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author | Diva Canto | 2009-09-30 19:42:14 -0700 |
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committer | Diva Canto | 2009-09-30 20:27:40 -0700 |
commit | 1eb6f99d19762e230c6ca905ffd99741b33db491 (patch) | |
tree | 4c6d8d532503e08188f324675d4fed0a14b838a6 /OpenSim/Region/Physics/Meshing | |
parent | Taking the opportunity to delete unnecessary text files from the Prebuild fol... (diff) | |
download | opensim-SC-1eb6f99d19762e230c6ca905ffd99741b33db491.zip opensim-SC-1eb6f99d19762e230c6ca905ffd99741b33db491.tar.gz opensim-SC-1eb6f99d19762e230c6ca905ffd99741b33db491.tar.bz2 opensim-SC-1eb6f99d19762e230c6ca905ffd99741b33db491.tar.xz |
Create j2k cache directory if it doesn't exist. The Meshmerizer needs it there.
Diffstat (limited to 'OpenSim/Region/Physics/Meshing')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/Meshmerizer.cs | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs index f469ad6..aa8df23 100644 --- a/OpenSim/Region/Physics/Meshing/Meshmerizer.cs +++ b/OpenSim/Region/Physics/Meshing/Meshmerizer.cs | |||
@@ -77,6 +77,20 @@ namespace OpenSim.Region.Physics.Meshing | |||
77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh | 77 | private float minSizeForComplexMesh = 0.2f; // prims with all dimensions smaller than this will have a bounding box mesh |
78 | 78 | ||
79 | 79 | ||
80 | public Meshmerizer() | ||
81 | { | ||
82 | try | ||
83 | { | ||
84 | if (!Directory.Exists(decodedScultMapPath)) | ||
85 | Directory.CreateDirectory(decodedScultMapPath); | ||
86 | } | ||
87 | catch (Exception e) | ||
88 | { | ||
89 | m_log.WarnFormat("[SCULPT]: Unable to create {0} directory: ", decodedScultMapPath, e.Message); | ||
90 | } | ||
91 | |||
92 | } | ||
93 | |||
80 | /// <summary> | 94 | /// <summary> |
81 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may | 95 | /// creates a simple box mesh of the specified size. This mesh is of very low vertex count and may |
82 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail | 96 | /// be useful as a backup proxy when level of detail is not needed or when more complex meshes fail |