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authorDiva Canto2010-12-23 10:05:45 -0800
committerDiva Canto2010-12-23 10:05:45 -0800
commitbc67bc0d949e5b71dbd924b8119b0232b149cfb6 (patch)
tree3ca3ac8bda0d4b64ba3cacdefca920f5c2105ea8 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentRemoved unused code -- this was the previous version of UDP texture sending, ... (diff)
parentPut back a commented section of code. With some viewers, object inventory (diff)
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs19
1 files changed, 19 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 7fd59a0..eb97f41 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -287,6 +287,9 @@ namespace OpenSim.Region.Physics.OdePlugin
287 private OdePrim cp1; 287 private OdePrim cp1;
288 private OdeCharacter cc2; 288 private OdeCharacter cc2;
289 private OdePrim cp2; 289 private OdePrim cp2;
290 private int tickCountFrameRun;
291
292 private int latertickcount=0;
290 //private int cStartStop = 0; 293 //private int cStartStop = 0;
291 //private string cDictKey = ""; 294 //private string cDictKey = "";
292 295
@@ -3123,6 +3126,22 @@ namespace OpenSim.Region.Physics.OdePlugin
3123 } 3126 }
3124 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix); 3127 d.WorldExportDIF(world, fname, physics_logging_append_existing_logfile, prefix);
3125 } 3128 }
3129 latertickcount = Util.EnvironmentTickCount() - tickCountFrameRun;
3130
3131 // OpenSimulator above does 10 fps. 10 fps = means that the main thread loop and physics
3132 // has a max of 100 ms to run theoretically.
3133 // If the main loop stalls, it calls Simulate later which makes the tick count ms larger.
3134 // If Physics stalls, it takes longer which makes the tick count ms larger.
3135
3136 if (latertickcount < 100)
3137 m_timeDilation = 1.0f;
3138 else
3139 {
3140 m_timeDilation = 100f / latertickcount;
3141 //m_timeDilation = Math.Min((Math.Max(100 - (Util.EnvironmentTickCount() - tickCountFrameRun), 1) / 100f), 1.0f);
3142 }
3143
3144 tickCountFrameRun = Util.EnvironmentTickCount();
3126 } 3145 }
3127 3146
3128 return fps; 3147 return fps;