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author | Teravus Ovares (Dan Olivares) | 2009-10-22 18:28:42 -0400 |
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committer | Teravus Ovares (Dan Olivares) | 2009-10-22 18:28:42 -0400 |
commit | f34e8adffb7d84df6c9189f69a16699c69e89fa8 (patch) | |
tree | 9d76f13997ee5c1d12b5bde963902c8812e557b7 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |
parent | * Send out m_bodyRot everywhere instead of m_rotation. Still have no clue whi... (diff) | |
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* Moved Copyrights above the comments in ODEPrim and ODEDynamics so they're consistent with the rest (and so chi11ken's auto copyright adding script doesn't duplicate the copyright.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | 29 |
1 files changed, 15 insertions, 14 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs index f59f0ae..412f84d 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs | |||
@@ -1,18 +1,5 @@ | |||
1 | /* | 1 | /* Copyright (c) Contributors, http://opensimulator.org/ |
2 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
3 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
4 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
5 | * characteristics and Kinetic motion. | ||
6 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
7 | * (dynamics) and the associated settings. Old Linear and angular | ||
8 | * motors for dynamic motion have been replace with MoveLinear() | ||
9 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
10 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
11 | * switch between 'VEHICLE' parameter use and general dynamics | ||
12 | * settings use. | ||
13 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
14 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 2 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
15 | * | ||
16 | * Redistribution and use in source and binary forms, with or without | 3 | * Redistribution and use in source and binary forms, with or without |
17 | * modification, are permitted provided that the following conditions are met: | 4 | * modification, are permitted provided that the following conditions are met: |
18 | * * Redistributions of source code must retain the above copyright | 5 | * * Redistributions of source code must retain the above copyright |
@@ -35,6 +22,20 @@ | |||
35 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 22 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
36 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
37 | */ | 24 | */ |
25 | |||
26 | /* | ||
27 | * Revised August 26 2009 by Kitto Flora. ODEDynamics.cs replaces | ||
28 | * ODEVehicleSettings.cs. It and ODEPrim.cs are re-organised: | ||
29 | * ODEPrim.cs contains methods dealing with Prim editing, Prim | ||
30 | * characteristics and Kinetic motion. | ||
31 | * ODEDynamics.cs contains methods dealing with Prim Physical motion | ||
32 | * (dynamics) and the associated settings. Old Linear and angular | ||
33 | * motors for dynamic motion have been replace with MoveLinear() | ||
34 | * and MoveAngular(); 'Physical' is used only to switch ODE dynamic | ||
35 | * simualtion on/off; VEHICAL_TYPE_NONE/VEHICAL_TYPE_<other> is to | ||
36 | * switch between 'VEHICLE' parameter use and general dynamics | ||
37 | * settings use. | ||
38 | */ | ||
38 | using System; | 39 | using System; |
39 | using System.Collections.Generic; | 40 | using System.Collections.Generic; |
40 | using System.Reflection; | 41 | using System.Reflection; |