diff options
author | UbitUmarov | 2012-02-15 20:33:31 +0000 |
---|---|---|
committer | UbitUmarov | 2012-02-15 20:33:31 +0000 |
commit | f6c35cf26f759407268a46689d94e246a82b4286 (patch) | |
tree | e07bf46c4366705428d55d2ad79c3937390e66be /OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs | |
parent | don't freeze with a sitted avatar in a border without other sim. Still messy :( (diff) | |
download | opensim-SC-f6c35cf26f759407268a46689d94e246a82b4286.zip opensim-SC-f6c35cf26f759407268a46689d94e246a82b4286.tar.gz opensim-SC-f6c35cf26f759407268a46689d94e246a82b4286.tar.bz2 opensim-SC-f6c35cf26f759407268a46689d94e246a82b4286.tar.xz |
Now if chode prim.cs detects out of bounds it requests a update and blocks movement and colisions. Base code must do a PhysActor.CrossingFailure() to make it move again inside sim or delete it.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs')
0 files changed, 0 insertions, 0 deletions