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authorKittoFlora2009-11-19 20:13:26 +0100
committerKittoFlora2009-11-19 20:13:26 +0100
commit7f0f5060ec418533ee7d952bdc0815f3925bda9f (patch)
treeb4677999f594d2568fd5ac5f0da6f95a56239a03 /OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
parentFix merge conflicts (diff)
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Clean up messages in ODE
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
index 1842eb4..78b15be 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODEDynamics.cs
@@ -629,7 +629,7 @@ namespace OpenSim.Region.Physics.OdePlugin
629 // Error is 0 (no error) to +/- 2 (max error) 629 // Error is 0 (no error) to +/- 2 (max error)
630 // scale it by VAservo 630 // scale it by VAservo
631 verterr = verterr * VAservo; 631 verterr = verterr * VAservo;
632if(frcount == 0) Console.WriteLine("VAerr=" + verterr); 632//if(frcount == 0) Console.WriteLine("VAerr=" + verterr);
633 633
634 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so 634 // As the body rotates around the X axis, then verterr.Y increases; Rotated around Y then .X increases, so
635 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed. 635 // Change Body angular velocity X based on Y, and Y based on X. Z is not changed.