diff options
author | Tom | 2011-09-04 07:06:36 -0700 |
---|---|---|
committer | Tom | 2011-09-04 07:06:36 -0700 |
commit | 66dec3b8742eff04fbbcc6e3249fe4ba87986500 (patch) | |
tree | 76cc708a821d35fac5cdbbce2de304b47064e732 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | Guard another nullref (diff) | |
parent | Fixed BulletSim config files for Linux *.so libraries. (diff) | |
download | opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.zip opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.gz opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.bz2 opensim-SC-66dec3b8742eff04fbbcc6e3249fe4ba87986500.tar.xz |
Resolve merge commits, stage 1
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEPrim.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 303 |
1 files changed, 151 insertions, 152 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index 5fe0775..0a4fc51 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -61,6 +61,22 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
61 | { | 61 | { |
62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | 62 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
63 | 63 | ||
64 | private bool m_isphysical; | ||
65 | |||
66 | /// <summary> | ||
67 | /// Is this prim subject to physics? Even if not, it's still solid for collision purposes. | ||
68 | /// </summary> | ||
69 | public override bool IsPhysical | ||
70 | { | ||
71 | get { return m_isphysical; } | ||
72 | set | ||
73 | { | ||
74 | m_isphysical = value; | ||
75 | if (!m_isphysical) // Zero the remembered last velocity | ||
76 | m_lastVelocity = Vector3.Zero; | ||
77 | } | ||
78 | } | ||
79 | |||
64 | private Vector3 _position; | 80 | private Vector3 _position; |
65 | private Vector3 _velocity; | 81 | private Vector3 _velocity; |
66 | private Vector3 _torque; | 82 | private Vector3 _torque; |
@@ -138,12 +154,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
138 | private List<Vector3> m_forcelist = new List<Vector3>(); | 154 | private List<Vector3> m_forcelist = new List<Vector3>(); |
139 | private List<Vector3> m_angularforcelist = new List<Vector3>(); | 155 | private List<Vector3> m_angularforcelist = new List<Vector3>(); |
140 | 156 | ||
141 | private IMesh _mesh; | ||
142 | private PrimitiveBaseShape _pbs; | 157 | private PrimitiveBaseShape _pbs; |
143 | private OdeScene _parent_scene; | 158 | private OdeScene _parent_scene; |
159 | |||
160 | /// <summary> | ||
161 | /// The physics space which contains prim geometries | ||
162 | /// </summary> | ||
144 | public IntPtr m_targetSpace = IntPtr.Zero; | 163 | public IntPtr m_targetSpace = IntPtr.Zero; |
164 | |||
145 | public IntPtr prim_geom; | 165 | public IntPtr prim_geom; |
146 | public IntPtr prev_geom; | ||
147 | public IntPtr _triMeshData; | 166 | public IntPtr _triMeshData; |
148 | 167 | ||
149 | private IntPtr _linkJointGroup = IntPtr.Zero; | 168 | private IntPtr _linkJointGroup = IntPtr.Zero; |
@@ -153,7 +172,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
153 | private List<OdePrim> childrenPrim = new List<OdePrim>(); | 172 | private List<OdePrim> childrenPrim = new List<OdePrim>(); |
154 | 173 | ||
155 | private bool iscolliding; | 174 | private bool iscolliding; |
156 | private bool m_isphysical; | ||
157 | private bool m_isSelected; | 175 | private bool m_isSelected; |
158 | 176 | ||
159 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively | 177 | internal bool m_isVolumeDetect; // If true, this prim only detects collisions but doesn't collide actively |
@@ -188,7 +206,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
188 | internal int m_material = (int)Material.Wood; | 206 | internal int m_material = (int)Material.Wood; |
189 | 207 | ||
190 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, | 208 | public OdePrim(String primName, OdeScene parent_scene, Vector3 pos, Vector3 size, |
191 | Quaternion rotation, IMesh mesh, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) | 209 | Quaternion rotation, PrimitiveBaseShape pbs, bool pisPhysical, CollisionLocker dode) |
192 | { | 210 | { |
193 | Name = primName; | 211 | Name = primName; |
194 | m_vehicle = new ODEDynamics(); | 212 | m_vehicle = new ODEDynamics(); |
@@ -208,9 +226,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
208 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; | 226 | // m_tensor = parent_scene.bodyMotorJointMaxforceTensor; |
209 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; | 227 | body_autodisable_frames = parent_scene.bodyFramesAutoDisable; |
210 | 228 | ||
211 | |||
212 | prim_geom = IntPtr.Zero; | 229 | prim_geom = IntPtr.Zero; |
213 | prev_geom = IntPtr.Zero; | ||
214 | 230 | ||
215 | if (!pos.IsFinite()) | 231 | if (!pos.IsFinite()) |
216 | { | 232 | { |
@@ -233,20 +249,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
233 | 249 | ||
234 | _orientation = rotation; | 250 | _orientation = rotation; |
