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author | Dahlia Trimble | 2009-05-15 03:14:04 +0000 |
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committer | Dahlia Trimble | 2009-05-15 03:14:04 +0000 |
commit | 14c1e991c6687c1ce0914a1ab21a7b52a96f9fb4 (patch) | |
tree | 002889332d0699ee74ad8eb5018c598413474a29 /OpenSim/Region/Physics/Meshing | |
parent | Remove all messages from the groups module that would be output when it is (diff) | |
download | opensim-SC-14c1e991c6687c1ce0914a1ab21a7b52a96f9fb4.zip opensim-SC-14c1e991c6687c1ce0914a1ab21a7b52a96f9fb4.tar.gz opensim-SC-14c1e991c6687c1ce0914a1ab21a7b52a96f9fb4.tar.bz2 opensim-SC-14c1e991c6687c1ce0914a1ab21a7b52a96f9fb4.tar.xz |
some sculpted prim geometry accuracy and meshing speed improvements
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 29 |
1 files changed, 7 insertions, 22 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 77b1771..315ec53 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -45,7 +45,7 @@ namespace PrimMesher | |||
45 | public List<UVCoord> uvs; | 45 | public List<UVCoord> uvs; |
46 | 46 | ||
47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
48 | private const float pixScale = 0.00390625f; // 1.0 / 256 | 48 | private static float pixScale = 1.0f / 255; |
49 | 49 | ||
50 | private Bitmap ScaleImage(Bitmap srcImage, float scale) | 50 | private Bitmap ScaleImage(Bitmap srcImage, float scale) |
51 | { | 51 | { |
@@ -73,7 +73,7 @@ namespace PrimMesher | |||
73 | scaledImage.SetResolution(96.0f, 96.0f); | 73 | scaledImage.SetResolution(96.0f, 96.0f); |
74 | 74 | ||
75 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 75 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
76 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; | 76 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor; |
77 | 77 | ||
78 | grPhoto.DrawImage(srcImage, | 78 | grPhoto.DrawImage(srcImage, |
79 | new Rectangle(destX, destY, destWidth, destHeight), | 79 | new Rectangle(destX, destY, destWidth, destHeight), |
@@ -217,7 +217,6 @@ namespace PrimMesher | |||
217 | if (sculptType == SculptType.plane) | 217 | if (sculptType == SculptType.plane) |
218 | invert = !invert; | 218 | invert = !invert; |
219 | 219 | ||
220 | //float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); | ||
221 | float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); | 220 | float sourceScaleFactor = (float)(lod) / (float)Math.Sqrt(sculptBitmap.Width * sculptBitmap.Height); |
222 | bool scaleSourceImage = sourceScaleFactor < 1.0f ? true : false; | 221 | bool scaleSourceImage = sourceScaleFactor < 1.0f ? true : false; |
223 | 222 | ||
@@ -242,26 +241,12 @@ namespace PrimMesher | |||
242 | int imageX, imageY; | 241 | int imageX, imageY; |
243 | 242 | ||
244 | if (sculptType == SculptType.sphere) | 243 | if (sculptType == SculptType.sphere) |
245 | { // average the top and bottom row pixel values so the resulting vertices appear to converge | 244 | { |
246 | int lastRow = height - 1; | 245 | int lastRow = height - 1; |
247 | int r1 = 0, g1 = 0, b1 = 0; | ||
248 | int r2 = 0, g2 = 0, b2 = 0; | ||
249 | for (imageX = 0; imageX < width; imageX++) | ||
250 | { | ||
251 | Color c1 = bitmap.GetPixel(imageX, 0); | ||
252 | Color c2 = bitmap.GetPixel(imageX, lastRow); | ||
253 | |||
254 | r1 += c1.R; | ||
255 | g1 += c1.G; | ||
256 | b1 += c1.B; | ||
257 | |||
258 | r2 += c2.R; | ||
259 | g2 += c2.G; | ||
260 | b2 += c2.B; | ||
261 | } | ||
262 | 246 | ||
263 | Color newC1 = Color.FromArgb(r1 / width, g1 / width, b1 / width); | 247 | // poles of sphere mesh are the center pixels of the top and bottom rows |
264 | Color newC2 = Color.FromArgb(r2 / width, g2 / width, b2 / width); | 248 | Color newC1 = bitmap.GetPixel(width / 2, 0); |
249 | Color newC2 = bitmap.GetPixel(width / 2, lastRow); | ||
265 | 250 | ||
266 | for (imageX = 0; imageX < width; imageX++) | 251 | for (imageX = 0; imageX < width; imageX++) |
267 | { | 252 | { |
@@ -272,8 +257,8 @@ namespace PrimMesher | |||
272 | } | 257 | } |
273 | 258 | ||
274 | 259 | ||
260 | int pixelsDown = sculptType == SculptType.plane ? height : height + 1; | ||
275 | int pixelsAcross = sculptType == SculptType.plane ? width : width + 1; | 261 | int pixelsAcross = sculptType == SculptType.plane ? width : width + 1; |
276 | int pixelsDown = sculptType == SculptType.sphere || sculptType == SculptType.cylinder ? height + 1 : height; | ||
277 | 262 | ||
278 | for (imageY = 0; imageY < pixelsDown; imageY++) | 263 | for (imageY = 0; imageY < pixelsDown; imageY++) |
279 | { | 264 | { |