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authorUbitUmarov2012-02-15 20:33:31 +0000
committerUbitUmarov2012-02-15 20:33:31 +0000
commitf6c35cf26f759407268a46689d94e246a82b4286 (patch)
treee07bf46c4366705428d55d2ad79c3937390e66be /OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
parentdon't freeze with a sitted avatar in a border without other sim. Still messy :( (diff)
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Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs')
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