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author | MW | 2007-08-23 10:53:42 +0000 |
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committer | MW | 2007-08-23 10:53:42 +0000 |
commit | 9a8742e838cdefba925292d554a2f8bc9a6b3806 (patch) | |
tree | 53da4c3f519202b09727c9e3fc1d4110faa23a90 /OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |
parent | More lsl functions (thanks to ldviopeng and wjordan!) (diff) | |
download | opensim-SC-9a8742e838cdefba925292d554a2f8bc9a6b3806.zip opensim-SC-9a8742e838cdefba925292d554a2f8bc9a6b3806.tar.gz opensim-SC-9a8742e838cdefba925292d554a2f8bc9a6b3806.tar.bz2 opensim-SC-9a8742e838cdefba925292d554a2f8bc9a6b3806.tar.xz |
Added danx0r's physics patch, although for now have disabled the lines in Scene.cs, as any changes to prims (like size or position changes) are only updated to the physics engine when you restart opensim. Also prims aren't deleted from the physics engine. These shouldn't be hard to fix.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | 38 |
1 files changed, 36 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs index 397ba6d..ae46feb 100644 --- a/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/Region/Physics/OdePlugin/OdePlugin.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | * | 26 | * |
27 | */ | 27 | */ |
28 | using System; | 28 | using System; |
29 | using System.Threading; | ||
29 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
30 | using Axiom.Math; | 31 | using Axiom.Math; |
31 | using Ode.NET; | 32 | using Ode.NET; |
@@ -83,7 +84,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
83 | private List<OdePrim> _prims = new List<OdePrim>(); | 84 | private List<OdePrim> _prims = new List<OdePrim>(); |
84 | private static d.ContactGeom[] contacts = new d.ContactGeom[30]; | 85 | private static d.ContactGeom[] contacts = new d.ContactGeom[30]; |
85 | private static d.Contact contact; | 86 | private static d.Contact contact; |
86 | |||
87 | public OdeScene() | 87 | public OdeScene() |
88 | { | 88 | { |
89 | contact.surface.mode |= d.ContactFlags.Approx1 | d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP; | 89 | contact.surface.mode |= d.ContactFlags.Approx1 | d.ContactFlags.SoftCFM | d.ContactFlags.SoftERP; |
@@ -92,24 +92,35 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
92 | contact.surface.soft_erp = 0.005f; | 92 | contact.surface.soft_erp = 0.005f; |
93 | contact.surface.soft_cfm = 0.00003f; | 93 | contact.surface.soft_cfm = 0.00003f; |
94 | 94 | ||
95 | Monitor.Enter(typeof(OdeScene)); | ||
95 | world = d.WorldCreate(); | 96 | world = d.WorldCreate(); |
96 | space = d.HashSpaceCreate(IntPtr.Zero); | 97 | space = d.HashSpaceCreate(IntPtr.Zero); |
97 | contactgroup = d.JointGroupCreate(0); | 98 | contactgroup = d.JointGroupCreate(0); |
98 | d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f); | 99 | d.WorldSetGravity(world, 0.0f, 0.0f, -10.0f); |
99 | d.WorldSetAutoDisableFlag(world, false); | 100 | d.WorldSetAutoDisableFlag(world, false); |
100 | d.WorldSetContactSurfaceLayer(world, 0.001f); | 101 | d.WorldSetContactSurfaceLayer(world, 0.001f); |
102 | Monitor.Exit(typeof(OdeScene)); | ||
103 | |||
101 | this._heightmap = new double[65536]; | 104 | this._heightmap = new double[65536]; |
102 | } | 105 | } |
103 | 106 | ||
104 | // This function blatantly ripped off from BoxStack.cs | 107 | // This function blatantly ripped off from BoxStack.cs |
105 | static private void near(IntPtr space, IntPtr g1, IntPtr g2) | 108 | static private void near(IntPtr space, IntPtr g1, IntPtr g2) |
106 | { | 109 | { |
110 | // no lock here! It's invoked from within Simulate(), which is thread-locked | ||
107 | IntPtr b1 = d.GeomGetBody(g1); | 111 | IntPtr b1 = d.GeomGetBody(g1); |
108 | IntPtr b2 = d.GeomGetBody(g2); | 112 | IntPtr b2 = d.GeomGetBody(g2); |
109 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) | 113 | if (b1 != IntPtr.Zero && b2 != IntPtr.Zero && d.AreConnectedExcluding(b1, b2, d.JointType.Contact)) |
110 | return; | 114 | return; |
111 | 115 | ||
112 | int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); | 116 | int count = d.Collide(g1, g2, 500, contacts, d.ContactGeom.SizeOf); |
