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author | Robert Adams | 2012-10-01 12:10:06 -0700 |
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committer | Robert Adams | 2012-10-02 11:13:39 -0700 |
commit | f2c78281ce46ff1be96f0bf86f2b7ddefd94a900 (patch) | |
tree | 859a82ad6a73ab545ae84516da6b7153ab09410e /OpenSim/Region/Physics/OdePlugin/OdePhysicsJoint.cs | |
parent | BulletSim: impliment FloatOnWater OS function. (diff) | |
download | opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.zip opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.gz opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.bz2 opensim-SC-f2c78281ce46ff1be96f0bf86f2b7ddefd94a900.tar.xz |
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/OdePhysicsJoint.cs')
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