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author | Dahlia Trimble | 2009-07-11 04:53:41 +0000 |
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committer | Dahlia Trimble | 2009-07-11 04:53:41 +0000 |
commit | 3f2ee8915dc514b4a216331dfaf7e5dbb039f99a (patch) | |
tree | 6ec0f85f023395ac0c7d2e6aa28213b6a5527e19 /OpenSim/Region/Physics/Meshing | |
parent | * Added a user friendly message to the sqlite regionsettings saver giving the... (diff) | |
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Some improvements to prim face numbering - only affects viewers using PrimMesher
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/PrimMesher.cs | 28 |
1 files changed, 17 insertions, 11 deletions
diff --git a/OpenSim/Region/Physics/Meshing/PrimMesher.cs b/OpenSim/Region/Physics/Meshing/PrimMesher.cs index 56534cf..8c6bd2b 100644 --- a/OpenSim/Region/Physics/Meshing/PrimMesher.cs +++ b/OpenSim/Region/Physics/Meshing/PrimMesher.cs | |||
@@ -910,25 +910,31 @@ namespace PrimMesher | |||
910 | 910 | ||
911 | if (calcVertexNormals) | 911 | if (calcVertexNormals) |
912 | { // calculate prim face numbers | 912 | { // calculate prim face numbers |
913 | |||
914 | // face number order is top, outer, hollow, bottom, start cut, end cut | ||
913 | // I know it's ugly but so is the whole concept of prim face numbers | 915 | // I know it's ugly but so is the whole concept of prim face numbers |
914 | int faceNum = 1; | 916 | |
917 | int faceNum = 1; // start with outer faces | ||
915 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; | 918 | int startVert = hasProfileCut && !hasHollow ? 1 : 0; |
916 | if (startVert > 0) | 919 | if (startVert > 0) |
917 | this.faceNumbers.Add(0); | 920 | this.faceNumbers.Add(-1); |
918 | for (int i = 0; i < numOuterVerts; i++) | 921 | for (int i = 0; i < numOuterVerts - 1; i++) |
919 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); | 922 | this.faceNumbers.Add(sides < 5 ? faceNum++ : faceNum); |
923 | this.faceNumbers.Add(hasProfileCut ? -1 : faceNum++); | ||
920 | if (sides > 4) | 924 | if (sides > 4) |
921 | faceNum++; | 925 | faceNum++; |
922 | if (hasProfileCut) | 926 | if (hasHollow) |
923 | this.faceNumbers.Add(0); | 927 | { |
924 | for (int i = 0; i < numHollowVerts; i++) | 928 | for (int i = 0; i < numHollowVerts; i++) |
925 | //this.faceNumbers.Add(faceNum++); | 929 | this.faceNumbers.Add(faceNum); |
926 | this.faceNumbers.Add(hollowSides < 5 ? faceNum++ : faceNum); | 930 | |
931 | faceNum++; | ||
932 | } | ||
927 | this.bottomFaceNumber = faceNum++; | 933 | this.bottomFaceNumber = faceNum++; |
928 | if (hasHollow && hasProfileCut) | 934 | if (hasHollow && hasProfileCut) |
929 | this.faceNumbers.Add(faceNum++); | 935 | this.faceNumbers.Add(faceNum++); |
930 | for (int i = 0; i < this.faceNumbers.Count; i++) | 936 | for (int i = 0; i < this.faceNumbers.Count; i++) |
931 | if (this.faceNumbers[i] == 0) | 937 | if (this.faceNumbers[i] == -1) |
932 | this.faceNumbers[i] = faceNum++; | 938 | this.faceNumbers[i] = faceNum++; |
933 | 939 | ||
934 | this.numPrimFaces = faceNum; | 940 | this.numPrimFaces = faceNum; |
@@ -1373,7 +1379,7 @@ namespace PrimMesher | |||
1373 | if (this.viewerMode) | 1379 | if (this.viewerMode) |
1374 | { | 1380 | { |
1375 | Coord faceNormal = newLayer.faceNormal; | 1381 | Coord faceNormal = newLayer.faceNormal; |
1376 | ViewerFace newViewerFace = new ViewerFace(0); | 1382 | ViewerFace newViewerFace = new ViewerFace(profile.bottomFaceNumber); |
1377 | int numFaces = newLayer.faces.Count; | 1383 | int numFaces = newLayer.faces.Count; |
1378 | List<Face> faces = newLayer.faces; | 1384 | List<Face> faces = newLayer.faces; |
1379 | 1385 | ||
@@ -1568,7 +1574,7 @@ namespace PrimMesher | |||
1568 | // add the top faces to the viewerFaces list here | 1574 | // add the top faces to the viewerFaces list here |
1569 | Coord faceNormal = newLayer.faceNormal; | 1575 | Coord faceNormal = newLayer.faceNormal; |
1570 | ViewerFace newViewerFace = new ViewerFace(); | 1576 | ViewerFace newViewerFace = new ViewerFace(); |
1571 | newViewerFace.primFaceNumber = newLayer.bottomFaceNumber; | 1577 | newViewerFace.primFaceNumber = 0; |
1572 | int numFaces = newLayer.faces.Count; | 1578 | int numFaces = newLayer.faces.Count; |
1573 | List<Face> faces = newLayer.faces; | 1579 | List<Face> faces = newLayer.faces; |
1574 | 1580 | ||