117 | if (count>0) | ||
118 | { | ||
119 | if (b2 != IntPtr.Zero) | ||
120 | { | ||
121 | Console.WriteLine("+++++ collision twixt: " + b1 + " & " + b2); | ||
122 | } | ||
123 | } | ||
113 | for (int i = 0; i < count; ++i) | 124 | for (int i = 0; i < count; ++i) |
114 | { | 125 | { |
115 | contact.geom = contacts[i]; | 126 | contact.geom = contacts[i]; |
@@ -137,6 +148,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
137 | 148 | ||
138 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) | 149 | public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size, Quaternion rotation) |
139 | { | 150 | { |
151 | Console.WriteLine("+++++++++++++++++++++++++++++++++AddPrim pos: " + position + " size: " + size + " quat: " + rotation); | ||
140 | PhysicsVector pos = new PhysicsVector(); | 152 | PhysicsVector pos = new PhysicsVector(); |
141 | pos.X = position.X; | 153 | pos.X = position.X; |
142 | pos.Y = position.Y; | 154 | pos.Y = position.Y; |
@@ -157,6 +169,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
157 | 169 | ||
158 | public override void Simulate(float timeStep) | 170 | public override void Simulate(float timeStep) |
159 | { | 171 | { |
172 | Monitor.Enter(typeof(OdeScene)); | ||
173 | foreach (OdePrim p in _prims) | ||
174 | { | ||
175 | // Console.WriteLine("+++ prim: " + p.Position); | ||
176 | } | ||
160 | foreach (OdeCharacter actor in _characters) | 177 | foreach (OdeCharacter actor in _characters) |
161 | { | 178 | { |
162 | actor.Move(timeStep); | 179 | actor.Move(timeStep); |
@@ -172,6 +189,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
172 | { | 189 | { |
173 | actor.UpdatePosition(); | 190 | actor.UpdatePosition(); |
174 | } | 191 | } |
192 | Monitor.Exit(typeof(OdeScene)); | ||
175 | } | 193 | } |
176 | 194 | ||
177 | public override void GetResults() | 195 | public override void GetResults() |
@@ -198,6 +216,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
198 | this._heightmap[i] = (double)heightMap[x * 256 + y]; | 216 | this._heightmap[i] = (double)heightMap[x * 256 + y]; |
199 | } | 217 | } |
200 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 218 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
219 | |||
220 | Monitor.Enter(typeof(OdeScene)); | ||
201 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); | 221 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); |
202 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); | 222 | d.GeomHeightfieldDataSetBounds(HeightmapData, 256, 256); |
203 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); | 223 | LandGeom = d.CreateHeightfield(space, HeightmapData, 1); |
@@ -215,7 +235,8 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
215 | 235 | ||
216 | d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); | 236 | d.RFromAxisAndAngle(out R, v3.x, v3.y, v3.z, angle); |
217 | d.GeomSetRotation(LandGeom, ref R); | 237 | d.GeomSetRotation(LandGeom, ref R); |
218 | d.GeomSetPosition(LandGeom, 128, 128, 0); | 238 | d.GeomSetPosition(LandGeom, 128, 128, 0); |
239 | Monitor.Exit(typeof(OdeScene)); | ||
219 | } | 240 | } |
220 | 241 | ||
221 | public override void DeleteTerrain() | 242 | public override void DeleteTerrain() |
@@ -240,12 +261,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
240 | _velocity = new PhysicsVector(); | 261 | _velocity = new PhysicsVector(); |
241 | _position = pos; | 262 | _position = pos; |
242 | _acceleration = new PhysicsVector(); | 263 | _acceleration = new PhysicsVector(); |
264 | Monitor.Enter(typeof(OdeScene)); | ||
243 | d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f); | 265 | d.MassSetCapsule(out capsule_mass, 50.0f, 3, 0.5f, 2f); |
244 | capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble | 266 | capsule_geom = d.CreateSphere(OdeScene.space, 1.0f); /// not a typo! Spheres roll, capsules tumble |
245 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); | 267 | this.BoundingCapsule = d.BodyCreate(OdeScene.world); |
246 | d.BodySetMass(BoundingCapsule, ref capsule_mass); | 268 | d.BodySetMass(BoundingCapsule, ref capsule_mass); |
247 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); | 269 | d.BodySetPosition(BoundingCapsule, pos.X, pos.Y, pos.Z); |
