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author | MW | 2007-06-27 15:28:52 +0000 |
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committer | MW | 2007-06-27 15:28:52 +0000 |
commit | 646bbbc84b8010e0dacbeed5342cdb045f46cc49 (patch) | |
tree | 770b34d19855363c3c113ab9a0af9a56d821d887 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
download | opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.zip opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.gz opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.bz2 opensim-SC-646bbbc84b8010e0dacbeed5342cdb045f46cc49.tar.xz |
Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 456 |
1 files changed, 456 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs new file mode 100644 index 0000000..8aca851 --- /dev/null +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -0,0 +1,456 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using OpenSim.Physics.Manager; | ||
31 | using Ode.NET; | ||
32 | |||
33 | namespace OpenSim.Region.Physics.OdePlugin | ||
34 | { | ||
35 | /// <summary> | ||
36 | /// ODE plugin | ||
37 | /// </summary> | ||
38 | public class OdePlugin : IPhysicsPlugin | ||
39 | { | ||
40 | private OdeScene _mScene; | ||
41 | |||
42 | public OdePlugin() | ||
43 | { | ||
44 | |||
45 | } | ||
46 | |||
47 | public bool Init() | ||
48 | { | ||
49 | return true; | ||
50 | } | ||
51 | |||
52 | public PhysicsScene GetScene() | ||
53 | { | ||
54 | if (_mScene == null) | ||
55 | { | ||
56 | _mScene = new OdeScene(); | ||
57 | } | ||
58 | return (_mScene); | ||
59 | } | ||
60 | |||
61 | public string GetName() | ||
62 | { | ||
63 | return ("OpenDynamicsEngine"); | ||
64 | } | ||
65 | |||
66 | public void Dispose() | ||
67 | { | ||
68 | |||
69 | } | ||
70 | } | ||
71 | |||
72 | public class OdeScene : PhysicsScene | ||
73 | { | ||
74 | static public IntPtr world; | ||
75 | static public IntPtr space; | ||
76 | static private IntPtr contactgroup; | ||
77 | static private IntPtr LandGeom; | ||
78 | //static private IntPtr Land; | ||
79 | private double[] _heightmap; | ||
80 | static private d.NearCallback nearCallback = near; | ||
81 | private List<OdeCharacter> _characters = new List<OdeCharacter>(); | ||
82 | private static d.ContactGeom[] contacts = new d.ContactGeom[30]; | ||
83 | private static d.Contact contact; | ||
84 | |||
85 | public OdeScene() | ||
86 | { | ||
87 | contact.surface.mode = d.ContactFlags.Bounce | d.ContactFlags.SoftCFM; | ||
88 | contact.surface.mu = d.Infinity; | ||
89 | contact.surface.mu2 = 0.0f; | ||
90 | contact.surface.bounce = 0.1f; | ||
91 | contact.surface.bounce_vel = 0.1f; | ||
92 | contact.surface.soft_cfm = 0.01f; | ||
93 | |||
94 | world = d.WorldCreate(); | ||
95 | space = d.HashSpaceCreate(IntPtr.Zero); | ||
96 | contactgroup = d.JointGroupCreate(0); | ||
97 | d.WorldSetGravity(world, 0.0f, 0.0f, -0.5f); | ||
98 | //d.WorldSetCFM(world, 1e-5f); | ||
99 | d.WorldSetAutoDisableFlag(world, false); | ||
100 | d.WorldSetContactSurfaceLayer(world, 0.001f); | ||
101 | // d.CreatePlane(space, 0, 0, 1, 0); | ||
102 | this._heightmap = new double[65536]; | ||
103 | } | ||
104 | |||
105 | // This function blatantly ripped off from BoxStack.cs | ||
106 | static private void near(IntPtr space, IntPtr g1, IntPtr g2) | ||
107 | { | ||
108 | IntPtr b1 = d.GeomGetBody(g1); | ||
109 | IntPtr b2 = d.GeomGetBody(g2); | ||
110 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | ||
111 | return; | ||
112 | |||
113 | int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); | ||
114 | for (int i = 0; i < count; ++i) | ||
115 | { | ||
116 | contact.geom = contacts[i]; | ||
117 | IntPtr joint = d.JointCreateContact(world, contactgroup, ref contact); | ||
118 | d.JointAttach(joint, b1, b2); | ||
119 | } | ||
120 | |||
121 | } | ||
122 | |||
123 | public override PhysicsActor AddAvatar(PhysicsVector position) | ||
124 | { | ||
125 | PhysicsVector pos = new PhysicsVector(); | ||
126 | pos.X = position.X; | ||
127 | pos.Y = position.Y; | ||
128 | pos.Z = position.Z + 20; | ||
129 | OdeCharacter newAv = new OdeCharacter(this, pos); | ||
130 | this._characters.Add(newAv); | ||
131 | return newAv; | ||
132 | } | ||
133 | |||
134 | public override void RemoveAvatar(PhysicsActor actor) | ||
