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author | KittoFlora | 2009-10-26 00:10:23 +0100 |
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committer | KittoFlora | 2009-10-26 00:10:23 +0100 |
commit | 8428b25939d39711e732eeb3928e8a8e64aad8a9 (patch) | |
tree | 4431c6743c579dcaa83a5f979496ccc574ae25e3 /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |
parent | Commented out instrumentation in ODEPrim.cs (diff) | |
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Add llRotLookat pt1.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 467eba0..8b57f06 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -119,7 +119,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
119 | private float m_VhoverEfficiency = 0f; | 119 | private float m_VhoverEfficiency = 0f; |
120 | private float m_VhoverTimescale = 0f; | 120 | private float m_VhoverTimescale = 0f; |
121 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height | 121 | private float m_VhoverTargetHeight = -1.0f; // if <0 then no hover, else its the current target height |
122 | private float m_VehicleBuoyancy = 0f; //KF: m_VehicleBuoyancy is set by VEHICLE_BUOYANCY for a vehicle. | 122 | private float m_VehicleBuoyancy = 0f; // Set by VEHICLE_BUOYANCY, for a vehicle. |
123 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) | 123 | // Modifies gravity. Slider between -1 (double-gravity) and 1 (full anti-gravity) |
124 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. | 124 | // KF: So far I have found no good method to combine a script-requested .Z velocity and gravity. |
125 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. | 125 | // Therefore only m_VehicleBuoyancy=1 (0g) will use the script-requested .Z velocity. |
@@ -478,7 +478,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
478 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | 478 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object |
479 | m_dir *= rotq; // apply obj rotation to velocity vector | 479 | m_dir *= rotq; // apply obj rotation to velocity vector |
480 | 480 | ||
481 | // add Gravity andBuoyancy | 481 | // add Gravity and Buoyancy |
482 | // KF: So far I have found no good method to combine a script-requested | 482 | // KF: So far I have found no good method to combine a script-requested |
483 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 483 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
484 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 484 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |