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authorJustin Clark-Casey (justincc)2011-07-08 17:58:01 +0100
committerJustin Clark-Casey (justincc)2011-07-08 17:58:01 +0100
commit1dcad4ac6616a21216eeb139c901d98eed9169db (patch)
tree474a8163d29c157baa172480ac9456b235ed0624 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentSwitch the MeshUploadFlag CAP module on and off with the existing config Allo... (diff)
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minor: commented out log lines for future use and very small code tidy
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 8d9f5f1..ae9c377 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -1770,6 +1770,8 @@ namespace OpenSim.Region.Physics.OdePlugin
1770 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position, 1770 public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, Vector3 position,
1771 Vector3 size, Quaternion rotation, bool isPhysical) 1771 Vector3 size, Quaternion rotation, bool isPhysical)
1772 { 1772 {
1773// m_log.DebugFormat("[PHYSICS]: Adding physics actor to {0}", primName);
1774
1773 PhysicsActor result; 1775 PhysicsActor result;
1774 IMesh mesh = null; 1776 IMesh mesh = null;
1775 1777