235 | m_taintrot = _orientation; | 251 | m_taintrot = _orientation; |
236 | _mesh = mesh; | ||
237 | _pbs = pbs; | 252 | _pbs = pbs; |
238 | 253 | ||
239 | _parent_scene = parent_scene; | 254 | _parent_scene = parent_scene; |
240 | m_targetSpace = (IntPtr)0; | 255 | m_targetSpace = (IntPtr)0; |
241 | 256 | ||
242 | if (pos.Z < 0) | 257 | if (pos.Z < 0) |
243 | m_isphysical = false; | 258 | { |
259 | IsPhysical = false; | ||
260 | } | ||
244 | else | 261 | else |
245 | { | 262 | { |
246 | m_isphysical = pisPhysical; | 263 | IsPhysical = pisPhysical; |
247 | // If we're physical, we need to be in the master space for now. | 264 | // If we're physical, we need to be in the master space for now. |
248 | // linksets *should* be in a space together.. but are not currently | 265 | // linksets *should* be in a space together.. but are not currently |
249 | if (m_isphysical) | 266 | if (IsPhysical) |
250 | m_targetSpace = _parent_scene.space; | 267 | m_targetSpace = _parent_scene.space; |
251 | } | 268 | } |
252 | 269 | ||
@@ -289,7 +306,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
289 | // through it while it's selected | 306 | // through it while it's selected |
290 | m_collisionscore = 0; | 307 | m_collisionscore = 0; |
291 | 308 | ||
292 | if ((m_isphysical && !_zeroFlag) || !value) | 309 | if ((IsPhysical && !_zeroFlag) || !value) |
293 | { | 310 | { |
294 | m_taintselected = value; | 311 | m_taintselected = value; |
295 | _parent_scene.AddPhysicsActorTaint(this); | 312 | _parent_scene.AddPhysicsActorTaint(this); |
@@ -305,15 +322,21 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
305 | } | 322 | } |
306 | } | 323 | } |
307 | 324 | ||
325 | /// <summary> | ||
326 | /// Set a new geometry for this prim. | ||
327 | /// </summary> | ||
328 | /// <param name="geom"></param> | ||
308 | public void SetGeom(IntPtr geom) | 329 | public void SetGeom(IntPtr geom) |
309 | { | 330 | { |
310 | prev_geom = prim_geom; | ||
311 | prim_geom = geom; | 331 | prim_geom = geom; |
312 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); | 332 | //Console.WriteLine("SetGeom to " + prim_geom + " for " + Name); |
313 | if (prim_geom != IntPtr.Zero) | 333 | if (prim_geom != IntPtr.Zero) |
314 | { | 334 | { |
315 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 335 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
316 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 336 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
337 | |||
338 | _parent_scene.geom_name_map[prim_geom] = Name; | ||
339 | _parent_scene.actor_name_map[prim_geom] = this; | ||
317 | } | 340 | } |
318 | 341 | ||
319 | if (childPrim) | 342 | if (childPrim) |
@@ -332,7 +355,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
332 | { | 355 | { |
333 | if (!childPrim) | 356 | if (!childPrim) |
334 | { | 357 | { |
335 | if (m_isphysical && Body != IntPtr.Zero) | 358 | if (IsPhysical && Body != IntPtr.Zero) |
336 | { | 359 | { |
337 | d.BodyEnable(Body); | 360 | d.BodyEnable(Body); |
338 | if (m_vehicle.Type != Vehicle.TYPE_NONE) | 361 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
@@ -347,12 +370,15 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
347 | { | 370 | { |
348 | m_disabled = true; | 371 | m_disabled = true; |
349 | 372 | ||
350 | if (m_isphysical && Body != IntPtr.Zero) | 373 | if (IsPhysical && Body != IntPtr.Zero) |
351 | { | 374 | { |
352 | d.BodyDisable(Body); | 375 | d.BodyDisable(Body); |
353 | } | 376 | } |
354 | } | 377 | } |
355 | 378 | ||
379 | /// <summary> | ||
380 | /// Make a prim subject to physics. | ||
381 | /// </summary> | ||
356 | public void enableBody() | 382 | public void enableBody() |
357 | { | 383 | { |
358 | // Don't enable this body if we're a child prim | 384 | // Don't enable this body if we're a child prim |
@@ -638,7 +664,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
638 | float profileEnd; | 664 | float profileEnd; |
639 | 665 | ||
640 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) | 666 | if (_pbs.PathCurve == (byte)Extrusion.Straight || _pbs.PathCurve == (byte)Extrusion.Flexible) |
641 | { | 667 | { |
642 | taperX1 = _pbs.PathScaleX * 0.01f; | 668 | taperX1 = _pbs.PathScaleX * 0.01f; |
643 | if (taperX1 > 1.0f) | 669 | if (taperX1 > 1.0f) |
644 | taperX1 = 2.0f - taperX1; | 670 | taperX1 = 2.0f - taperX1; |
@@ -648,9 +674,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
648 | if (taperY1 > 1.0f) | 674 | if (taperY1 > 1.0f) |
649 | taperY1 = 2.0f - taperY1; | 675 | taperY1 = 2.0f - taperY1; |
650 | taperY = 1.0f - taperY1; | 676 | taperY = 1.0f - taperY1; |
651 | } | 677 | } |
652 | else | 678 | else |
653 | { | 679 | { |
654 | taperX = _pbs.PathTaperX * 0.01f; | 680 | taperX = _pbs.PathTaperX * 0.01f; |
655 | if (taperX < 0.0f) | 681 | if (taperX < 0.0f) |
656 | taperX = -taperX; | 682 | taperX = -taperX; |
