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author | dahlia | 2010-10-14 20:25:31 -0700 |
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committer | dahlia | 2010-10-14 20:25:31 -0700 |
commit | bcdd03c1cfcfab72d6ee4199bd1232ff3a748d6e (patch) | |
tree | 69490e4ac18a743b862ea6d031a1c8fd9a66ae1d /OpenSim/Region/Physics/Meshing | |
parent | libomv update to support headerless llsd binary deserialization needed for me... (diff) | |
download | opensim-SC-bcdd03c1cfcfab72d6ee4199bd1232ff3a748d6e.zip opensim-SC-bcdd03c1cfcfab72d6ee4199bd1232ff3a748d6e.tar.gz opensim-SC-bcdd03c1cfcfab72d6ee4199bd1232ff3a748d6e.tar.bz2 opensim-SC-bcdd03c1cfcfab72d6ee4199bd1232ff3a748d6e.tar.xz |
more work in progress on mesh physics - still non-functional
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 69 |
1 files changed, 67 insertions, 2 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index e1203ea..df44be3 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -30,9 +30,11 @@ using System; | |||
30 | using System.Collections.Generic; | 30 | using System.Collections.Generic; |
31 | using OpenSim.Framework; | 31 | using OpenSim.Framework; |
32 | using OpenSim.Region.Physics.Manager; | 32 | using OpenSim.Region.Physics.Manager; |
33 | using OpenMetaverse; | 33 | using OpenMetaverse; |
34 | using OpenMetaverse.StructuredData; | ||
34 | using System.Drawing; | 35 | using System.Drawing; |
35 | using System.Drawing.Imaging; | 36 | using System.Drawing.Imaging; |
37 | using System.IO.Compression; | ||
36 | using PrimMesher; | 38 | using PrimMesher; |
37 | using log4net; | 39 | using log4net; |
38 | using Nini.Config; | 40 | using Nini.Config; |
@@ -268,6 +270,69 @@ namespace OpenSim.Region.Physics.Meshing | |||
268 | { | 270 | { |
269 | // add code for mesh physics proxy generation here | 271 | // add code for mesh physics proxy generation here |
270 | m_log.Debug("[MESH]: mesh proxy generation not implemented yet "); | 272 | m_log.Debug("[MESH]: mesh proxy generation not implemented yet "); |
273 | |||
274 | OSD meshOsd; | ||
275 | |||
276 | if (primShape.SculptData.Length > 0) | ||
277 | { | ||
278 | |||
279 | |||
280 | m_log.Debug("[MESH]: asset data length: " + primShape.SculptData.Length.ToString()); | ||
281 | byte[] header = Util.StringToBytes256("<? LLSD/Binary ?>"); | ||
282 | |||
283 | ////dump to debugging file | ||
284 | //string filename = System.IO.Path.Combine(decodedSculptMapPath, "mesh_" + primShape.SculptTexture.ToString()); | ||
285 | //BinaryWriter writer = new BinaryWriter(File.Open(filename, FileMode.Create)); | ||
286 | //writer.Write(primShape.SculptData); | ||
287 | //writer.Close(); | ||
288 | |||
289 | } | ||
290 | else | ||
291 | { | ||
292 | m_log.Error("[MESH]: asset data is zero length"); | ||
293 | return null; | ||
294 | } | ||
295 | |||
296 | try | ||
297 | { | ||
298 | meshOsd = OSDParser.DeserializeLLSDBinary(primShape.SculptData, true); | ||
299 | } | ||
300 | catch (Exception e) | ||
301 | { | ||
302 | m_log.Error("[MESH]: exception decoding mesh asset: " + e.ToString()); | ||
303 | return null; | ||
304 | } | ||
305 | |||
306 | if (meshOsd is OSDMap) | ||
307 | { | ||
308 | OSDMap map = (OSDMap)meshOsd; | ||
309 | //foreach (string name in map.Keys) | ||
310 | // m_log.Debug("[MESH]: key:" + name + " value:" + map[name].AsString()); | ||
311 | OSDMap physicsParms = (OSDMap)map["physics_shape"]; | ||
312 | int physOffset = physicsParms["offset"].AsInteger(); | ||
313 | int physSize = physicsParms["size"].AsInteger(); | ||
314 | |||
315 | if (physOffset < 0 || physSize == 0) | ||
316 | return null; // no mesh data in asset | ||
317 | |||
318 | m_log.Debug("[MESH]: physOffset:" + physOffset.ToString() + " physSize:" + physSize.ToString()); | ||
319 | //MemoryStream ms = new MemoryStream(primShape.SculptData, physOffset, physSize); | ||
320 | //GZipStream gzStream = new GZipStream(ms, CompressionMode.Decompress); | ||
321 | |||
322 | //int maxSize = physSize * 5; // arbitrary guess | ||
323 | //byte[] readBuffer = new byte[maxSize]; | ||
324 | |||
325 | //int bytesRead = gzStream.Read(readBuffer, 0, maxSize); | ||
326 | |||
327 | //OSD physMeshOsd = OSDParser.DeserializeLLSDBinary(readBuffer); | ||
328 | |||
329 | |||
330 | |||
331 | |||
332 | |||
333 | } | ||
334 | |||
335 | //just bail out for now until mesh code is finished | ||
271 | return null; | 336 | return null; |
272 | 337 | ||
273 | } | 338 | } |