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authorJustin Clark-Casey (justincc)2011-11-04 23:43:17 +0000
committerJustin Clark-Casey (justincc)2011-11-04 23:43:17 +0000
commitf7b8c54c24c9495bb54fb3443856e25d18e11230 (patch)
treebe35c9980b6b25286c941d46f2d9644cb2ba61b4 /OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
parentOn standup, trigger the changed link script event after the avatar has been f... (diff)
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPrim.changevelocity()
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEPrim.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
index ea6af3a..2f9a54b 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEPrim.cs
@@ -2250,7 +2250,10 @@ Console.WriteLine(" JointCreateFixed");
2250 { 2250 {
2251 if (!m_isSelected) 2251 if (!m_isSelected)
2252 { 2252 {
2253 // Not sure exactly why this sleep is here, but from experimentation it appears to stop an avatar
2254 // walking through a default rez size prim if it keeps kicking it around - justincc.
2253 Thread.Sleep(20); 2255 Thread.Sleep(20);
2256
2254 if (IsPhysical) 2257 if (IsPhysical)
2255 { 2258 {
2256 if (Body != IntPtr.Zero) 2259 if (Body != IntPtr.Zero)