135 | { | ||
136 | |||
137 | } | ||
138 | |||
139 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size) | ||
140 | { | ||
141 | PhysicsVector pos = new PhysicsVector(); | ||
142 | pos.X = position.X; | ||
143 | pos.Y = position.Y; | ||
144 | pos.Z = position.Z; | ||
145 | PhysicsVector siz = new PhysicsVector(); | ||
146 | siz.X = size.X; | ||
147 | siz.Y = size.Y; | ||
148 | siz.Z = size.Z; | ||
149 | return new OdePrim(); | ||
150 | } | ||
151 | |||
152 | public override void Simulate(float timeStep) | ||
153 | { | ||
154 | foreach (OdeCharacter actor in _characters) | ||
155 | { | ||
156 | actor.Move(timeStep * 5f); | ||
157 | } | ||
158 | d.SpaceCollide(space, IntPtr.Zero, nearCallback); | ||
159 | d.WorldQuickStep(world, timeStep * 5f); | ||
160 | d.JointGroupEmpty(contactgroup); | ||
161 | foreach (OdeCharacter actor in _characters) | ||
162 | { | ||
163 | actor.UpdatePosition(); | ||
164 | } | ||
165 | |||
166 | } | ||
167 | |||
168 | public override void GetResults() | ||
169 | { | ||
170 | |||
171 | } | ||
172 | |||
173 | public override bool IsThreaded | ||
174 | { | ||
175 | get | ||
176 | { | ||
177 | return (false); // for now we won't be multithreaded | ||
178 | } | ||
179 | } | ||
180 | |||
181 | public override void SetTerrain(float[] heightMap) | ||
182 | { | ||
183 | for (int i = 0; i < 65536; i++) | ||
184 | { | ||
185 | // this._heightmap[i] = (double)heightMap[i]; | ||
186 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) | ||
187 | int x = i & 0xff; | ||
188 | int y = i >> 8; | ||
189 | this._heightmap[i] = (double)heightMap[x * 256 + y]; | ||
190 | } | ||
191 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | ||
192 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); | ||
193 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | ||
194 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | ||
195 | d.Matrix3 R = new d.Matrix3(); | ||
196 | |||
197 | Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0)); | ||
198 | Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0)); | ||
199 | //Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1)); | ||
200 | |||
201 | q1 = q1 * q2; | ||
202 | //q1 = q1 * q3; | ||
203 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(); | ||
204 | float angle = 0; | ||
205 | q1.ToAngleAxis(ref angle, ref v3); | ||
206 | |||
207 | d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); | ||
208 | d.GeomSetRotation(LandGeom, ref R); | ||
209 | d.GeomSetPosition(LandGeom, 128, 128, 0); | ||
210 | } | ||
211 | |||
212 | public override void DeleteTerrain() | ||
213 | { | ||
214 | |||
215 | } | ||
216 | } | ||
217 | |||
218 | public class OdeCharacter : PhysicsActor | ||
219 | { | ||
220 | private PhysicsVector _position; | ||
221 | private PhysicsVector _velocity; | ||
222 | private PhysicsVector _acceleration; | ||
223 | private bool flying; | ||
224 | //private float gravityAccel; | ||
225 | private IntPtr BoundingCapsule; | ||
226 | IntPtr capsule_geom; | ||
227 | d.Mass capsule_mass; | ||
228 | |||
229 | public OdeCharacter(OdeScene parent_scene, PhysicsVector pos) | ||
230 | { | ||
231 | _velocity = new PhysicsVector(); | ||
232 | _position = pos; | ||
233 | _acceleration = new PhysicsVector(); | ||
234 | d.MassSetCapsule(out capsule_mass, 5.0f, 3, 0.5f, 2f); | ||
235 | capsule_geom = d.CreateCapsule(OdeScene.space, 0.5f, 2f); | ||
236 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); | ||
237 | d.BodySetMass(BoundingCapsule, ref capsule_mass); | ||
238 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); | ||
239 | d.GeomSetBody(capsule_geom, BoundingCapsule); | ||
240 | } | ||
241 | |||
242 | public override bool Flying | ||
243 | { | ||
244 | get | ||
245 | { | ||
246 | return flying; | ||
247 | } | ||
248 | set | ||
249 | { | ||
250 | flying = value; | ||
251 | } | ||
252 | } | ||
253 | |||
254 | public override PhysicsVector Position | ||
255 | { | ||
256 | get | ||
257 | { | ||
258 | return _position; | ||
259 | } | ||
260 | set | ||
261 | { | ||
262 | _position = value; | ||
263 | } | ||
264 | } | ||
265 | |||
266 | public override PhysicsVector Velocity | ||
267 | { | ||
268 | get | ||
269 | { | ||
270 | return _velocity; | ||
271 | } | ||
272 | set | ||
273 | { | ||
