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authorMike Mazur2009-02-03 08:31:08 +0000
committerMike Mazur2009-02-03 08:31:08 +0000
commit949ae6136e24aee1cb8d06491fed75970cab38d2 (patch)
tree23d1f735e7997ab911b4de639cc5d5bca390477b /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentEmbed OpenSim.Data.addin.xml as a resource into OpenSim.Data.dll. (diff)
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Change access levels from private to protected to facilitate
subclassing; also add new method signatures. Thanks tuco and mikkopa. Fix Mantis #3072.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs150
1 files changed, 75 insertions, 75 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index bfb9b1a..54edbdc 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -43,54 +43,54 @@ namespace OpenSim.Region.Physics.OdePlugin
43 43
44 public class OdePrim : PhysicsActor 44 public class OdePrim : PhysicsActor
45 { 45 {
46 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 46 protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
47 47
48 private PhysicsVector _position; 48 protected PhysicsVector _position;
49 private PhysicsVector _velocity; 49 protected PhysicsVector _velocity;
50 private PhysicsVector _torque = new PhysicsVector(0,0,0); 50 protected PhysicsVector _torque = new PhysicsVector(0,0,0);
51 private PhysicsVector m_lastVelocity = new PhysicsVector(0.0f, 0.0f, 0.0f); 51 protected PhysicsVector m_lastVelocity = new PhysicsVector(0.0f, 0.0f, 0.0f);
52 private PhysicsVector m_lastposition = new PhysicsVector(0.0f, 0.0f, 0.0f); 52 protected PhysicsVector m_lastposition = new PhysicsVector(0.0f, 0.0f, 0.0f);
53 private Quaternion m_lastorientation = new Quaternion(); 53 protected Quaternion m_lastorientation = new Quaternion();
54 private PhysicsVector m_rotationalVelocity; 54 protected PhysicsVector m_rotationalVelocity;
55 private PhysicsVector _size; 55 protected PhysicsVector _size;
56 private PhysicsVector _acceleration; 56 protected PhysicsVector _acceleration;
57 // private d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f); 57 // protected d.Vector3 _zeroPosition = new d.Vector3(0.0f, 0.0f, 0.0f);
58 private Quaternion _orientation; 58 protected Quaternion _orientation;
59 private PhysicsVector m_taintposition; 59 protected PhysicsVector m_taintposition;
60 private PhysicsVector m_taintsize; 60 protected PhysicsVector m_taintsize;
61 private PhysicsVector m_taintVelocity = new PhysicsVector(0, 0, 0); 61 protected PhysicsVector m_taintVelocity = new PhysicsVector(0, 0, 0);
62 private PhysicsVector m_taintTorque = new PhysicsVector(0, 0, 0); 62 protected PhysicsVector m_taintTorque = new PhysicsVector(0, 0, 0);
63 private Quaternion m_taintrot; 63 protected Quaternion m_taintrot;
64 private PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f); 64 protected PhysicsVector m_angularlock = new PhysicsVector(1f, 1f, 1f);
65 private PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f); 65 protected PhysicsVector m_taintAngularLock = new PhysicsVector(1f, 1f, 1f);
66 private IntPtr Amotor = IntPtr.Zero; 66 protected IntPtr Amotor = IntPtr.Zero;
67 67
68 private PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0); 68 protected PhysicsVector m_PIDTarget = new PhysicsVector(0, 0, 0);
69 private float m_PIDTau = 0f; 69 protected float m_PIDTau = 0f;
70 private float PID_D = 35f; 70 protected float PID_D = 35f;
71 private float PID_G = 25f; 71 protected float PID_G = 25f;
72 private float m_tensor = 5f; 72 protected float m_tensor = 5f;
73 private int body_autodisable_frames = 20; 73 protected int body_autodisable_frames = 20;
74 private IMesh primMesh = null; 74 protected IMesh primMesh = null;
75 75
76 private bool m_usePID = false; 76 protected bool m_usePID = false;
77 77
78 private const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom 78 protected const CollisionCategories m_default_collisionFlags = (CollisionCategories.Geom
79 | CollisionCategories.Space 79 | CollisionCategories.Space
80 | CollisionCategories.Body 80 | CollisionCategories.Body
81 | CollisionCategories.Character 81 | CollisionCategories.Character
82 ); 82 );
83 private bool m_taintshape = false; 83 protected bool m_taintshape = false;
84 private bool m_taintPhysics = false; 84 protected bool m_taintPhysics = false;
