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authorJohn Hurliman2010-03-12 14:28:31 -0800
committerJohn Hurliman2010-03-12 14:28:31 -0800
commit3036aba875187923b4e4d8481d46334e53393107 (patch)
tree4aa2b5ba3687873e0be69cee84a0652c9f2dd136 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentFixing the previous patch to work correctly with standalone mode (diff)
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* Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index 03736d1..0720b5e 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -1575,11 +1575,11 @@ Console.WriteLine(" JointCreateFixed");
1575 { 1575 {
1576//Console.WriteLine("Move " + m_primName); 1576//Console.WriteLine("Move " + m_primName);
1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009 1577 if (!d.BodyIsEnabled (Body)) d.BodyEnable (Body); // KF add 161009
1578 /*
1579 // NON-'VEHICLES' are dealt with here 1578 // NON-'VEHICLES' are dealt with here
1580 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f)) 1579 if (d.BodyIsEnabled(Body) && !m_angularlock.ApproxEquals(Vector3.Zero, 0.003f))
1581 { 1580 {
1582 d.Vector3 avel2 = d.BodyGetAngularVel(Body); 1581 d.Vector3 avel2 = d.BodyGetAngularVel(Body);
1582 /*
1583 if (m_angularlock.X == 1) 1583 if (m_angularlock.X == 1)
1584 avel2.X = 0; 1584 avel2.X = 0;
1585 if (m_angularlock.Y == 1) 1585 if (m_angularlock.Y == 1)
@@ -1587,8 +1587,8 @@ Console.WriteLine(" JointCreateFixed");
1587 if (m_angularlock.Z == 1) 1587 if (m_angularlock.Z == 1)
1588 avel2.Z = 0; 1588 avel2.Z = 0;
1589 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z); 1589 d.BodySetAngularVel(Body, avel2.X, avel2.Y, avel2.Z);
1590 */
1590 } 1591 }
1591 */
1592 //float PID_P = 900.0f; 1592 //float PID_P = 900.0f;
1593 1593
1594 float m_mass = CalculateMass(); 1594 float m_mass = CalculateMass();