diff options
author | Revolution | 2010-02-14 15:41:57 -0600 |
---|---|---|
committer | Melanie | 2010-02-14 22:18:46 +0000 |
commit | 9821c4f566e11c75c8d87721777480c5b2e2bd4e (patch) | |
tree | 04cf7edb4cfe07e1f50ce3ee0ca5d846e6a7a379 /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |
parent | * SQLite match code casing with regionsettings table field casing (what's wit... (diff) | |
download | opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.zip opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.gz opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.bz2 opensim-SC-9821c4f566e11c75c8d87721777480c5b2e2bd4e.tar.xz |
Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).
Direct flames and kudos to Revolution, please
Signed-off-by: Melanie <melanie@t-data.com>
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | 401 |
1 files changed, 362 insertions, 39 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs index 008070b..6ae0c8a 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs | |||
@@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
82 | // HOVER_UP_ONLY | 82 | // HOVER_UP_ONLY |
83 | // LIMIT_MOTOR_UP | 83 | // LIMIT_MOTOR_UP |
84 | // LIMIT_ROLL_ONLY | 84 | // LIMIT_ROLL_ONLY |
85 | 85 | private VehicleFlag m_Hoverflags = (VehicleFlag)0; | |
86 | private Vector3 m_BlockingEndPoint = Vector3.Zero; | ||
87 | private Quaternion m_RollreferenceFrame = Quaternion.Identity; | ||
86 | // Linear properties | 88 | // Linear properties |
87 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time | 89 | private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time |
88 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL | 90 | private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL |
@@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
91 | private float m_linearMotorDecayTimescale = 0; | 93 | private float m_linearMotorDecayTimescale = 0; |
92 | private float m_linearMotorTimescale = 0; | 94 | private float m_linearMotorTimescale = 0; |
93 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; | 95 | private Vector3 m_lastLinearVelocityVector = Vector3.Zero; |
96 | private d.Vector3 m_lastPositionVector = new d.Vector3(); | ||
94 | // private bool m_LinearMotorSetLastFrame = false; | 97 | // private bool m_LinearMotorSetLastFrame = false; |
95 | // private Vector3 m_linearMotorOffset = Vector3.Zero; | 98 | // private Vector3 m_linearMotorOffset = Vector3.Zero; |
96 | 99 | ||
@@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
255 | case Vehicle.LINEAR_MOTOR_OFFSET: | 258 | case Vehicle.LINEAR_MOTOR_OFFSET: |
256 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); | 259 | // m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z); |
257 | break; | 260 | break; |
261 | case Vehicle.BLOCK_EXIT: | ||
262 | m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z); | ||
263 | break; | ||
258 | } | 264 | } |
259 | }//end ProcessVectorVehicleParam | 265 | }//end ProcessVectorVehicleParam |
260 | 266 | ||
@@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
265 | case Vehicle.REFERENCE_FRAME: | 271 | case Vehicle.REFERENCE_FRAME: |
266 | // m_referenceFrame = pValue; | 272 | // m_referenceFrame = pValue; |
267 | break; | 273 | break; |
274 | case Vehicle.ROLL_FRAME: | ||
275 | m_RollreferenceFrame = pValue; | ||
276 | break; | ||
268 | } | 277 | } |
269 | }//end ProcessRotationVehicleParam | 278 | }//end ProcessRotationVehicleParam |
270 | 279 | ||
280 | internal void ProcessVehicleFlags(int pParam, bool remove) | ||
281 | { | ||
282 | if (remove) | ||
283 | { | ||
284 | if (pParam == -1) | ||
285 | { | ||
286 | m_flags = (VehicleFlag)0; | ||
287 | m_Hoverflags = (VehicleFlag)0; | ||
288 | return; | ||
289 | } | ||
290 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
291 | { | ||
292 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0) | ||
293 | m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
294 | } | ||
295 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
296 | { | ||
297 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0) | ||
298 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY); | ||
299 | } | ||
300 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
301 | { | ||
302 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0) | ||
303 | m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY); | ||
304 | } | ||
305 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
306 | { | ||
307 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0) | ||
308 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY); | ||
309 | } | ||
310 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
311 | { | ||
312 | if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0) | ||
313 | m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP); | ||
314 | } | ||
315 | if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY) | ||
316 | { | ||
317 | if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0) | ||
318 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); | ||
319 | } | ||
320 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
321 | { | ||