@@ -660,9 +686,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
660 | if (taperY < 0.0f) | 686 | if (taperY < 0.0f) |
661 | taperY = -taperY; | 687 | taperY = -taperY; |
662 | taperY1 = 1.0f - taperY; | 688 | taperY1 = 1.0f - taperY; |
663 | 689 | } | |
664 | } | ||
665 | |||
666 | 690 | ||
667 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); | 691 | volume *= (taperX1 * taperY1 + 0.5f * (taperX1 * taperY + taperX * taperY1) + 0.3333333333f * taperX * taperY); |
668 | 692 | ||
@@ -730,6 +754,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
730 | } | 754 | } |
731 | } | 755 | } |
732 | 756 | ||
757 | /// <summary> | ||
758 | /// Stop a prim from being subject to physics. | ||
759 | /// </summary> | ||
733 | public void disableBody() | 760 | public void disableBody() |
734 | { | 761 | { |
735 | //this kills the body so things like 'mesh' can re-create it. | 762 | //this kills the body so things like 'mesh' can re-create it. |
@@ -780,6 +807,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
780 | Body = IntPtr.Zero; | 807 | Body = IntPtr.Zero; |
781 | } | 808 | } |
782 | } | 809 | } |
810 | |||
783 | m_disabled = true; | 811 | m_disabled = true; |
784 | m_collisionscore = 0; | 812 | m_collisionscore = 0; |
785 | } | 813 | } |
@@ -846,7 +874,6 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
846 | return; | 874 | return; |
847 | } | 875 | } |
848 | 876 | ||
849 | |||
850 | // if (IsPhysical && Body == (IntPtr) 0) | 877 | // if (IsPhysical && Body == (IntPtr) 0) |
851 | // { | 878 | // { |
852 | // Recreate the body | 879 | // Recreate the body |
@@ -859,7 +886,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
859 | 886 | ||
860 | public void ProcessTaints(float timestep) | 887 | public void ProcessTaints(float timestep) |
861 | { | 888 | { |
862 | Console.WriteLine("ProcessTaints for " + Name); | 889 | #if SPAM |
890 | Console.WriteLine("ZProcessTaints for " + Name); | ||
891 | #endif | ||
863 | if (m_taintadd) | 892 | if (m_taintadd) |
864 | { | 893 | { |
865 | changeadd(timestep); | 894 | changeadd(timestep); |
@@ -887,7 +916,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
887 | } | 916 | } |
888 | } | 917 | } |
889 | 918 | ||
890 | if (m_taintPhysics != m_isphysical && !(m_taintparent != _parent)) | 919 | if (m_taintPhysics != IsPhysical && !(m_taintparent != _parent)) |
891 | changePhysicsStatus(timestep); | 920 | changePhysicsStatus(timestep); |
892 | 921 | ||
893 | if (!_size.ApproxEquals(m_taintsize, 0f)) | 922 | if (!_size.ApproxEquals(m_taintsize, 0f)) |
@@ -969,7 +998,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
969 | OdePrim obj = (OdePrim)m_taintparent; | 998 | OdePrim obj = (OdePrim)m_taintparent; |
970 | //obj.disableBody(); | 999 | //obj.disableBody(); |
971 | //Console.WriteLine("changelink calls ParentPrim"); | 1000 | //Console.WriteLine("changelink calls ParentPrim"); |
972 | obj.ParentPrim(this); | 1001 | obj.AddChildPrim(this); |
973 | 1002 | ||
974 | /* | 1003 | /* |
975 | if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body) | 1004 | if (obj.Body != (IntPtr)0 && Body != (IntPtr)0 && obj.Body != Body) |
@@ -1006,14 +1035,16 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1006 | } | 1035 | } |
1007 | 1036 | ||
1008 | _parent = m_taintparent; | 1037 | _parent = m_taintparent; |
1009 | m_taintPhysics = m_isphysical; | 1038 | m_taintPhysics = IsPhysical; |
1010 | } | 1039 | } |
1011 | 1040 | ||
1012 | // I'm the parent | 1041 | /// <summary> |
1013 | // prim is the child | 1042 | /// Add a child prim to this parent prim. |
1014 | public void ParentPrim(OdePrim prim) | 1043 | /// </summary> |
1044 | /// <param name="prim">Child prim</param> | ||
1045 | public void AddChildPrim(OdePrim prim) | ||
1015 | { | 1046 | { |
1016 | //Console.WriteLine("ParentPrim " + Name); | 1047 | //Console.WriteLine("AddChildPrim " + Name); |
1017 | if (this.m_localID != prim.m_localID) | 1048 | if (this.m_localID != prim.m_localID) |
1018 | { | 1049 | { |
1019 | if (Body == IntPtr.Zero) | 1050 | if (Body == IntPtr.Zero) |
@@ -1036,7 +1067,6 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1036 | d.MassSetZero(out m2); | 1067 | d.MassSetZero(out m2); |
1037 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); | 1068 | d.MassSetBoxTotal(out m2, prim.CalculateMass(), prm._size.X, prm._size.Y, prm._size.Z); |
1038 | 1069 | ||
1039 | |||
1040 | d.Quaternion quat = new d.Quaternion(); | 1070 | d.Quaternion quat = new d.Quaternion(); |
1041 | quat.W = prm._orientation.W; | 1071 | quat.W = prm._orientation.W; |
1042 | quat.X = prm._orientation.X; | 1072 | quat.X = prm._orientation.X; |
@@ -1106,6 +1136,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1106 | prm.Body = Body; | 1136 | prm.Body = Body; |
1107 | _parent_scene.addActivePrim(prm); | 1137 | _parent_scene.addActivePrim(prm); |
1108 | } | 1138 | } |
1139 | |||
