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author | Teravus Ovares | 2007-12-12 06:58:55 +0000 |
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committer | Teravus Ovares | 2007-12-12 06:58:55 +0000 |
commit | 081f4403ea2a2f8352d480910052bf5032e2e4a5 (patch) | |
tree | 9eeda0d127f84b1e0538ac834e7921a074b6503e /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | * Patch from justincc to fix Inconsistent automatic mysql table creation - se... (diff) | |
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* Added some simstats to fill the simulator pane of the Statistics monitor.
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePlugin.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 52 |
1 files changed, 31 insertions, 21 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 5234cd3..a765878 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -787,9 +787,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
787 | } | 787 | } |
788 | } | 788 | } |
789 | 789 | ||
790 | public override void Simulate(float timeStep) | 790 | public override float Simulate(float timeStep) |
791 | { | 791 | { |
792 | 792 | float fps = 0; | |
793 | |||
793 | step_time += timeStep; | 794 | step_time += timeStep; |
794 | 795 | ||
795 | 796 | ||
@@ -800,32 +801,40 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
800 | 801 | ||
801 | 802 | ||
802 | 803 | ||
803 | if (step_time >= m_SkipFramesAtms) | 804 | if (step_time >= m_SkipFramesAtms) |
804 | { | 805 | { |
805 | // Instead of trying to catch up, it'll do one physics frame only | 806 | // Instead of trying to catch up, it'll do one physics frame only |
806 | step_time = ODE_STEPSIZE; | 807 | step_time = ODE_STEPSIZE; |
807 | this.m_physicsiterations = 5; | 808 | this.m_physicsiterations = 5; |
809 | } | ||
810 | else | ||
811 | { | ||
812 | m_physicsiterations = 10; | ||
813 | } | ||
814 | lock (OdeLock) | ||
815 | { | ||
816 | // Process 10 frames if the sim is running normal.. | ||
817 | // process 5 frames if the sim is running slow | ||
818 | try{ | ||
819 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
808 | } | 820 | } |
809 | else | 821 | catch (System.StackOverflowException) |
810 | { | 822 | { |
811 | m_physicsiterations = 10; | 823 | MainLog.Instance.Error("PHYSICS", "The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); |
824 | base.TriggerPhysicsBasedRestart(); | ||
812 | } | 825 | } |
813 | lock (OdeLock) | ||
814 | { | ||
815 | // Process 10 frames if the sim is running normal.. | ||
816 | // process 5 frames if the sim is running slow | ||
817 | try{ | ||
818 | d.WorldSetQuickStepNumIterations(world, m_physicsiterations); | ||
819 | } | ||
820 | catch (System.StackOverflowException) | ||
821 | { | ||
822 | MainLog.Instance.Error("PHYSICS", "The operating system wasn't able to allocate enough memory for the simulation. Restarting the sim."); | ||
823 | base.TriggerPhysicsBasedRestart(); | ||
824 | } | ||
825 | 826 | ||
826 | int i = 0; | 827 | int i = 0; |
828 | |||
829 | |||
830 | // Figure out the Frames Per Second we're going at. | ||
831 | |||
832 | fps = (((step_time / ODE_STEPSIZE * m_physicsiterations)*2)* 10); | ||
833 | |||
834 | |||
827 | while (step_time > 0.0f) | 835 | while (step_time > 0.0f) |
828 | { | 836 | { |
837 | |||
829 | foreach (OdeCharacter actor in _characters) | 838 | foreach (OdeCharacter actor in _characters) |
830 | { | 839 | { |
831 | actor.Move(timeStep); | 840 | actor.Move(timeStep); |
@@ -875,6 +884,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
875 | } | 884 | } |
876 | } | 885 | } |
877 | } | 886 | } |
887 | return fps; | ||
878 | } | 888 | } |
879 | 889 | ||
880 | public override void GetResults() | 890 | public override void GetResults() |