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authorJeff Ames2008-08-18 00:39:10 +0000
committerJeff Ames2008-08-18 00:39:10 +0000
commit6ef9d4da901a346c232458317cca6268da888e2e (patch)
treedd1d935b10f34f261839da9f9879c02322e8ede7 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parentUpdate svn properties, minor formatting cleanup. (diff)
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Formatting cleanup.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs164
1 files changed, 78 insertions, 86 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index 3f8aa26..f285911 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -252,7 +252,6 @@ namespace OpenSim.Region.Physics.OdePlugin
252 public int physics_logging_interval = 0; 252 public int physics_logging_interval = 0;
253 public bool physics_logging_append_existing_logfile = false; 253 public bool physics_logging_append_existing_logfile = false;
254 254
255
256 /// <summary> 255 /// <summary>
257 /// Initiailizes the scene 256 /// Initiailizes the scene
258 /// Sets many properties that ODE requires to be stable 257 /// Sets many properties that ODE requires to be stable
@@ -352,14 +351,13 @@ namespace OpenSim.Region.Physics.OdePlugin
352 351
353 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f); 352 geomDefaultDensity = physicsconfig.GetFloat("geometry_default_density", 10.000006836f);
354 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20); 353 bodyFramesAutoDisable = physicsconfig.GetInt("body_frames_auto_disable", 20);
355 354
356 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f); 355 bodyPIDD = physicsconfig.GetFloat("body_pid_derivative", 35f);
357 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f); 356 bodyPIDG = physicsconfig.GetFloat("body_pid_gain", 25f);
358 357
359 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true); 358 meshSculptedPrim = physicsconfig.GetBoolean("mesh_sculpted_prim", true);
360 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f); 359 meshSculptLOD = physicsconfig.GetFloat("mesh_lod", 32f);
361 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f); 360 MeshSculptphysicalLOD = physicsconfig.GetFloat("mesh_physical_lod", 16f);
362
363 361
364 if (Environment.OSVersion.Platform == PlatformID.Unix) 362 if (Environment.OSVersion.Platform == PlatformID.Unix)
365 { 363 {
@@ -367,7 +365,6 @@ namespace OpenSim.Region.Physics.OdePlugin
367 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f); 365 avPIDP = physicsconfig.GetFloat("av_pid_proportional_linux", 1400.0f);
368 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f); 366 avStandupTensor = physicsconfig.GetFloat("av_capsule_standup_tensor_linux", 2000000f);
369 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f); 367 bodyMotorJointMaxforceTensor = physicsconfig.GetFloat("body_motor_joint_maxforce_tensor_linux", 2f);
370
371 } 368 }
372 else 369 else
373 { 370 {
@@ -547,7 +544,6 @@ namespace OpenSim.Region.Physics.OdePlugin
547 } 544 }
548 catch (AccessViolationException) 545 catch (AccessViolationException)
549 { 546 {
550
551 m_log.Warn("[PHYSICS]: Unable to collide test an object"); 547 m_log.Warn("[PHYSICS]: Unable to collide test an object");
552 return; 548 return;
553 } 549 }
@@ -603,7 +599,6 @@ namespace OpenSim.Region.Physics.OdePlugin
603 p2.CollidingGround = true; 599 p2.CollidingGround = true;
604 break; 600 break;
605 } 601 }