1109 | m_collisionCategories |= CollisionCategories.Body; | 1140 | m_collisionCategories |= CollisionCategories.Body; |
1110 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); | 1141 | m_collisionFlags |= (CollisionCategories.Land | CollisionCategories.Wind); |
1111 | 1142 | ||
@@ -1114,7 +1145,6 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1114 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); | 1145 | //Console.WriteLine(" Post GeomSetCategoryBits 2"); |
1115 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1146 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1116 | 1147 | ||
1117 | |||
1118 | d.Quaternion quat2 = new d.Quaternion(); | 1148 | d.Quaternion quat2 = new d.Quaternion(); |
1119 | quat2.W = _orientation.W; | 1149 | quat2.W = _orientation.W; |
1120 | quat2.X = _orientation.X; | 1150 | quat2.X = _orientation.X; |
@@ -1136,7 +1166,6 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1136 | d.BodySetAutoDisableFlag(Body, true); | 1166 | d.BodySetAutoDisableFlag(Body, true); |
1137 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); | 1167 | d.BodySetAutoDisableSteps(Body, body_autodisable_frames); |
1138 | 1168 | ||
1139 | |||
1140 | m_interpenetrationcount = 0; | 1169 | m_interpenetrationcount = 0; |
1141 | m_collisionscore = 0; | 1170 | m_collisionscore = 0; |
1142 | m_disabled = false; | 1171 | m_disabled = false; |
@@ -1147,7 +1176,9 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1147 | createAMotor(m_angularlock); | 1176 | createAMotor(m_angularlock); |
1148 | } | 1177 | } |
1149 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); | 1178 | d.BodySetPosition(Body, Position.X, Position.Y, Position.Z); |
1150 | if (m_vehicle.Type != Vehicle.TYPE_NONE) m_vehicle.Enable(Body, _parent_scene); | 1179 | if (m_vehicle.Type != Vehicle.TYPE_NONE) |
1180 | m_vehicle.Enable(Body, _parent_scene); | ||
1181 | |||
1151 | _parent_scene.addActivePrim(this); | 1182 | _parent_scene.addActivePrim(this); |
1152 | } | 1183 | } |
1153 | } | 1184 | } |
@@ -1157,7 +1188,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1157 | 1188 | ||
1158 | private void ChildSetGeom(OdePrim odePrim) | 1189 | private void ChildSetGeom(OdePrim odePrim) |
1159 | { | 1190 | { |
1160 | //if (m_isphysical && Body != IntPtr.Zero) | 1191 | //if (IsPhysical && Body != IntPtr.Zero) |
1161 | lock (childrenPrim) | 1192 | lock (childrenPrim) |
1162 | { | 1193 | { |
1163 | foreach (OdePrim prm in childrenPrim) | 1194 | foreach (OdePrim prm in childrenPrim) |
@@ -1173,7 +1204,6 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1173 | } | 1204 | } |
1174 | disableBody(); | 1205 | disableBody(); |
1175 | 1206 | ||
1176 | |||
1177 | if (Body != IntPtr.Zero) | 1207 | if (Body != IntPtr.Zero) |
1178 | { | 1208 | { |
1179 | _parent_scene.remActivePrim(this); | 1209 | _parent_scene.remActivePrim(this); |
@@ -1184,10 +1214,9 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1184 | foreach (OdePrim prm in childrenPrim) | 1214 | foreach (OdePrim prm in childrenPrim) |
1185 | { | 1215 | { |
1186 | //Console.WriteLine("ChildSetGeom calls ParentPrim"); | 1216 | //Console.WriteLine("ChildSetGeom calls ParentPrim"); |
1187 | ParentPrim(prm); | 1217 | AddChildPrim(prm); |
1188 | } | 1218 | } |
1189 | } | 1219 | } |
1190 | |||
1191 | } | 1220 | } |
1192 | 1221 | ||
1193 | private void ChildDelink(OdePrim odePrim) | 1222 | private void ChildDelink(OdePrim odePrim) |
@@ -1224,7 +1253,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1224 | foreach (OdePrim prm in childrenPrim) | 1253 | foreach (OdePrim prm in childrenPrim) |
1225 | { | 1254 | { |
1226 | //Console.WriteLine("ChildDelink calls ParentPrim"); | 1255 | //Console.WriteLine("ChildDelink calls ParentPrim"); |
1227 | ParentPrim(prm); | 1256 | AddChildPrim(prm); |
1228 | } | 1257 | } |
1229 | } | 1258 | } |
1230 | } | 1259 | } |
@@ -1258,7 +1287,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1258 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken | 1287 | // first 50 again. then the last 50 are disabled. then the first 50, which were just woken |
1259 | // up, start simulating again, which in turn wakes up the last 50. | 1288 | // up, start simulating again, which in turn wakes up the last 50. |
1260 | 1289 | ||
1261 | if (m_isphysical) | 1290 | if (IsPhysical) |
1262 | { | 1291 | { |
1263 | disableBodySoft(); | 1292 | disableBodySoft(); |
1264 | } | 1293 | } |
@@ -1269,7 +1298,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1269 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1298 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1270 | } | 1299 | } |
1271 | 1300 | ||
1272 | if (m_isphysical) | 1301 | if (IsPhysical) |
1273 | { | 1302 | { |
1274 | disableBodySoft(); | 1303 | disableBodySoft(); |
1275 | } | 1304 | } |
@@ -1278,7 +1307,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1278 | { | 1307 | { |
