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authordan miller2007-11-05 12:25:53 +0000
committerdan miller2007-11-05 12:25:53 +0000
commitfdb57b28b164f239de0f976b967b79dc2ca5f6ae (patch)
treee998ae9c7dd6e248e794e35ca19678e3b6f6fad1 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentChanged it so opensim.exe should scan for new application plugins every time ... (diff)
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prim cuts in ODE
Much thanks to Gerhard! Merged with Darok's recent changes re: physical prims
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs121
1 files changed, 95 insertions, 26 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index f1db034..9ac43bf 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -32,6 +32,8 @@ using Axiom.Math;
32using Ode.NET; 32using Ode.NET;
33using OpenSim.Framework; 33using OpenSim.Framework;
34using OpenSim.Region.Physics.Manager; 34using OpenSim.Region.Physics.Manager;
35using OpenSim.Region.Physics.OdePlugin.Meshing;
36
35 37
36namespace OpenSim.Region.Physics.OdePlugin 38namespace OpenSim.Region.Physics.OdePlugin
37{ 39{
@@ -274,6 +276,7 @@ namespace OpenSim.Region.Physics.OdePlugin
274 276
275 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex) 277 public int TriCallback(IntPtr trimesh, IntPtr refObject, int triangleIndex)
276 { 278 {
279/*
277 String name1 = null; 280 String name1 = null;
278 String name2 = null; 281 String name2 = null;
279 282
@@ -294,45 +297,52 @@ namespace OpenSim.Region.Physics.OdePlugin
294 297
295 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2); 298 d.GeomTriMeshGetTriangle(trimesh, 0, ref v0, ref v1, ref v2);
296// MainLog.Instance.Debug("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z); 299// MainLog.Instance.Debug("Triangle {0} is <{1},{2},{3}>, <{4},{5},{6}>, <{7},{8},{9}>", triangleIndex, v0.X, v0.Y, v0.Z, v1.X, v1.Y, v1.Z, v2.X, v2.Y, v2.Z);
297 300*/
298 return 1; 301 return 1;
299 } 302 }
300 303
304
305 public bool needsMeshing(PrimitiveBaseShape pbs)
306 {
307 if (pbs.ProfileHollow != 0)
308 return true;
309
310 if ((pbs.ProfileBegin != 0) || pbs.ProfileEnd != 0)
311 return true;
312
313 return false;
314 }
301 315
302 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 316 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
303 PhysicsVector size, Quaternion rotation) //To be removed 317 PhysicsVector size, Quaternion rotation) //To be removed
304 { 318 {
305 return this.AddPrimShape(primName, pbs, position, size, rotation, false); 319 return this.AddPrimShape(primName, pbs, position, size, rotation, false);
306 } 320 }
321
307 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position, 322 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
308 PhysicsVector size, Quaternion rotation, bool isPhysical) 323 PhysicsVector size, Quaternion rotation, bool isPhysical)
309 { 324 {
310 PhysicsActor result; 325 PhysicsActor result;
326 Mesh mesh = null;
311 327
312 switch (pbs.ProfileShape) 328 switch (pbs.ProfileShape)
313 { 329 {
314 case ProfileShape.Square: 330 case ProfileShape.Square:
315 /// support simple box & hollow box now; later, more shapes 331 /// support simple box & hollow box now; later, more shapes
316 if (pbs.ProfileHollow == 0) 332 if (needsMeshing(pbs))
317 {
318 result = AddPrim(primName, position, size, rotation, null, null);
319 }
320 else
321 { 333 {
322 Mesh mesh = Meshmerizer.CreateMesh(pbs, size); 334 mesh = Meshmerizer.CreateMesh(primName, pbs, size);
323 result = AddPrim(primName, position, size, rotation, mesh, pbs);
324 } 335 }
325 break; 336
326
327 default:
328 result = AddPrim(primName, position, size, rotation, null, null);
329 break; 337 break;
330 } 338 }
339
340 result = AddPrim(primName, position, size, rotation, mesh, pbs);
341
331 342
332 return result; 343 return result;
333 } 344 }
334 345
335
