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authorUbitUmarov2012-10-07 05:53:52 +0100
committerUbitUmarov2012-10-07 05:53:52 +0100
commit4efc90ef37a244ae859f4789d1abbc332723a6ad (patch)
treee7e6d83f10d164aed4aab6b50c671a8b9341234d /OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
parent[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts (diff)
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i update core ode plugin and make it load is meshs (i hope)
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs11
1 files changed, 2 insertions, 9 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
index 7e3ec63..8d7d3b3 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODERayCastRequestManager.cs
@@ -137,15 +137,8 @@ namespace OpenSim.Region.Physics.OdePlugin
137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray(); 137 ODERayCastRequest[] reqs = m_PendingRequests.ToArray();
138 for (int i = 0; i < reqs.Length; i++) 138 for (int i = 0; i < reqs.Length; i++)
139 { 139 {
140 try 140 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
141 { 141 RayCast(reqs[i]); // if there isn't anyone to send results
142 if (reqs[i].callbackMethod != null) // quick optimization here, don't raycast
143 RayCast(reqs[i]); // if there isn't anyone to send results
144 }
145 catch
146 {
147 //Fail silently
148 }
149 } 142 }
150 143
151 m_PendingRequests.Clear(); 144 m_PendingRequests.Clear();