322 | if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0) | ||
323 | m_flags &= ~(VehicleFlag.MOUSELOOK_BANK); | ||
324 | } | ||
325 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
326 | { | ||
327 | if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0) | ||
328 | m_flags &= ~(VehicleFlag.MOUSELOOK_STEER); | ||
329 | } | ||
330 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
331 | { | ||
332 | if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0) | ||
333 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP); | ||
334 | } | ||
335 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
336 | { | ||
337 | if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0) | ||
338 | m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED); | ||
339 | } | ||
340 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
341 | { | ||
342 | if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0) | ||
343 | m_flags &= ~(VehicleFlag.NO_X); | ||
344 | } | ||
345 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
346 | { | ||
347 | if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0) | ||
348 | m_flags &= ~(VehicleFlag.NO_Y); | ||
349 | } | ||
350 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
351 | { | ||
352 | if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0) | ||
353 | m_flags &= ~(VehicleFlag.NO_Z); | ||
354 | } | ||
355 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
356 | { | ||
357 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0) | ||
358 | m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT); | ||
359 | } | ||
360 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
361 | { | ||
362 | if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0) | ||
363 | m_flags &= ~(VehicleFlag.NO_DEFLECTION); | ||
364 | } | ||
365 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
366 | { | ||
367 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0) | ||
368 | m_flags &= ~(VehicleFlag.LOCK_ROTATION); | ||
369 | } | ||
370 | } | ||
371 | else | ||
372 | { | ||
373 | if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) | ||
374 | { | ||
375 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags); | ||
376 | } | ||
377 | if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY) | ||
378 | { | ||
379 | m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags); | ||
380 | } | ||
381 | if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY) | ||
382 | { | ||
383 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags); | ||
384 | } | ||
385 | if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY) | ||
386 | { | ||
387 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags); | ||
388 | } | ||
389 | if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP) | ||
390 | { | ||
391 | m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags); | ||
392 | } | ||
393 | if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK) | ||
394 | { | ||
395 | m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags); | ||
396 | } | ||
397 | if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER) | ||
398 | { | ||
399 | m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags); | ||
400 | } | ||
401 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP) | ||
402 | { | ||
403 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags); | ||
404 | } | ||
405 | if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED) | ||
406 | { | ||
407 | m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags); | ||
408 | } | ||
409 | if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X) | ||
410 | { | ||
411 | m_flags |= (VehicleFlag.NO_X); | ||
412 | } | ||
413 | if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y) | ||
414 | { | ||
415 | m_flags |= (VehicleFlag.NO_Y); | ||
416 | } | ||
417 | if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z) | ||
418 | { | ||
419 | m_flags |= (VehicleFlag.NO_Z); | ||
420 | } | ||
421 | if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT) | ||
422 | { | ||
423 | m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT); | ||
424 | } | ||
425 | if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION) | ||
426 | { | ||
427 | m_flags |= (VehicleFlag.NO_DEFLECTION); | ||
428 | } | ||
429 | if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION) | ||
430 | { | ||
431 | m_flags |= (VehicleFlag.LOCK_ROTATION); | ||
432 | } | ||
433 | } | ||
434 | }//end ProcessVehicleFlags | ||
435 | |||
271 | internal void ProcessTypeChange(Vehicle pType) | 436 | internal void ProcessTypeChange(Vehicle pType) |
272 | { | 437 | { |
273 | // Set Defaults For Type | 438 | // Set Defaults For Type |
274 | m_type = pType; | 439 | m_type = pType; |
275 | switch (pType) | 440 | switch (pType) |
276 | { | 441 | { |
442 | case Vehicle.TYPE_NONE: | ||
443 | m_linearFrictionTimescale = new Vector3(0, 0, 0); | ||
444 | m_angularFrictionTimescale = new Vector3(0, 0, 0); | ||
445 | m_linearMotorDirection = Vector3.Zero; | ||
446 | m_linearMotorTimescale = 0; | ||
447 | m_linearMotorDecayTimescale = 0; | ||
448 | m_angularMotorDirection = Vector3.Zero; | ||
449 | m_angularMotorTimescale = 0; | ||
