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authorJeff Ames2008-02-05 19:44:27 +0000
committerJeff Ames2008-02-05 19:44:27 +0000
commit6ed5283bc06a62f38eb517e67b975832b603bf61 (patch)
treee5f635018789b73a99ddeca0883a68368fa5eece /OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
parentCut down on the number of packets sent during terraforming. Terraforming shou... (diff)
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Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O. This is mostly an in-place conversion, so lots of refactoring can still be done.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/OdePlugin/ODECharacter.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
index a21b7eb..98069a0 100644
--- a/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
+++ b/OpenSim/Region/Physics/OdePlugin/ODECharacter.cs
@@ -56,6 +56,8 @@ namespace OpenSim.Region.Physics.OdePlugin
56 } 56 }
57 public class OdeCharacter : PhysicsActor 57 public class OdeCharacter : PhysicsActor
58 { 58 {
59 private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
60
59 private PhysicsVector _position; 61 private PhysicsVector _position;
60 private d.Vector3 _zeroPosition; 62 private d.Vector3 _zeroPosition;
61 private d.Matrix3 m_StandUpRotation; 63 private d.Matrix3 m_StandUpRotation;
@@ -357,7 +359,7 @@ namespace OpenSim.Region.Physics.OdePlugin
357 //capsuleradius = 0.2f; 359 //capsuleradius = 0.2f;
358 360
359 CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size 361 CAPSULE_LENGTH = (SetSize.Z - ((SetSize.Z*0.52f))); // subtract 43% of the size
360 OpenSim.Framework.Console.MainLog.Instance.Verbose("SIZE", CAPSULE_LENGTH.ToString()); 362 m_log.Info("[SIZE]: " + CAPSULE_LENGTH.ToString());
361 d.BodyDestroy(Body); 363 d.BodyDestroy(Body);
362 364
363 _parent_scene.waitForSpaceUnlock(_parent_scene.space); 365 _parent_scene.waitForSpaceUnlock(_parent_scene.space);
@@ -440,7 +442,7 @@ namespace OpenSim.Region.Physics.OdePlugin
440 //d.QfromR( 442 //d.QfromR(
441 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068, 443 //d.Matrix3 checkrotation = new d.Matrix3(0.7071068,0.5, -0.7071068,
442 // 444 //
443 //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICSAV", "Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); 445 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
444 //standupStraight(); 446 //standupStraight();
445 447
446 448
@@ -479,7 +481,7 @@ namespace OpenSim.Region.Physics.OdePlugin
479 d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f); 481 d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, servo, 0.0f, 0.0f, 1.0f);
480 d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f); 482 d.BodyAddForceAtRelPos(Body, 0.0f, 0.0f, -servo, 0.0f, 0.0f, -1.0f);
481 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body); 483 //d.Matrix3 bodyrotation = d.BodyGetRotation(Body);
482 //OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICSAV", "Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22); 484 //m_log.Info("[PHYSICSAV]: Rotation: " + bodyrotation.M00 + " : " + bodyrotation.M01 + " : " + bodyrotation.M02 + " : " + bodyrotation.M10 + " : " + bodyrotation.M11 + " : " + bodyrotation.M12 + " : " + bodyrotation.M20 + " : " + bodyrotation.M21 + " : " + bodyrotation.M22);
483 } 485 }
484 486
485 public override PhysicsVector Force 487 public override PhysicsVector Force