606
607 602
608 // we don't want prim or avatar to explode 603 // we don't want prim or avatar to explode
609 604
@@ -850,87 +845,87 @@ namespace OpenSim.Region.Physics.OdePlugin
850 case ActorTypes.Agent: 845 case ActorTypes.Agent:
851 cc2 = (OdeCharacter)p2; 846 cc2 = (OdeCharacter)p2;
852 847
853 // obj1LocalID = cc2.m_localID; 848 // obj1LocalID = cc2.m_localID;
854 switch ((ActorTypes)p1.PhysicsActorType) 849 switch ((ActorTypes)p1.PhysicsActorType)
855 { 850 {
856 case ActorTypes.Agent: 851 case ActorTypes.Agent:
857 cc1 = (OdeCharacter)p1; 852 cc1 = (OdeCharacter)p1;
858 obj2LocalID = cc1.m_localID; 853 obj2LocalID = cc1.m_localID;
859 cc1.AddCollisionEvent(cc2.m_localID, collisiondepth); 854 cc1.AddCollisionEvent(cc2.m_localID, collisiondepth);
860 //ctype = (int)CollisionCategories.Character; 855 //ctype = (int)CollisionCategories.Character;
861 856
862 //if (cc1.CollidingObj) 857 //if (cc1.CollidingObj)
863 //cStartStop = (int)StatusIndicators.Generic; 858 //cStartStop = (int)StatusIndicators.Generic;
864 //else 859 //else
865 //cStartStop = (int)StatusIndicators.Start; 860 //cStartStop = (int)StatusIndicators.Start;
866 861
867 //returncollisions = true; 862 //returncollisions = true;
868 break; 863 break;
869 case ActorTypes.Prim: 864 case ActorTypes.Prim:
870 cp1 = (OdePrim)p1; 865 cp1 = (OdePrim)p1;
871 obj2LocalID = cp1.m_localID; 866 obj2LocalID = cp1.m_localID;
872 cp1.AddCollisionEvent(cc2.m_localID, collisiondepth); 867 cp1.AddCollisionEvent(cc2.m_localID, collisiondepth);
873 //ctype = (int)CollisionCategories.Geom; 868 //ctype = (int)CollisionCategories.Geom;
874 869
875 //if (cp1.CollidingObj) 870 //if (cp1.CollidingObj)
876 //cStartStop = (int)StatusIndicators.Generic; 871 //cStartStop = (int)StatusIndicators.Generic;
877 //else 872 //else
878 //cStartStop = (int)StatusIndicators.Start; 873 //cStartStop = (int)StatusIndicators.Start;
879 874
880 //returncollisions = true; 875 //returncollisions = true;
881 break; 876 break;
882 877
883 case ActorTypes.Ground: 878 case ActorTypes.Ground:
884 case ActorTypes.Unknown: 879 case ActorTypes.Unknown:
885 obj2LocalID = 0; 880 obj2LocalID = 0;
886 //ctype = (int)CollisionCategories.Land; 881 //ctype = (int)CollisionCategories.Land;
887 //returncollisions = true; 882 //returncollisions = true;
888 break; 883 break;
889 } 884 }
890 885
891 cc2.AddCollisionEvent(obj2LocalID, collisiondepth); 886 cc2.AddCollisionEvent(obj2LocalID, collisiondepth);
892 break; 887 break;
893 case ActorTypes.Prim: 888 case ActorTypes.Prim:
894 cp2 = (OdePrim)p2; 889 cp2 = (OdePrim)p2;
895 890
896 // obj1LocalID = cp2.m_localID; 891 // obj1LocalID = cp2.m_localID;
897 switch ((ActorTypes)p1.PhysicsActorType) 892 switch ((ActorTypes)p1.PhysicsActorType)
898 { 893 {
899 case ActorTypes.Agent: 894 case ActorTypes.Agent:
900 cc1 = (OdeCharacter)p1; 895 cc1 = (OdeCharacter)p1;
901 obj2LocalID = cc1.m_localID; 896 obj2LocalID = cc1.m_localID;
902 cc1.AddCollisionEvent(cp2.m_localID, collisiondepth); 897 cc1.AddCollisionEvent(cp2.m_localID, collisiondepth);
903 //ctype = (int)CollisionCategories.Character; 898 //ctype = (int)CollisionCategories.Character;
904 899
905 //if (cc1.CollidingObj) 900 //if (cc1.CollidingObj)
906 //cStartStop = (int)StatusIndicators.Generic; 901 //cStartStop = (int)StatusIndicators.Generic;
907 //else 902 //else
908 //cStartStop = (int)StatusIndicators.Start; 903 //cStartStop = (int)StatusIndicators.Start;