450 | m_angularMotorDecayTimescale = 0; | ||
451 | m_VhoverHeight = 0; | ||
452 | m_VhoverTimescale = 0; | ||
453 | m_VehicleBuoyancy = 0; | ||
454 | m_flags = (VehicleFlag)0; | ||
455 | break; | ||
456 | |||
277 | case Vehicle.TYPE_SLED: | 457 | case Vehicle.TYPE_SLED: |
278 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); | 458 | m_linearFrictionTimescale = new Vector3(30, 1, 1000); |
279 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); | 459 | m_angularFrictionTimescale = new Vector3(1000, 1000, 1000); |
@@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
295 | // m_bankingMix = 1; | 475 | // m_bankingMix = 1; |
296 | // m_bankingTimescale = 10; | 476 | // m_bankingTimescale = 10; |
297 | // m_referenceFrame = Quaternion.Identity; | 477 | // m_referenceFrame = Quaternion.Identity; |
298 | m_flags &= | 478 | m_Hoverflags &= |
299 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 479 | ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
300 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 480 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
301 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 481 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP); |
302 | break; | 482 | break; |
303 | case Vehicle.TYPE_CAR: | 483 | case Vehicle.TYPE_CAR: |
@@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
323 | // m_bankingMix = 1; | 503 | // m_bankingMix = 1; |
324 | // m_bankingTimescale = 1; | 504 | // m_bankingTimescale = 1; |
325 | // m_referenceFrame = Quaternion.Identity; | 505 | // m_referenceFrame = Quaternion.Identity; |
326 | m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 506 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); |
327 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY | | 507 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | |
328 | VehicleFlag.LIMIT_MOTOR_UP); | 508 | VehicleFlag.LIMIT_MOTOR_UP); |
509 | m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY); | ||
329 | break; | 510 | break; |
330 | case Vehicle.TYPE_BOAT: | 511 | case Vehicle.TYPE_BOAT: |
331 | m_linearFrictionTimescale = new Vector3(10, 3, 2); | 512 | m_linearFrictionTimescale = new Vector3(10, 3, 2); |
@@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
350 | // m_bankingMix = 0.8f; | 531 | // m_bankingMix = 0.8f; |
351 | // m_bankingTimescale = 1; | 532 | // m_bankingTimescale = 1; |
352 | // m_referenceFrame = Quaternion.Identity; | 533 | // m_referenceFrame = Quaternion.Identity; |
353 | m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY | | 534 | m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | |
354 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); | 535 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
355 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | | 536 | m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY); |
537 | m_flags |= (VehicleFlag.NO_DEFLECTION_UP | | ||
356 | VehicleFlag.LIMIT_MOTOR_UP); | 538 | VehicleFlag.LIMIT_MOTOR_UP); |
539 | m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY); | ||
357 | break; | 540 | break; |
358 | case Vehicle.TYPE_AIRPLANE: | 541 | case Vehicle.TYPE_AIRPLANE: |
359 | m_linearFrictionTimescale = new Vector3(200, 10, 5); | 542 | m_linearFrictionTimescale = new Vector3(200, 10, 5); |
@@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
378 | // m_bankingMix = 0.7f; | 561 | // m_bankingMix = 0.7f; |
379 | // m_bankingTimescale = 2; | 562 | // m_bankingTimescale = 2; |
380 | // m_referenceFrame = Quaternion.Identity; | 563 | // m_referenceFrame = Quaternion.Identity; |
381 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 564 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
382 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 565 | VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY); |
566 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); | ||
383 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | 567 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); |
384 | break; | 568 | break; |
385 | case Vehicle.TYPE_BALLOON: | 569 | case Vehicle.TYPE_BALLOON: |
@@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
405 | // m_bankingMix = 0.7f; | 589 | // m_bankingMix = 0.7f; |
406 | // m_bankingTimescale = 5; | 590 | // m_bankingTimescale = 5; |
407 | // m_referenceFrame = Quaternion.Identity; | 591 | // m_referenceFrame = Quaternion.Identity; |
408 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | | 592 | m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | |
409 | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP); | 593 | VehicleFlag.HOVER_UP_ONLY); |
410 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT); | 594 | m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP); |
595 | m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY); | ||
596 | m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT); | ||
411 | break; | 597 | break; |
412 | 598 | ||
413 | } | 599 | } |
@@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
431 | 617 | ||
432 | MoveLinear(pTimestep, pParentScene); | 618 | MoveLinear(pTimestep, pParentScene); |
433 | MoveAngular(pTimestep); | 619 | MoveAngular(pTimestep); |