1279 | m_collisionCategories = CollisionCategories.Geom; | 1308 | m_collisionCategories = CollisionCategories.Geom; |
1280 | 1309 | ||
1281 | if (m_isphysical) | 1310 | if (IsPhysical) |
1282 | m_collisionCategories |= CollisionCategories.Body; | 1311 | m_collisionCategories |= CollisionCategories.Body; |
1283 | 1312 | ||
1284 | m_collisionFlags = m_default_collisionFlags; | 1313 | m_collisionFlags = m_default_collisionFlags; |
@@ -1293,7 +1322,8 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1293 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); | 1322 | d.GeomSetCategoryBits(prim_geom, (int)m_collisionCategories); |
1294 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); | 1323 | d.GeomSetCollideBits(prim_geom, (int)m_collisionFlags); |
1295 | } | 1324 | } |
1296 | if (m_isphysical) | 1325 | |
1326 | if (IsPhysical) | ||
1297 | { | 1327 | { |
1298 | if (Body != IntPtr.Zero) | 1328 | if (Body != IntPtr.Zero) |
1299 | { | 1329 | { |
@@ -1312,7 +1342,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1312 | { | 1342 | { |
1313 | m_taintposition = _position; | 1343 | m_taintposition = _position; |
1314 | m_taintrot = _orientation; | 1344 | m_taintrot = _orientation; |
1315 | m_taintPhysics = m_isphysical; | 1345 | m_taintPhysics = IsPhysical; |
1316 | m_taintselected = m_isSelected; | 1346 | m_taintselected = m_isSelected; |
1317 | m_taintsize = _size; | 1347 | m_taintsize = _size; |
1318 | m_taintshape = false; | 1348 | m_taintshape = false; |
@@ -1321,12 +1351,19 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1321 | m_taintVelocity = Vector3.Zero; | 1351 | m_taintVelocity = Vector3.Zero; |
1322 | } | 1352 | } |
1323 | 1353 | ||
1324 | public void CreateGeom(IntPtr m_targetSpace, IMesh _mesh) | 1354 | /// <summary> |
1355 | /// Create a geometry for the given mesh in the given target space. | ||
1356 | /// </summary> | ||
1357 | /// <param name="m_targetSpace"></param> | ||
1358 | /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param> | ||
1359 | public void CreateGeom(IntPtr m_targetSpace, IMesh mesh) | ||
1325 | { | 1360 | { |
1326 | //Console.WriteLine("CreateGeom:"); | 1361 | #if SPAM |
1327 | if (_mesh != null) | 1362 | Console.WriteLine("CreateGeom:"); |
1363 | #endif | ||
1364 | if (mesh != null) | ||
1328 | { | 1365 | { |
1329 | setMesh(_parent_scene, _mesh); | 1366 | setMesh(_parent_scene, mesh); |
1330 | } | 1367 | } |
1331 | else | 1368 | else |
1332 | { | 1369 | { |
@@ -1399,6 +1436,39 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1399 | } | 1436 | } |
1400 | } | 1437 | } |
1401 | 1438 | ||
1439 | /// <summary> | ||
1440 | /// Remove the existing geom from this prim. | ||
1441 | /// </summary> | ||
1442 | /// <param name="m_targetSpace"></param> | ||
1443 | /// <param name="mesh">If null, then a mesh is used that is based on the profile shape data.</param> | ||
1444 | /// <returns>true if the geom was successfully removed, false if it was already gone or the remove failed.</returns> | ||
1445 | public bool RemoveGeom() | ||
1446 | { | ||
1447 | if (prim_geom != IntPtr.Zero) | ||
1448 | { | ||
1449 | try | ||
1450 | { | ||
1451 | _parent_scene.geom_name_map.Remove(prim_geom); | ||
1452 | _parent_scene.actor_name_map.Remove(prim_geom); | ||
1453 | d.GeomDestroy(prim_geom); | ||
1454 | prim_geom = IntPtr.Zero; | ||
1455 | } | ||
1456 | catch (System.AccessViolationException) | ||
1457 | { | ||
1458 | prim_geom = IntPtr.Zero; | ||
1459 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | ||
1460 | |||
1461 | return false; | ||
1462 | } | ||
1463 | |||
1464 | return true; | ||
1465 | } | ||
1466 | else | ||
1467 | { | ||
1468 | return false; | ||
1469 | } | ||
1470 | } | ||
1471 | |||
1402 | public void changeadd(float timestep) | 1472 | public void changeadd(float timestep) |
1403 | { | 1473 | { |
1404 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); | 1474 | int[] iprimspaceArrItem = _parent_scene.calculateSpaceArrayItemFromPos(_position); |
@@ -1409,15 +1479,14 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1409 | 1479 | ||
1410 | m_targetSpace = targetspace; | 1480 | m_targetSpace = targetspace; |
1411 | 1481 | ||
1412 | if (_mesh == null) | 1482 | IMesh mesh = null; |
1483 | |||
1484 | if (_parent_scene.needsMeshing(_pbs)) | ||
1413 | { | 1485 | { |
1414 | if (_parent_scene.needsMeshing(_pbs)) | 1486 | // Don't need to re-enable body.. it's done in SetMesh |
1415 | { | 1487 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); |
1416 | // Don't need to re-enable body.. it's done in SetMesh | 1488 | // createmesh returns null when it's a shape that isn't a cube. |
1417 | _mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, _parent_scene.meshSculptLOD, IsPhysical); | 1489 | // m_log.Debug(m_localID); |
1418 | // createmesh returns null when it's a shape that isn't a cube. | ||
1419 | // m_log.Debug(m_localID); | ||
1420 | } | ||