274 | _velocity = value; | ||
275 | } | ||
276 | } | ||
277 | |||
278 | public override bool Kinematic | ||
279 | { | ||
280 | get | ||
281 | { | ||
282 | return false; | ||
283 | } | ||
284 | set | ||
285 | { | ||
286 | |||
287 | } | ||
288 | } | ||
289 | |||
290 | public override Axiom.MathLib.Quaternion Orientation | ||
291 | { | ||
292 | get | ||
293 | { | ||
294 | return Axiom.MathLib.Quaternion.Identity; | ||
295 | } | ||
296 | set | ||
297 | { | ||
298 | |||
299 | } | ||
300 | } | ||
301 | |||
302 | public override PhysicsVector Acceleration | ||
303 | { | ||
304 | get | ||
305 | { | ||
306 | return _acceleration; | ||
307 | } | ||
308 | |||
309 | } | ||
310 | public void SetAcceleration(PhysicsVector accel) | ||
311 | { | ||
312 | this._acceleration = accel; | ||
313 | } | ||
314 | |||
315 | public override void AddForce(PhysicsVector force) | ||
316 | { | ||
317 | |||
318 | } | ||
319 | |||
320 | public override void SetMomentum(PhysicsVector momentum) | ||
321 | { | ||
322 | |||
323 | } | ||
324 | |||
325 | public void Move(float timeStep) | ||
326 | { | ||
327 | PhysicsVector vec = new PhysicsVector(); | ||
328 | vec.X = this._velocity.X * timeStep; | ||
329 | vec.Y = this._velocity.Y * timeStep; | ||
330 | if (flying) | ||
331 | { | ||
332 | vec.Z = (this._velocity.Z + 0.5f) * timeStep; | ||
333 | } | ||
334 | d.BodySetLinearVel(this.BoundingCapsule, vec.X, vec.Y, vec.Z); | ||
335 | } | ||
336 | |||
337 | public void UpdatePosition() | ||
338 | { | ||
339 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); | ||
340 | this._position.X = vec.X; | ||
341 | this._position.Y = vec.Y; | ||
342 | this._position.Z = vec.Z+1.0f; | ||
343 | } | ||
344 | } | ||
345 | |||
346 | public class OdePrim : PhysicsActor | ||
347 | { | ||
348 | private PhysicsVector _position; | ||
349 | private PhysicsVector _velocity; | ||
350 | private PhysicsVector _acceleration; | ||
351 | |||
352 | public OdePrim() | ||
353 | { | ||
354 | _velocity = new PhysicsVector(); | ||
355 | _position = new PhysicsVector(); | ||
356 | _acceleration = new PhysicsVector(); | ||
357 | } | ||
358 | public override bool Flying | ||
359 | { | ||
360 | get | ||
361 | { | ||
362 | return false; //no flying prims for you | ||
363 | } | ||
364 | set | ||
365 | { | ||
366 | |||
367 | } | ||
368 | } | ||
369 | public override PhysicsVector Position | ||
370 | { | ||
371 | get | ||
372 | { | ||
373 | PhysicsVector pos = new PhysicsVector(); | ||
374 | // PhysicsVector vec = this._prim.Position; | ||
375 | //pos.X = vec.X; | ||
376 | //pos.Y = vec.Y; | ||
377 | //pos.Z = vec.Z; | ||
378 | return pos; | ||
379 | |||
380 | } | ||
381 | set | ||
382 | { | ||
383 | /*PhysicsVector vec = value; | ||
384 | PhysicsVector pos = new PhysicsVector(); | ||
385 | pos.X = vec.X; | ||
386 | pos.Y = vec.Y; | ||
387 | pos.Z = vec.Z; | ||
388 | this._prim.Position = pos;*/ | ||
389 | } | ||
390 | } | ||
391 | |||
392 | public override PhysicsVector Velocity | ||
393 | { | ||
394 | get | ||
395 | { | ||
396 | return _velocity; | ||
397 | } | ||
398 | set | ||
399 | { | ||
400 | _velocity = value; | ||
401 | } | ||
402 | } | ||
403 | |||
404 | public override bool Kinematic | ||
405 | { | ||
406 | get | ||
407 | { | ||
408 | return false; | ||
409 | //return this._prim.Kinematic; | ||
410 | } | ||
411 | set | ||
412 | { | ||
413 | //this._prim.Kinematic = value; | ||
414 | } | ||
415 | } | ||
416 | |||
417 | public override Axiom.MathLib.Quaternion Orientation | ||
418 | { | ||
419 | get | ||
420 | { | ||
421 | Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion(); | ||
422 | return res; | ||
423 | } | ||
424 | set | ||
425 | { | ||
426 | |||
427 | } | ||
428 | } | ||
429 | |||
430 | public override PhysicsVector Acceleration | ||
431 | { | ||
432 | get | ||
433 | { | ||
434 | return _acceleration; | ||
435 | } | ||
436 | |||
437 | } | ||
438 | public void SetAcceleration(PhysicsVector accel) | ||
439 | { | ||
440 | this._acceleration = accel; | ||
441 | } | ||
442 | |||
443 | public override void AddForce(PhysicsVector force) | ||
444 | { | ||
445 | |||
446 | } | ||
447 | |||
448 | public override void SetMomentum(PhysicsVector momentum) | ||
449 | { | ||
450 | |||
451 | } | ||
452 | |||
453 | |||
454 | } | ||
455 | |||
456 | } | ||