620 | LimitRotation(pTimestep); | ||
434 | }// end Step | 621 | }// end Step |
435 | 622 | ||
436 | private void MoveLinear(float pTimestep, OdeScene _pParentScene) | 623 | private void MoveLinear(float pTimestep, OdeScene _pParentScene) |
@@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
477 | // .Z velocity and gravity. Therefore only 0g will used script-requested | 664 | // .Z velocity and gravity. Therefore only 0g will used script-requested |
478 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. | 665 | // .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only. |
479 | Vector3 grav = Vector3.Zero; | 666 | Vector3 grav = Vector3.Zero; |
480 | if (m_VehicleBuoyancy < 1.0f) | 667 | // There is some gravity, make a gravity force vector |
668 | // that is applied after object velocity. | ||
669 | d.Mass objMass; | ||
670 | d.BodyGetMass(Body, out objMass); | ||
671 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
672 | grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); | ||
673 | // Preserve the current Z velocity | ||
674 | d.Vector3 vel_now = d.BodyGetLinearVel(Body); | ||
675 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
676 | |||
677 | d.Vector3 pos = d.BodyGetPosition(Body); | ||
678 | Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f); | ||
679 | Vector3 posChange = new Vector3(); | ||
680 | posChange.X = pos.X - m_lastPositionVector.X; | ||
681 | posChange.Y = pos.Y - m_lastPositionVector.Y; | ||
682 | posChange.Z = pos.Z - m_lastPositionVector.Z; | ||
683 | double Zchange = Math.Abs(posChange.Z); | ||
684 | if (m_BlockingEndPoint != Vector3.Zero) | ||
685 | { | ||
686 | if (pos.X >= (m_BlockingEndPoint.X - (float)1)) | ||
687 | { | ||
688 | pos.X -= posChange.X + 1; | ||
689 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
690 | } | ||
691 | if (pos.Y >= (m_BlockingEndPoint.Y - (float)1)) | ||
692 | { | ||
693 | pos.Y -= posChange.Y + 1; | ||
694 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
695 | } | ||
696 | if (pos.Z >= (m_BlockingEndPoint.Z - (float)1)) | ||
697 | { | ||
698 | pos.Z -= posChange.Z + 1; | ||
699 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
700 | } | ||
701 | if (pos.X <= 0) | ||
702 | { | ||
703 | pos.X += posChange.X + 1; | ||
704 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
705 | } | ||
706 | if (pos.Y <= 0) | ||
707 | { | ||
708 | pos.Y += posChange.Y + 1; | ||
709 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); | ||
710 | } | ||
711 | } | ||
712 | if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y)) | ||
481 | { | 713 | { |
482 | // There is some gravity, make a gravity force vector | 714 | pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2; |
483 | // that is applied after object velocity. | 715 | d.BodySetPosition(Body, pos.X, pos.Y, pos.Z); |
484 | d.Mass objMass; | 716 | } |
485 | d.BodyGetMass(Body, out objMass); | ||
486 | // m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g; | ||
487 | grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy); | ||
488 | // Preserve the current Z velocity | ||
489 | d.Vector3 vel_now = d.BodyGetLinearVel(Body); | ||
490 | m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity | ||
491 | } // else its 1.0, no gravity. | ||
492 | 717 | ||
493 | // Check if hovering | 718 | // Check if hovering |
494 | if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) | 719 | if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0) |
495 | { | 720 | { |
496 | // We should hover, get the target height | 721 | // We should hover, get the target height |
497 | d.Vector3 pos = d.BodyGetPosition(Body); | 722 | if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0) |
498 | if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY) | ||
499 | { | 723 | { |
500 | m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; | 724 | m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight; |
501 | } | 725 | } |
502 | else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY) | 726 | if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0) |
503 | { | 727 | { |
504 | m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; | 728 | m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight; |
505 | } | 729 | } |
506 | else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT) | 730 | if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0) |
507 | { | 731 | { |
508 | m_VhoverTargetHeight = m_VhoverHeight; | 732 | m_VhoverTargetHeight = m_VhoverHeight; |
509 | } | 733 | } |
510 | 734 | ||
511 | if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY) | 735 | if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0) |
512 | { | 736 | { |
513 | // If body is aready heigher, use its height as target height | 737 | // If body is aready heigher, use its height as target height |
514 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; | 738 | if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z; |
515 | } | 739 | } |
740 | if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0) | ||
741 | { | ||
742 | if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2) | ||
743 | { | ||