85 private bool m_collidesLand = true; 85 protected bool m_collidesLand = true;
86 private bool m_collidesWater = false; 86 protected bool m_collidesWater = false;
87 public bool m_returnCollisions = false; 87 public bool m_returnCollisions = false;
88 88
89 // Default we're a Geometry 89 // Default we're a Geometry
90 private CollisionCategories m_collisionCategories = (CollisionCategories.Geom); 90 protected CollisionCategories m_collisionCategories = (CollisionCategories.Geom);
91 91
92 // Default, Collide with Other Geometries, spaces and Bodies 92 // Default, Collide with Other Geometries, spaces and Bodies
93 private CollisionCategories m_collisionFlags = m_default_collisionFlags; 93 protected CollisionCategories m_collisionFlags = m_default_collisionFlags;
94 94
95 public bool m_taintremove = false; 95 public bool m_taintremove = false;
96 public bool m_taintdisable = false; 96 public bool m_taintdisable = false;
@@ -102,58 +102,58 @@ namespace OpenSim.Region.Physics.OdePlugin
102 public uint m_localID = 0; 102 public uint m_localID = 0;
103 103
104 //public GCHandle gc; 104 //public GCHandle gc;
105 private CollisionLocker ode; 105 protected CollisionLocker ode;
106 106
107 private bool m_taintforce = false; 107 protected bool m_taintforce = false;
108 private bool m_taintaddangularforce = false; 108 protected bool m_taintaddangularforce = false;
109 private PhysicsVector m_force = new PhysicsVector(0.0f, 0.0f, 0.0f); 109 protected PhysicsVector m_force = new PhysicsVector(0.0f, 0.0f, 0.0f);
110 private List<PhysicsVector> m_forcelist = new List<PhysicsVector>(); 110 protected List<PhysicsVector> m_forcelist = new List<PhysicsVector>();
111 private List<PhysicsVector> m_angularforcelist = new List<PhysicsVector>(); 111 protected List<PhysicsVector> m_angularforcelist = new List<PhysicsVector>();
112 112
113 private IMesh _mesh; 113 protected IMesh _mesh;
114 private PrimitiveBaseShape _pbs; 114 protected PrimitiveBaseShape _pbs;
115 private OdeScene _parent_scene; 115 protected OdeScene _parent_scene;
116 public IntPtr m_targetSpace = (IntPtr) 0; 116 public IntPtr m_targetSpace = (IntPtr) 0;
117 public IntPtr prim_geom; 117 public IntPtr prim_geom;
118 public IntPtr prev_geom; 118 public IntPtr prev_geom;
119 public IntPtr _triMeshData; 119 public IntPtr _triMeshData;
120 120
121 private IntPtr _linkJointGroup = (IntPtr)0; 121 protected IntPtr _linkJointGroup = (IntPtr)0;
122 private PhysicsActor _parent = null; 122 protected PhysicsActor _parent = null;
123 private PhysicsActor m_taintparent = null; 123 protected PhysicsActor m_taintparent = null;
124 124
125 private List<OdePrim> childrenPrim = new List<OdePrim>(); 125 protected List<OdePrim> childrenPrim = new List<OdePrim>();
126 126
127 private bool iscolliding = false; 127 protected bool iscolliding = false;
128 private bool m_isphysical = false; 128 protected bool m_isphysical = false;
129 private bool m_isSelected = false; 129 protected bool m_isSelected = false;
130 130
131 internal bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively 131 public bool m_isVolumeDetect = false; // If true, this prim only detects collisions but doesn't collide actively
132 132
133 private bool m_throttleUpdates = false; 133 protected bool m_throttleUpdates = false;
134 private int throttleCounter = 0; 134 protected int throttleCounter = 0;
135 public int m_interpenetrationcount = 0; 135 public int m_interpenetrationcount = 0;
136 public float m_collisionscore = 0; 136 public float m_collisionscore = 0;
137 public int m_roundsUnderMotionThreshold = 0; 137 public int m_roundsUnderMotionThreshold = 0;
138 private int m_crossingfailures = 0; 138 protected int m_crossingfailures = 0;
139 139
140 public float m_buoyancy = 0f; 140 public float m_buoyancy = 0f;
141 141
142 public bool outofBounds = false; 142 public bool outofBounds = false;
143 private float m_density = 10.000006836f; // Aluminum g/cm3; 143 protected float m_density = 10.000006836f; // Aluminum g/cm3;
144 144
145 public bool _zeroFlag = false; 145 public bool _zeroFlag = false;
146 private bool m_lastUpdateSent = false; 146 protected bool m_lastUpdateSent = false;
147 147
148 public IntPtr Body = (IntPtr) 0; 148 public IntPtr Body = (IntPtr) 0;
