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authorTeravus Ovares2007-12-26 17:16:47 +0000
committerTeravus Ovares2007-12-26 17:16:47 +0000
commitf852b6455550569d002d0b1c527249f3f7894326 (patch)
tree95abccc4ae8529dc8c1b2aa283ac44e952f7dda7 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Patch by Melanie to fix CreateSelected (diff)
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* This update includes a wide range of changes to the ODEPlugin for avatar movement, including:
** - avatar can navigate stairs better now ** - avatar can land without shooting into the air ** - excessive collisions with the ground are tempered somewhat and should only shoot the avatar up 20m instead of 200m ** - Try Catched a TextureDownloadModule.cs array out of bounds error with a report that causes it not to crash the sim, however it reports a few important items for tracking it down.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs8
1 files changed, 0 insertions, 8 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 32a9fc7..35328b8 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -375,14 +375,6 @@ namespace OpenSim.Region.Physics.OdePlugin
375 { 375 {
376 string primScenAvatarIn = _parent_scene.whichspaceamIin(_position); 376 string primScenAvatarIn = _parent_scene.whichspaceamIin(_position);
377 int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position); 377 int[] arrayitem = _parent_scene.calculateSpaceArrayItemFromPos(_position);
378 if (primScenAvatarIn == "0")
379 {
380 MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in space with no prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + " . Arr:': " + arrayitem[0].ToString() + "," + arrayitem[1].ToString());
381 }
382 else
383 {
384 MainLog.Instance.Verbose("Physics", "Prim " + m_primName + " in Prim space with prim: " + primScenAvatarIn + ". Expected to be at: " + m_targetSpace.ToString() + ". Arr:" + arrayitem[0].ToString() + "," + arrayitem[1].ToString());
385 }
386 m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace); 378 m_targetSpace = _parent_scene.recalculateSpaceForGeom(prim_geom, _position, m_targetSpace);
387 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z); 379 d.GeomSetPosition(prim_geom, _position.X, _position.Y, _position.Z);
388 d.SpaceAdd(m_targetSpace, prim_geom); 380 d.SpaceAdd(m_targetSpace, prim_geom);