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authorTeravus Ovares (Dan Olivares)2009-10-10 03:53:53 -0400
committerTeravus Ovares (Dan Olivares)2009-10-10 03:53:53 -0400
commit4ffe936ba837eb47dc235317a54f5fa16af514ce (patch)
tree2b22daaafdef56f6751e30a8cf328c2aee47de51 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
parent* Fix incorrect math on the Velocity check in PhysicsCollisionUpdate. This ... (diff)
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* Make ODECharacter respect the scene's requested collision update time
* Set the Scene collision update time to 500 ms
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/OdePlugin.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
index f5ab1de..083b7db 100644
--- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
+++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs
@@ -2928,6 +2928,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2928 { 2928 {
2929 case ActorTypes.Agent: 2929 case ActorTypes.Agent:
2930 OdeCharacter cobj = (OdeCharacter)obj; 2930 OdeCharacter cobj = (OdeCharacter)obj;
2931 cobj.AddCollisionFrameTime(100);
2931 cobj.SendCollisions(); 2932 cobj.SendCollisions();
2932 break; 2933 break;
2933 case ActorTypes.Prim: 2934 case ActorTypes.Prim: