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author | Teravus Ovares | 2008-04-06 06:42:54 +0000 |
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committer | Teravus Ovares | 2008-04-06 06:42:54 +0000 |
commit | 899f00b83d8ed1ffa5233cde75e5adf69d9e93a3 (patch) | |
tree | 3bc37780305e0d30d6bc341995c6cb9c1471cb1b /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |
parent | Set svn:ignore (diff) | |
download | opensim-SC-899f00b83d8ed1ffa5233cde75e5adf69d9e93a3.zip opensim-SC-899f00b83d8ed1ffa5233cde75e5adf69d9e93a3.tar.gz opensim-SC-899f00b83d8ed1ffa5233cde75e5adf69d9e93a3.tar.bz2 opensim-SC-899f00b83d8ed1ffa5233cde75e5adf69d9e93a3.tar.xz |
* Fixed up some documentation
* Should help the sinking feeling when new avatar arrive in the scene.
Diffstat (limited to 'OpenSim/Region/Physics/OdePlugin/ODECharacter.cs')
-rw-r--r-- | OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs index e9492a9..81126b6 100644 --- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs +++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs | |||
@@ -704,7 +704,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
704 | _zeroFlag = false; | 704 | _zeroFlag = false; |
705 | if (m_iscolliding && !flying) | 705 | if (m_iscolliding && !flying) |
706 | { | 706 | { |
707 | // We're flying and colliding with something | 707 | // We're standing on something |
708 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D); | 708 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D); |
709 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D); | 709 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D); |
710 | } | 710 | } |
@@ -716,7 +716,7 @@ namespace OpenSim.Region.Physics.OdePlugin | |||
716 | } | 716 | } |
717 | else if (!m_iscolliding && flying) | 717 | else if (!m_iscolliding && flying) |
718 | { | 718 | { |
719 | // We're flying and colliding with something | 719 | // we're in mid air suspended |
720 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); | 720 | vec.X = ((_target_velocity.X / movementdivisor) - vel.X) * (PID_D/6); |
721 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); | 721 | vec.Y = ((_target_velocity.Y / movementdivisor) - vel.Y) * (PID_D/6); |
722 | } | 722 | } |