1421 | } | 1490 | } |
1422 | 1491 | ||
1423 | lock (_parent_scene.OdeLock) | 1492 | lock (_parent_scene.OdeLock) |
@@ -1425,7 +1494,7 @@ Console.WriteLine("ProcessTaints for " + Name); | |||
1425 | #if SPAM | 1494 | #if SPAM |
1426 | Console.WriteLine("changeadd 1"); | 1495 | Console.WriteLine("changeadd 1"); |
1427 | #endif | 1496 | #endif |
1428 | CreateGeom(m_targetSpace, _mesh); | 1497 | CreateGeom(m_targetSpace, mesh); |
1429 | 1498 | ||
1430 | if (prim_geom != IntPtr.Zero) | 1499 | if (prim_geom != IntPtr.Zero) |
1431 | { | 1500 | { |
@@ -1438,15 +1507,12 @@ Console.WriteLine("changeadd 1"); | |||
1438 | d.GeomSetQuaternion(prim_geom, ref myrot); | 1507 | d.GeomSetQuaternion(prim_geom, ref myrot); |
1439 | } | 1508 | } |
1440 | 1509 | ||
1441 | if (m_isphysical && Body == IntPtr.Zero) | 1510 | if (IsPhysical && Body == IntPtr.Zero) |
1442 | { | 1511 | { |
1443 | enableBody(); | 1512 | enableBody(); |
1444 | } | 1513 | } |
1445 | } | 1514 | } |
1446 | 1515 | ||
1447 | _parent_scene.geom_name_map[prim_geom] = this.Name; | ||
1448 | _parent_scene.actor_name_map[prim_geom] = (PhysicsActor)this; | ||
1449 | |||
1450 | changeSelectedStatus(timestep); | 1516 | changeSelectedStatus(timestep); |
1451 | 1517 | ||
1452 | m_taintadd = false; | 1518 | m_taintadd = false; |
@@ -1454,9 +1520,8 @@ Console.WriteLine("changeadd 1"); | |||
1454 | 1520 | ||
1455 | public void changemove(float timestep) | 1521 | public void changemove(float timestep) |
1456 | { | 1522 | { |
1457 | if (m_isphysical) | 1523 | if (IsPhysical) |
1458 | { | 1524 | { |
1459 | |||
1460 | if (!m_disabled && !m_taintremove && !childPrim) | 1525 | if (!m_disabled && !m_taintremove && !childPrim) |
1461 | { | 1526 | { |
1462 | if (Body == IntPtr.Zero) | 1527 | if (Body == IntPtr.Zero) |
@@ -1788,7 +1853,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1788 | { | 1853 | { |
1789 | // KF: If this is a root prim do BodySet | 1854 | // KF: If this is a root prim do BodySet |
1790 | d.BodySetQuaternion(Body, ref myrot); | 1855 | d.BodySetQuaternion(Body, ref myrot); |
1791 | if (m_isphysical) | 1856 | if (IsPhysical) |
1792 | { | 1857 | { |
1793 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) | 1858 | if (!m_angularlock.ApproxEquals(Vector3.One, 0f)) |
1794 | createAMotor(m_angularlock); | 1859 | createAMotor(m_angularlock); |
@@ -1825,7 +1890,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1825 | 1890 | ||
1826 | public void changePhysicsStatus(float timestep) | 1891 | public void changePhysicsStatus(float timestep) |
1827 | { | 1892 | { |
1828 | if (m_isphysical == true) | 1893 | if (IsPhysical) |
1829 | { | 1894 | { |
1830 | if (Body == IntPtr.Zero) | 1895 | if (Body == IntPtr.Zero) |
1831 | { | 1896 | { |
@@ -1845,25 +1910,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
1845 | { | 1910 | { |
1846 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) | 1911 | if (_pbs.SculptEntry && _parent_scene.meshSculptedPrim) |
1847 | { | 1912 | { |
1848 | 1913 | RemoveGeom(); | |
1849 | 1914 | ||
1850 | if (prim_geom != IntPtr.Zero) | ||
1851 | { | ||
1852 | try | ||
1853 | { | ||
1854 | d.GeomDestroy(prim_geom); | ||
1855 | prim_geom = IntPtr.Zero; | ||
1856 | _mesh = null; | ||
1857 | } | ||
1858 | catch (System.AccessViolationException) | ||
1859 | { | ||
1860 | prim_geom = IntPtr.Zero; | ||
1861 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | ||
1862 | } | ||
1863 | } | ||
1864 | //Console.WriteLine("changePhysicsStatus for " + Name); | 1915 | //Console.WriteLine("changePhysicsStatus for " + Name); |
1865 | changeadd(2f); | 1916 | changeadd(2f); |
1866 | } | 1917 | } |
1918 | |||
1867 | if (childPrim) | 1919 | if (childPrim) |
1868 | { | 1920 | { |
1869 | if (_parent != null) | 1921 | if (_parent != null) |
@@ -1882,7 +1934,7 @@ Console.WriteLine(" JointCreateFixed"); | |||
1882 | changeSelectedStatus(timestep); | 1934 | changeSelectedStatus(timestep); |
1883 | 1935 | ||
1884 | resetCollisionAccounting(); | 1936 | resetCollisionAccounting(); |
1885 | m_taintPhysics = m_isphysical; | 1937 | m_taintPhysics = IsPhysical; |
1886 | } | 1938 | } |
1887 | 1939 | ||
1888 | public void changesize(float timestamp) | 1940 | public void changesize(float timestamp) |
@@ -1891,18 +1943,10 @@ Console.WriteLine(" JointCreateFixed"); | |||
1891 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); | 1943 | m_log.DebugFormat("[ODE PRIM]: Called changesize"); |
1892 | #endif | 1944 | #endif |
1893 | 1945 | ||
1894 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
1895 | |||
1896 | if (_size.X <= 0) _size.X = 0.01f; | 1946 | if (_size.X <= 0) _size.X = 0.01f; |
1897 | if (_size.Y <= 0) _size.Y = 0.01f; | 1947 | if (_size.Y <= 0) _size.Y = 0.01f; |
1898 | if (_size.Z <= 0) _size.Z = 0.01f; | 1948 | if (_size.Z <= 0) _size.Z = 0.01f; |
1899 | 1949 | ||
1900 | // Cleanup of old prim geometry | ||
1901 | if (_mesh != null) | ||