909 //returncollisions = true; 904 //returncollisions = true;
910 905
911 break; 906 break;
912 case ActorTypes.Prim: 907 case ActorTypes.Prim:
913 cp1 = (OdePrim)p1; 908 cp1 = (OdePrim)p1;
914 obj2LocalID = cp1.m_localID; 909 obj2LocalID = cp1.m_localID;
915 cp1.AddCollisionEvent(cp2.m_localID, collisiondepth); 910 cp1.AddCollisionEvent(cp2.m_localID, collisiondepth);
916 //ctype = (int)CollisionCategories.Geom; 911 //ctype = (int)CollisionCategories.Geom;
917 912
918 //if (cp1.CollidingObj) 913 //if (cp1.CollidingObj)
919 //cStartStop = (int)StatusIndicators.Generic; 914 //cStartStop = (int)StatusIndicators.Generic;
920 //else 915 //else
921 //cStartStop = (int)StatusIndicators.Start; 916 //cStartStop = (int)StatusIndicators.Start;
922 917
923 //returncollisions = true; 918 //returncollisions = true;
924 break; 919 break;
925 920
926 case ActorTypes.Ground: 921 case ActorTypes.Ground:
927 case ActorTypes.Unknown: 922 case ActorTypes.Unknown:
928 obj2LocalID = 0; 923 obj2LocalID = 0;
929 //ctype = (int)CollisionCategories.Land; 924 //ctype = (int)CollisionCategories.Land;
930 925
931 //returncollisions = true; 926 //returncollisions = true;
932 break; 927 break;
933 } 928 }
934 929
935 cp2.AddCollisionEvent(obj2LocalID, collisiondepth); 930 cp2.AddCollisionEvent(obj2LocalID, collisiondepth);
936 break; 931 break;
@@ -1015,7 +1010,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1015 /// <param name="timeStep"></param> 1010 /// <param name="timeStep"></param>
1016 private void collision_optimized(float timeStep) 1011 private void collision_optimized(float timeStep)
1017 { 1012 {
1018
1019 foreach (OdeCharacter chr in _characters) 1013 foreach (OdeCharacter chr in _characters)
1020 { 1014 {
1021 // Reset the collision values to false 1015 // Reset the collision values to false
@@ -1579,7 +1573,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1579 // if (pbs.ProfileShape == ProfileShape.EquilateralTriangle) 1573 // if (pbs.ProfileShape == ProfileShape.EquilateralTriangle)
1580 // return true; 1574 // return true;
1581 1575
1582 1576
1583 1577
1584 // return false; 1578 // return false;
1585 1579
@@ -1625,7 +1619,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1625 //m_log.Info(timeStep.ToString()); 1619 //m_log.Info(timeStep.ToString());
1626 step_time += timeStep; 1620 step_time += timeStep;
1627 1621
1628
1629 // If We're loaded down by something else, 1622 // If We're loaded down by something else,
1630 // or debugging with the Visual Studio project on pause 1623 // or debugging with the Visual Studio project on pause
1631 // skip a few frames to catch up gracefully. 1624 // skip a few frames to catch up gracefully.
@@ -1739,7 +1732,6 @@ namespace OpenSim.Region.Physics.OdePlugin
1739 } 1732 }
1740 1733
1741 d.WorldQuickStep(world, ODE_STEPSIZE); 1734 d.WorldQuickStep(world, ODE_STEPSIZE);
1742
1743 d.JointGroupEmpty(contactgroup); 1735 d.JointGroupEmpty(contactgroup);
1744 //ode.dunlock(world); 1736 //ode.dunlock(world);
1745 } 1737 }
@@ -2075,7 +2067,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2075 if (resultarr2[y, x] <= 0) 2067 if (resultarr2[y, x] <= 0)
2076 { 2068 {
2077 returnarr[i] = 0.0000001f; 2069 returnarr[i] = 0.0000001f;
2078 2070
2079 } 2071 }
2080 else 2072 else
2081 returnarr[i] = resultarr2[y, x]; 2073 returnarr[i] = resultarr2[y, x];