); |
461 | 463 | ||
464 | float avatarTerminalVelocity = physicsconfig.GetFloat("avatar_terminal_velocity", 9f); | ||
465 | AvatarTerminalVelocity = Util.Clamp<float>(avatarTerminalVelocity, 0, 255f); | ||
466 | if (AvatarTerminalVelocity != avatarTerminalVelocity) | ||
467 | { | ||
468 | m_log.WarnFormat( | ||
469 | "[ODE SCENE]: avatar_terminal_velocity of {0} is invalid. Clamping to {1}", | ||
470 | avatarTerminalVelocity, AvatarTerminalVelocity); | ||
471 | } | ||
472 | |||
462 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); | 473 | worldHashspaceLow = physicsconfig.GetInt("world_hashspace_size_low", -4); |
463 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); | 474 | worldHashspaceHigh = physicsconfig.GetInt("world_hashspace_size_high", 128); |
464 | 475 | ||