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author | Teravus Ovares | 2009-01-31 16:49:32 +0000 |
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committer | Teravus Ovares | 2009-01-31 16:49:32 +0000 |
commit | 85c0c0557e317b252bcbdf98439a9ec33db17d0c (patch) | |
tree | 25ac91fd11315e88b914c7f5a6fab5751a49075d /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | Oops. Forgot a try-catch on the last commit. (diff) | |
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* Tweaks some locks when modifying an ODECharacter. This actually allows a user to log-in while the physics scene and the scripts are starting up. This also seems to smooth out the jerks on teleport/connect/disconnect a little bit.
* If you log-in while the simulator is starting up, you won't be able to move and the sim stats will say 0 FPS, and 0 Physics Frames and you may see only terrain. Once the sim finishes starting up, it'll all resume as normal.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index e45bcda..3adabcf 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -1174,6 +1174,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
1174 | if (chr == null) | 1174 | if (chr == null) |
1175 | continue; | 1175 | continue; |
1176 | 1176 | ||
1177 | if (chr.Shell == IntPtr.Zero || chr.Body == IntPtr.Zero) | ||
1178 | continue; | ||
1179 | |||
1177 | chr.IsColliding = false; | 1180 | chr.IsColliding = false; |
1178 | chr.CollidingGround = false; | 1181 | chr.CollidingGround = false; |
1179 | chr.CollidingObj = false; | 1182 | chr.CollidingObj = false; |