1902 | { | ||
1903 | // TODO: Cleanup meshing here | ||
1904 | } | ||
1905 | |||
1906 | //kill body to rebuild | 1950 | //kill body to rebuild |
1907 | if (IsPhysical && Body != IntPtr.Zero) | 1951 | if (IsPhysical && Body != IntPtr.Zero) |
1908 | { | 1952 | { |
@@ -1926,10 +1970,12 @@ Console.WriteLine(" JointCreateFixed"); | |||
1926 | d.SpaceRemove(m_targetSpace, prim_geom); | 1970 | d.SpaceRemove(m_targetSpace, prim_geom); |
1927 | } | 1971 | } |
1928 | 1972 | ||
1929 | d.GeomDestroy(prim_geom); | 1973 | RemoveGeom(); |
1930 | prim_geom = IntPtr.Zero; | 1974 | |
1931 | // we don't need to do space calculation because the client sends a position update also. | 1975 | // we don't need to do space calculation because the client sends a position update also. |
1932 | 1976 | ||
1977 | IMesh mesh = null; | ||
1978 | |||
1933 | // Construction of new prim | 1979 | // Construction of new prim |
1934 | if (_parent_scene.needsMeshing(_pbs)) | 1980 | if (_parent_scene.needsMeshing(_pbs)) |
1935 | { | 1981 | { |
@@ -1939,28 +1985,11 @@ Console.WriteLine(" JointCreateFixed"); | |||
1939 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 1985 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
1940 | // Don't need to re-enable body.. it's done in SetMesh | 1986 | // Don't need to re-enable body.. it's done in SetMesh |
1941 | 1987 | ||
1942 | IMesh mesh = null; | ||
1943 | |||
1944 | if (_parent_scene.needsMeshing(_pbs)) | 1988 | if (_parent_scene.needsMeshing(_pbs)) |
1945 | mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | 1989 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); |
1946 | |||
1947 | //IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
1948 | #if SPAM | ||
1949 | Console.WriteLine("changesize 1"); | ||
1950 | #endif | ||
1951 | CreateGeom(m_targetSpace, mesh); | ||
1952 | } | ||
1953 | else | ||
1954 | { | ||
1955 | _mesh = null; | ||
1956 | |||
1957 | #if SPAM | ||
1958 | Console.WriteLine("changesize 2"); | ||
1959 | #endif | ||
1960 | |||
1961 | CreateGeom(m_targetSpace, _mesh); | ||
1962 | } | 1990 | } |
1963 | 1991 | ||
1992 | CreateGeom(m_targetSpace, mesh); | ||
1964 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 1993 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
1965 | d.Quaternion myrot = new d.Quaternion(); | 1994 | d.Quaternion myrot = new d.Quaternion(); |
1966 | myrot.X = _orientation.X; | 1995 | myrot.X = _orientation.X; |
@@ -1978,8 +2007,6 @@ Console.WriteLine("changesize 2"); | |||
1978 | d.BodyEnable(Body); | 2007 | d.BodyEnable(Body); |
1979 | } | 2008 | } |
1980 | 2009 | ||
1981 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
1982 | |||
1983 | changeSelectedStatus(timestamp); | 2010 | changeSelectedStatus(timestamp); |
1984 | if (childPrim) | 2011 | if (childPrim) |
1985 | { | 2012 | { |
@@ -2013,8 +2040,6 @@ Console.WriteLine("changesize 2"); | |||
2013 | 2040 | ||
2014 | public void changeshape(float timestamp) | 2041 | public void changeshape(float timestamp) |
2015 | { | 2042 | { |
2016 | string oldname = _parent_scene.geom_name_map[prim_geom]; | ||
2017 | |||
2018 | // Cleanup of old prim geometry and Bodies | 2043 | // Cleanup of old prim geometry and Bodies |
2019 | if (IsPhysical && Body != IntPtr.Zero) | 2044 | if (IsPhysical && Body != IntPtr.Zero) |
2020 | { | 2045 | { |
@@ -2031,23 +2056,17 @@ Console.WriteLine("changesize 2"); | |||
2031 | disableBody(); | 2056 | disableBody(); |
2032 | } | 2057 | } |
2033 | } | 2058 | } |
2034 | try | ||
2035 | { | ||
2036 | d.GeomDestroy(prim_geom); | ||
2037 | } | ||
2038 | catch (System.AccessViolationException) | ||
2039 | { | ||
2040 | prim_geom = IntPtr.Zero; | ||
2041 | m_log.ErrorFormat("[PHYSICS]: PrimGeom dead for {0}", Name); | ||
2042 | } | ||
2043 | 2059 | ||
2044 | prim_geom = IntPtr.Zero; | 2060 | RemoveGeom(); |
2061 | |||
2045 | // we don't need to do space calculation because the client sends a position update also. | 2062 | // we don't need to do space calculation because the client sends a position update also. |
2046 | if (_size.X <= 0) _size.X = 0.01f; | 2063 | if (_size.X <= 0) _size.X = 0.01f; |
2047 | if (_size.Y <= 0) _size.Y = 0.01f; | 2064 | if (_size.Y <= 0) _size.Y = 0.01f; |
2048 | if (_size.Z <= 0) _size.Z = 0.01f; | 2065 | if (_size.Z <= 0) _size.Z = 0.01f; |
2049 | // Construction of new prim | 2066 | // Construction of new prim |
2050 | 2067 | ||
2068 | IMesh mesh = null; | ||
2069 | |||
2051 | if (_parent_scene.needsMeshing(_pbs)) | 2070 | if (_parent_scene.needsMeshing(_pbs)) |
2052 | { | 2071 | { |
2053 | // Don't need to re-enable body.. it's done in CreateMesh | 2072 | // Don't need to re-enable body.. it's done in CreateMesh |
@@ -2056,23 +2075,11 @@ Console.WriteLine("changesize 2"); | |||
2056 | if (IsPhysical) | 2075 | if (IsPhysical) |
2057 | meshlod = _parent_scene.MeshSculptphysicalLOD; | 2076 | meshlod = _parent_scene.MeshSculptphysicalLOD; |