336 public override void Simulate(float timeStep) 346 public override void Simulate(float timeStep)
337 { 347 {
338 step_time += timeStep; 348 step_time += timeStep;
@@ -551,6 +561,13 @@ namespace OpenSim.Region.Physics.OdePlugin
551 set { } 561 set { }
552 } 562 }
553 563
564 public override PrimitiveBaseShape Shape
565 {
566 set
567 {
568 return;
569 }
570 }
554 571
555 public override PhysicsVector Velocity 572 public override PhysicsVector Velocity
556 { 573 {
@@ -753,6 +770,12 @@ namespace OpenSim.Region.Physics.OdePlugin
753 } 770 }
754 } 771 }
755 772
773 public override bool IsPhysical
774 {
775 get { return false; }
776 set { return; }
777 }
778
756 public void setMesh(OdeScene parent_scene, Mesh mesh) 779 public void setMesh(OdeScene parent_scene, Mesh mesh)
757 { 780 {
758 float[] vertexList = mesh.getVertexListAsFloat(); // Note, that vertextList is pinned in memory 781 float[] vertexList = mesh.getVertexListAsFloat(); // Note, that vertextList is pinned in memory
@@ -769,12 +792,6 @@ namespace OpenSim.Region.Physics.OdePlugin
769 prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null); 792 prim_geom = d.CreateTriMesh(parent_scene.space, _triMeshData, parent_scene.triCallback, null, null);
770 } 793 }
771 794
772 public override bool IsPhysical
773 {
774 get { return false; }
775 set { return; }
776 }
777
778 public override bool Flying 795 public override bool Flying
779 { 796 {
780 get { return false; //no flying prims for you 797 get { return false; //no flying prims for you
@@ -810,18 +827,70 @@ namespace OpenSim.Region.Physics.OdePlugin
810 _size = value; 827 _size = value;
811 lock (OdeScene.OdeLock) 828 lock (OdeScene.OdeLock)
812 { 829 {
813 if (_mesh != null) // We deal with a mesh here 830 string oldname = _parent_scene.geom_name_map[prim_geom];
831
832 // Cleanup of old prim geometry
833 d.GeomDestroy(prim_geom);
834 if (_mesh != null)
814 { 835 {
815 string oldname = _parent_scene.geom_name_map[prim_geom]; 836 // Cleanup meshing here
816 d.GeomDestroy(prim_geom); 837 }
817 Mesh mesh = Meshmerizer.CreateMesh(_pbs, _size); 838
839 // Construction of new prim
840 if (this._parent_scene.needsMeshing(_pbs))
841 {
842 Mesh mesh = Meshmerizer.CreateMesh(oldname, _pbs, _size);
818 setMesh(_parent_scene, mesh); 843 setMesh(_parent_scene, mesh);
819 _parent_scene.geom_name_map[prim_geom] = oldname; 844 } else {
845 prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
846 }
847 _parent_scene.geom_name_map[prim_geom] = oldname;
848
849 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
850 d.Quaternion myrot = new d.Quaternion();
851 myrot.W = _orientation.w;
852 myrot.X = _orientation.x;
853 myrot.Y = _orientation.y;
854 myrot.Z = _orientation.z;
855 d.GeomSetQuaternion(prim_geom, ref myrot);
856 }
857 }
858 }
859
860 public override PrimitiveBaseShape Shape
861 {
862 set
863 {
864 _pbs = value;
865 lock (OdeScene.OdeLock)
866 {
867 string oldname = _parent_scene.geom_name_map[prim_geom];
868
869 // Cleanup of old prim geometry
870 d.GeomDestroy(prim_geom);
871 if (_mesh != null)
872 {
873 // Cleanup meshing here
820 } 874 }
821 else 875
876 // Construction of new prim
877 if (this._parent_scene.needsMeshing(_pbs))
822 { 878 {
823 d.GeomBoxSetLengths(prim_geom, _size.X, _size.Y, _size.Z); 879 Mesh mesh = Meshmerizer.CreateMesh(oldname, _pbs, _size);
880 setMesh(_parent_scene, mesh);
881 } else {
882 prim_geom = d.CreateBox(_parent_scene.space, _size.X, _size.Y, _size.Z);
824 } 883 }
884 _parent_scene.geom_name_map[prim_geom] = oldname;
885
886 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
887 d.Quaternion myrot = new d.Quaternion();
888 myrot.W = _orientation.w;
889 myrot.X = _orientation.x;
890 myrot.Y = _orientation.y;
891 myrot.Z = _orientation.z;
892 d.GeomSetQuaternion(prim_geom, ref myrot);
893
825 } 894 }
826 } 895 }
827 } 896 }