248 | d.GeomSetBody(capsule_geom, BoundingCapsule); | 270 | d.GeomSetBody(capsule_geom, BoundingCapsule); |
271 | Monitor.Exit(typeof(OdeScene)); | ||
249 | } | 272 | } |
250 | 273 | ||
251 | public override bool Flying | 274 | public override bool Flying |
@@ -345,6 +368,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
345 | 368 | ||
346 | public void Move(float timeStep) | 369 | public void Move(float timeStep) |
347 | { | 370 | { |
371 | // no lock; for now it's only called from within Simulate() | ||
348 | PhysicsVector vec = new PhysicsVector(); | 372 | PhysicsVector vec = new PhysicsVector(); |
349 | d.Vector3 vel = d.BodyGetLinearVel(BoundingCapsule); | 373 | d.Vector3 vel = d.BodyGetLinearVel(BoundingCapsule); |
350 | vec.X = (vel.X - this._velocity.X) * -75000.0f; | 374 | vec.X = (vel.X - this._velocity.X) * -75000.0f; |
@@ -358,6 +382,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
358 | 382 | ||
359 | public void UpdatePosition() | 383 | public void UpdatePosition() |
360 | { | 384 | { |
385 | // no lock; called from Simulate() -- if you call this from elsewhere, gotta lock or do Monitor.Enter/Exit! | ||
361 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); | 386 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); |
362 | this._position.X = vec.X; | 387 | this._position.X = vec.X; |
363 | this._position.Y = vec.Y; | 388 | this._position.Y = vec.Y; |
@@ -382,6 +407,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
382 | _acceleration = new PhysicsVector(); | 407 | _acceleration = new PhysicsVector(); |
383 | _orientation = rotation; | 408 | _orientation = rotation; |
384 | prim_geom = d.CreateBox(OdeScene.space, _size.X, _size.Y, _size.Z); | 409 | prim_geom = d.CreateBox(OdeScene.space, _size.X, _size.Y, _size.Z); |
410 | Monitor.Enter(typeof(OdeScene)); | ||
385 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 411 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
386 | d.Quaternion myrot = new d.Quaternion(); | 412 | d.Quaternion myrot = new d.Quaternion(); |
387 | myrot.W = rotation.w; | 413 | myrot.W = rotation.w; |
@@ -389,6 +415,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
389 | myrot.Y = rotation.y; | 415 | myrot.Y = rotation.y; |
390 | myrot.Z = rotation.z; | 416 | myrot.Z = rotation.z; |
391 | d.GeomSetQuaternion(prim_geom, ref myrot); | 417 | d.GeomSetQuaternion(prim_geom, ref myrot); |
418 | Monitor.Exit(typeof(OdeScene)); | ||
392 | } | 419 | } |
393 | 420 | ||
394 | public override bool Flying | 421 | public override bool Flying |
@@ -410,8 +437,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
410 | } | 437 | } |
411 | set | 438 | set |
412 | { | 439 | { |
440 | Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting pos: " + value); | ||
413 | _position = value; | 441 | _position = value; |
442 | Monitor.Enter(typeof(OdeScene)); | ||
414 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 443 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
444 | Monitor.Exit(typeof(OdeScene)); | ||
445 | |||
415 | } | 446 | } |
416 | } | 447 | } |
417 | 448 | ||
@@ -423,6 +454,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
423 | } | 454 | } |
424 | set | 455 | set |
425 | { | 456 | { |
457 | Console.WriteLine("+++++++++++++++++++++++++++++++++++++++++++ setting size: " + value); | ||
426 | _size = value; | 458 | _size = value; |
427 | } | 459 | } |
428 | } | 460 | } |
@@ -459,12 +491,14 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
459 | set | 491 | set |
460 | { | 492 | { |
461 | _orientation = value; | 493 | _orientation = value; |
494 | Monitor.Enter(typeof(OdeScene)); | ||
462 | d.Quaternion myrot = new d.Quaternion(); | 495 | d.Quaternion myrot = new d.Quaternion(); |
463 | myrot.W = _orientation.w; | 496 | myrot.W = _orientation.w; |
464 | myrot.X = _orientation.x; | 497 | myrot.X = _orientation.x; |
465 | myrot.Y = _orientation.y; | 498 | myrot.Y = _orientation.y; |
466 | myrot.Z = _orientation.z; | 499 | myrot.Z = _orientation.z; |
467 | d.GeomSetQuaternion(prim_geom, ref myrot); | 500 | d.GeomSetQuaternion(prim_geom, ref myrot); |
501 | Monitor.Exit(typeof(OdeScene)); | ||
468 | } | 502 | } |
469 | } | 503 | } |
470 | 504 | ||