2058 | 2077 | ||
2059 | IMesh mesh = _parent_scene.mesher.CreateMesh(oldname, _pbs, _size, meshlod, IsPhysical); | ||
2060 | // createmesh returns null when it doesn't mesh. | 2078 | // createmesh returns null when it doesn't mesh. |
2061 | #if SPAM | 2079 | mesh = _parent_scene.mesher.CreateMesh(Name, _pbs, _size, meshlod, IsPhysical); |
2062 | Console.WriteLine("changeshape needed meshing"); | ||
2063 | #endif | ||
2064 | CreateGeom(m_targetSpace, mesh); | ||
2065 | } | ||
2066 | else | ||
2067 | { | ||
2068 | _mesh = null; | ||
2069 | |||
2070 | #if SPAM | ||
2071 | Console.WriteLine("changeshape not need meshing"); | ||
2072 | #endif | ||
2073 | CreateGeom(m_targetSpace, null); | ||
2074 | } | 2080 | } |
2075 | 2081 | ||
2082 | CreateGeom(m_targetSpace, mesh); | ||
2076 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); | 2083 | d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); |
2077 | d.Quaternion myrot = new d.Quaternion(); | 2084 | d.Quaternion myrot = new d.Quaternion(); |
2078 | //myrot.W = _orientation.w; | 2085 | //myrot.W = _orientation.w; |
@@ -2093,7 +2100,6 @@ Console.WriteLine("changeshape not need meshing"); | |||
2093 | d.BodyEnable(Body); | 2100 | d.BodyEnable(Body); |
2094 | } | 2101 | } |
2095 | } | 2102 | } |
2096 | _parent_scene.geom_name_map[prim_geom] = oldname; | ||
2097 | 2103 | ||
2098 | changeSelectedStatus(timestamp); | 2104 | changeSelectedStatus(timestamp); |
2099 | if (childPrim) | 2105 | if (childPrim) |
@@ -2104,6 +2110,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2104 | parent.ChildSetGeom(this); | 2110 | parent.ChildSetGeom(this); |
2105 | } | 2111 | } |
2106 | } | 2112 | } |
2113 | |||
2107 | resetCollisionAccounting(); | 2114 | resetCollisionAccounting(); |
2108 | m_taintshape = false; | 2115 | m_taintshape = false; |
2109 | } | 2116 | } |
@@ -2215,16 +2222,6 @@ Console.WriteLine("changeshape not need meshing"); | |||
2215 | m_taintVelocity = Vector3.Zero; | 2222 | m_taintVelocity = Vector3.Zero; |
2216 | } | 2223 | } |
2217 | 2224 | ||
2218 | public override bool IsPhysical | ||
2219 | { | ||
2220 | get { return m_isphysical; } | ||
2221 | set { | ||
2222 | m_isphysical = value; | ||
2223 | if (!m_isphysical) // Zero the remembered last velocity | ||
2224 | m_lastVelocity = Vector3.Zero; | ||
2225 | } | ||
2226 | } | ||
2227 | |||
2228 | public void setPrimForRemoval() | 2225 | public void setPrimForRemoval() |
2229 | { | 2226 | { |
2230 | m_taintremove = true; | 2227 | m_taintremove = true; |
@@ -2283,6 +2280,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2283 | if (value.IsFinite()) | 2280 | if (value.IsFinite()) |
2284 | { | 2281 | { |
2285 | _size = value; | 2282 | _size = value; |
2283 | // m_log.DebugFormat("[PHYSICS]: Set size on {0} to {1}", Name, value); | ||
2286 | } | 2284 | } |
2287 | else | 2285 | else |
2288 | { | 2286 | { |
@@ -2343,7 +2341,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2343 | { | 2341 | { |
2344 | lock (_parent_scene.OdeLock) | 2342 | lock (_parent_scene.OdeLock) |
2345 | { | 2343 | { |
2346 | m_isVolumeDetect = (param!=0); | 2344 | m_isVolumeDetect = (param != 0); |
2347 | } | 2345 | } |
2348 | } | 2346 | } |
2349 | 2347 | ||
@@ -2402,7 +2400,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2402 | { | 2400 | { |
2403 | get | 2401 | get |
2404 | { | 2402 | { |
2405 | if (!m_isphysical || Body == IntPtr.Zero) | 2403 | if (!IsPhysical || Body == IntPtr.Zero) |
2406 | return Vector3.Zero; | 2404 | return Vector3.Zero; |
2407 | 2405 | ||
2408 | return _torque; | 2406 | return _torque; |
@@ -2984,12 +2982,12 @@ Console.WriteLine("changeshape not need meshing"); | |||
2984 | public override void SubscribeEvents(int ms) | 2982 | public override void SubscribeEvents(int ms) |
2985 | { | 2983 | { |
2986 | m_eventsubscription = ms; | 2984 | m_eventsubscription = ms; |
2987 | _parent_scene.addCollisionEventReporting(this); | 2985 | _parent_scene.AddCollisionEventReporting(this); |
2988 | } | 2986 | } |
2989 | 2987 | ||
2990 | public override void UnSubscribeEvents() | 2988 | public override void UnSubscribeEvents() |
2991 | { | 2989 | { |
2992 | _parent_scene.remCollisionEventReporting(this); | 2990 | _parent_scene.RemoveCollisionEventReporting(this); |
2993 | m_eventsubscription = 0; | 2991 | m_eventsubscription = 0; |
2994 | } | 2992 | } |
2995 | 2993 | ||
@@ -2997,6 +2995,7 @@ Console.WriteLine("changeshape not need meshing"); | |||
2997 | { | 2995 | { |
2998 | if (CollisionEventsThisFrame == null) | 2996 | if (CollisionEventsThisFrame == null) |
2999 | CollisionEventsThisFrame = new CollisionEventUpdate(); | 2997 | CollisionEventsThisFrame = new CollisionEventUpdate(); |
2998 | |||
3000 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); | 2999 | CollisionEventsThisFrame.addCollider(CollidedWith, contact); |
3001 | } | 3000 | } |
3002 | 3001 | ||