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authorTeravus Ovares2008-01-29 15:10:18 +0000
committerTeravus Ovares2008-01-29 15:10:18 +0000
commitc4687116adfdeb5de056000ef3d2dd47b8695339 (patch)
tree420ad4a29cd3f20ddf2f7b7922f17c547bd7aea9 /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parent* Patch from Ansi (IBM) (diff)
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* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs11
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index f9010e6..3f63477 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -152,6 +152,17 @@ namespace OpenSim.Region.Physics.OdePlugin
152 set { m_alwaysRun = value; } 152 set { m_alwaysRun = value; }
153 } 153 }
154 154
155 public override bool Grabbed
156 {
157 set { return; }
158 }
159
160 public override bool Selected
161 {
162 set { return; }
163 }
164
165
155 public override bool IsPhysical 166 public override bool IsPhysical
156 { 167 {
157 get { return false; } 168 get { return false; }