aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
diff options
context:
space:
mode:
authorTeravus Ovares (Dan Olivares)2009-11-21 06:39:28 -0500
committerTeravus Ovares (Dan Olivares)2009-11-21 06:39:28 -0500
commit247fc00ce7ea99db12334a281cb5fc7802bc024a (patch)
treee4e95080253a51a96b7f461d916b3049a5e85bc5 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parent* Fixes the second of two terse update issues. Physical objects should react ... (diff)
downloadopensim-SC-247fc00ce7ea99db12334a281cb5fc7802bc024a.zip
opensim-SC-247fc00ce7ea99db12334a281cb5fc7802bc024a.tar.gz
opensim-SC-247fc00ce7ea99db12334a281cb5fc7802bc024a.tar.bz2
opensim-SC-247fc00ce7ea99db12334a281cb5fc7802bc024a.tar.xz
* Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke.
Diffstat (limited to '')
0 files changed, 0 insertions, 0 deletions