744 | d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight); | ||
745 | } | ||
746 | } | ||
747 | else | ||
748 | { | ||
749 | float herr0 = pos.Z - m_VhoverTargetHeight; | ||
750 | // Replace Vertical speed with correction figure if significant | ||
751 | if (Math.Abs(herr0) > 0.01f) | ||
752 | { | ||
753 | m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | ||
754 | //KF: m_VhoverEfficiency is not yet implemented | ||
755 | } | ||
756 | else | ||
757 | { | ||
758 | m_dir.Z = 0f; | ||
759 | } | ||
760 | } | ||
516 | 761 | ||
517 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped | 762 | // m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped |
518 | // m_VhoverTimescale = 0f; // time to acheive height | 763 | // m_VhoverTimescale = 0f; // time to acheive height |
519 | // pTimestep is time since last frame,in secs | 764 | // pTimestep is time since last frame,in secs |
520 | float herr0 = pos.Z - m_VhoverTargetHeight; | 765 | } |
521 | // Replace Vertical speed with correction figure if significant | 766 | |
522 | if (Math.Abs(herr0) > 0.01f) | 767 | if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0) |
768 | { | ||
769 | //Start Experimental Values | ||
770 | if (Zchange > .3) | ||
523 | { | 771 | { |
524 | d.Mass objMass; | 772 | grav.Z = (float)(grav.Z * 3); |
525 | d.BodyGetMass(Body, out objMass); | ||
526 | m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale); | ||
527 | //KF: m_VhoverEfficiency is not yet implemented | ||
528 | } | 773 | } |
529 | else | 774 | if (Zchange > .15) |
775 | { | ||
776 | grav.Z = (float)(grav.Z * 2); | ||
777 | } | ||
778 | if (Zchange > .75) | ||
779 | { | ||
780 | grav.Z = (float)(grav.Z * 1.5); | ||
781 | } | ||
782 | if (Zchange > .05) | ||
783 | { | ||
784 | grav.Z = (float)(grav.Z * 1.25); | ||
785 | } | ||
786 | if (Zchange > .025) | ||
787 | { | ||
788 | grav.Z = (float)(grav.Z * 1.125); | ||
789 | } | ||
790 | float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y); | ||
791 | float postemp = (pos.Z - terraintemp); | ||
792 | if (postemp > 2.5f) | ||
530 | { | 793 | { |
531 | m_dir.Z = 0f; | 794 | grav.Z = (float)(grav.Z * 1.037125); |
532 | } | 795 | } |
796 | //End Experimental Values | ||
797 | } | ||
798 | if ((m_flags & (VehicleFlag.NO_X)) != 0) | ||
799 | { | ||
800 | m_dir.X = 0; | ||
801 | } | ||
802 | if ((m_flags & (VehicleFlag.NO_Y)) != 0) | ||
803 | { | ||
804 | m_dir.Y = 0; | ||
805 | } | ||
806 | if ((m_flags & (VehicleFlag.NO_Z)) != 0) | ||
807 | { | ||
808 | m_dir.Z = 0; | ||
533 | } | 809 | } |
534 | 810 | ||
811 | m_lastPositionVector = d.BodyGetPosition(Body); | ||
812 | |||
535 | // Apply velocity | 813 | // Apply velocity |
536 | d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); | 814 | d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z); |
537 | // apply gravity force | 815 | // apply gravity force |
@@ -629,6 +907,12 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
629 | 907 | ||
630 | // Sum velocities | 908 | // Sum velocities |
631 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection | 909 | m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection |
910 | |||
911 | if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0) | ||
912 | { | ||
913 | m_lastAngularVelocity.X = 0; | ||
914 | m_lastAngularVelocity.Y = 0; | ||
915 | } | ||
632 | 916 | ||
633 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) | 917 | if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f)) |
634 | { | 918 | { |
@@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
647 | d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); | 931 | d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z); |
648 | 932 | ||
649 | } //end MoveAngular | 933 | } //end MoveAngular |
934 | internal void LimitRotation(float timestep) | ||
935 | { | ||
936 | d.Quaternion rot = d.BodyGetQuaternion(Body); | ||
937 | Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object | ||
938 | d.Quaternion m_rot = new d.Quaternion(); | ||
939 | bool changed = false; | ||
940 | m_rot.X = rotq.X; | ||
941 | m_rot.Y = rotq.Y; | ||
942 | m_rot.Z = rotq.Z; | ||
943 | m_rot.W = rotq.W; | ||
944 | if (m_RollreferenceFrame != Quaternion.Identity) | ||
945 | { | ||
946 | if (rotq.X >= m_RollreferenceFrame.X) | ||
947 | { | ||
948 | m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2); | ||
949 | } | ||
950 | if (rotq.Y >= m_RollreferenceFrame.Y) | ||
951 | { | ||
952 | m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2); | ||
953 | } | ||
954 | if (rotq.X <= -m_RollreferenceFrame.X) | ||
955 | { | ||
956 | m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2); | ||
957 | } | ||
958 | if (rotq.Y <= -m_RollreferenceFrame.Y) | ||
959 | { | ||
960 | m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2); | ||
961 | } | ||
962 | changed = true; | ||
963 | } | ||
964 | if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0) | ||
965 | { | ||
966 | m_rot.X = 0; | ||
967 | m_rot.Y = 0; | ||
968 | changed = true; | ||
969 | } | ||
970 | if (changed) | ||
971 | d.BodySetQuaternion(Body, ref m_rot); | ||
972 | } | ||
650 | } | 973 | } |
651 | } | 974 | } |