aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
diff options
context:
space:
mode:
authorUbitUmarov2012-07-17 00:54:23 +0100
committerUbitUmarov2012-07-17 00:54:23 +0100
commitd5f4fb7b50fb7c594b018f8241399e22f88fc951 (patch)
tree8f3dab3d170596f02b1d1d836a0bc08a3e6b8ebd /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentUbitOde: remove useless water collider from active code. (diff)
parentMerge branch 'avination' into careminster (diff)
downloadopensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.zip
opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.gz
opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.bz2
opensim-SC-d5f4fb7b50fb7c594b018f8241399e22f88fc951.tar.xz
Merge branch 'avination' into ubitwork
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs10
1 files changed, 8 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index 8397eb4..f3b0630 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -1261,14 +1261,20 @@ namespace OpenSim.Region.Physics.OdePlugin
1261 { 1261 {
1262 m_requestedUpdateFrequency = ms; 1262 m_requestedUpdateFrequency = ms;
1263 m_eventsubscription = ms; 1263 m_eventsubscription = ms;
1264 CollisionEventsThisFrame.Clear(); 1264
1265 // Don't clear collision event reporting here. This is called directly from scene code and so can lead
1266 // to a race condition with the simulate loop
1267
1265 _parent_scene.AddCollisionEventReporting(this); 1268 _parent_scene.AddCollisionEventReporting(this);
1266 } 1269 }
1267 1270
1268 public override void UnSubscribeEvents() 1271 public override void UnSubscribeEvents()
1269 { 1272 {
1270 CollisionEventsThisFrame.Clear();
1271 _parent_scene.RemoveCollisionEventReporting(this); 1273 _parent_scene.RemoveCollisionEventReporting(this);
1274
1275 // Don't clear collision event reporting here. This is called directly from scene code and so can lead
1276 // to a race condition with the simulate loop
1277
1272 m_requestedUpdateFrequency = 0; 1278 m_requestedUpdateFrequency = 0;
1273 m_eventsubscription = 0; 1279 m_eventsubscription = 0;
1274 } 1280 }