149 private String m_primName; 149 protected String m_primName;
150 private PhysicsVector _target_velocity; 150 protected PhysicsVector _target_velocity;
151 public d.Mass pMass; 151 public d.Mass pMass;
152 152
153 public int m_eventsubscription = 0; 153 public int m_eventsubscription = 0;
154 private CollisionEventUpdate CollisionEventsThisFrame = null; 154 protected CollisionEventUpdate CollisionEventsThisFrame = null;
155 155
156 private IntPtr m_linkJoint = (IntPtr)0; 156 protected IntPtr m_linkJoint = (IntPtr)0;
157 157
158 public volatile bool childPrim = false; 158 public volatile bool childPrim = false;
159 159
@@ -338,7 +338,7 @@ namespace OpenSim.Region.Physics.OdePlugin
338 338
339 #region Mass Calculation 339 #region Mass Calculation
340 340
341 private float CalculateMass() 341 protected float CalculateMass()
342 { 342 {
343 float volume = 0; 343 float volume = 0;
344 344
@@ -815,7 +815,7 @@ namespace OpenSim.Region.Physics.OdePlugin
815 // } 815 // }
816 } 816 }
817 817
818 public void ProcessTaints(float timestep) 818 public virtual void ProcessTaints(float timestep)
819 { 819 {
820 if (m_taintadd) 820 if (m_taintadd)
821 { 821 {
@@ -875,7 +875,7 @@ namespace OpenSim.Region.Physics.OdePlugin
875 } 875 }
876 } 876 }
877 877
878 private void changeAngularLock(float timestep) 878 protected void changeAngularLock(float timestep)
879 { 879 {
880 // do we have a Physical object? 880 // do we have a Physical object?
881 if (Body != IntPtr.Zero) 881 if (Body != IntPtr.Zero)
@@ -904,7 +904,7 @@ namespace OpenSim.Region.Physics.OdePlugin
904 m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z); 904 m_angularlock = new PhysicsVector(m_taintAngularLock.X, m_taintAngularLock.Y, m_taintAngularLock.Z);
905 } 905 }
906 906
907 private void changelink(float timestep) 907 protected void changelink(float timestep)
908 { 908 {
909 // If the newly set parent is not null 909 // If the newly set parent is not null
910 // create link 910 // create link
@@ -1095,7 +1095,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1095 1095
1096 } 1096 }
1097 1097
1098 private void ChildSetGeom(OdePrim odePrim) 1098 public void ChildSetGeom(OdePrim odePrim)
1099 { 1099 {
1100 //if (m_isphysical && Body != IntPtr.Zero) 1100 //if (m_isphysical && Body != IntPtr.Zero)
1101 lock (childrenPrim) 1101 lock (childrenPrim)
@@ -1129,7 +1129,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1129 1129
1130 } 1130 }
1131 1131
1132 private void ChildDelink(OdePrim odePrim) 1132 protected void ChildDelink(OdePrim odePrim)
1133 { 1133 {
1134 // Okay, we have a delinked child.. need to rebuild the body. 1134 // Okay, we have a delinked child.. need to rebuild the body.
1135 lock (childrenPrim) 1135 lock (childrenPrim)
@@ -1173,7 +1173,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1173 1173
1174 } 1174 }
1175 1175
1176 private void changeSelectedStatus(float timestep) 1176 protected void changeSelectedStatus(float timestep)
1177 { 1177 {
1178 if (m_taintselected) 1178 if (m_taintselected)
1179 { 1179 {
@@ -1603,7 +1603,7 @@ namespace OpenSim.Region.Physics.OdePlugin
1603 m_taintrot = _orientation; 1603 m_taintrot = _orientation;
1604 } 1604 }
1605 1605
1606 private void resetCollisionAccounting() 1606 protected void resetCollisionAccounting()
1607 { 1607 {
1608 m_collisionscore = 0; 1608 m_collisionscore = 0;
1609 m_interpenetrationcount = 0; 1609 m_interpenetrationcount = 0;
@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2132 m_taintaddangularforce = false; 2132 m_taintaddangularforce = false;
2133 } 2133 }
2134 2134
2135 private void changevelocity(float timestep) 2135 protected void changevelocity(float timestep)
2136 { 2136 {
2137 if (!m_isSelected) 2137 if (!m_isSelected)
2138 { 2138 {
@@ -2622,7 +2622,7 @@ namespace OpenSim.Region.Physics.OdePlugin
2622 public override bool PIDActive { set { m_usePID = value; } } 2622 public override bool PIDActive { set { m_usePID = value; } }
2623 public override float PIDTau { set { m_PIDTau = value; } } 2623 public override float PIDTau { set { m_PIDTau = value; } }
2624 2624
2625 private void createAMotor(PhysicsVector axis) 2625 protected void createAMotor(PhysicsVector axis)
2626 { 2626 {
2627 if (Body == IntPtr.Zero) 2627 if (Body == IntPtr.Zero)
2628 return; 2628 return;