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authorlbsa712007-12-27 21:41:48 +0000
committerlbsa712007-12-27 21:41:48 +0000
commitefd90b56b761219af6425b1c7a2cdd3b6ffb4de2 (patch)
treebf5b897e1e3c13211e3e2fc61d30508b94c928c0 /OpenSim/Region/Physics/Meshing/SimpleHull.cs
parent* removed always true if (diff)
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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Physics/Meshing/SimpleHull.cs120
1 files changed, 62 insertions, 58 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SimpleHull.cs b/OpenSim/Region/Physics/Meshing/SimpleHull.cs
index a769053..809f3d5 100644
--- a/OpenSim/Region/Physics/Meshing/SimpleHull.cs
+++ b/OpenSim/Region/Physics/Meshing/SimpleHull.cs
@@ -28,9 +28,8 @@
28 28
29using System; 29using System;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Text;
32
33using OpenSim.Framework.Console; 31using OpenSim.Framework.Console;
32using OpenSim.Region.Physics.Manager;
34 33
35namespace OpenSim.Region.Physics.Meshing 34namespace OpenSim.Region.Physics.Meshing
36{ 35{
@@ -43,17 +42,18 @@ namespace OpenSim.Region.Physics.Meshing
43 // is defined by the hull lies inside or outside the simplex chain 42 // is defined by the hull lies inside or outside the simplex chain
44 public class SimpleHull 43 public class SimpleHull
45 { 44 {
46 List<Vertex> vertices = new List<Vertex>(); 45 private List<Vertex> vertices = new List<Vertex>();
47 List<Vertex> holeVertices = new List<Vertex>(); // Only used, when the hull is hollow 46 private List<Vertex> holeVertices = new List<Vertex>(); // Only used, when the hull is hollow
48 47
49 // Adds a vertex to the end of the list 48 // Adds a vertex to the end of the list
50 public void AddVertex(Vertex v) { 49 public void AddVertex(Vertex v)
50 {
51 vertices.Add(v); 51 vertices.Add(v);
52 } 52 }
53 53
54 override public String ToString() 54 public override String ToString()
55 { 55 {
56 String result=""; 56 String result = "";
57 foreach (Vertex v in vertices) 57 foreach (Vertex v in vertices)
58 { 58 {
59 result += "b:" + v.ToString() + "\n"; 59 result += "b:" + v.ToString() + "\n";
@@ -63,7 +63,8 @@ namespace OpenSim.Region.Physics.Meshing
63 } 63 }
64 64
65 65
66 public List<Vertex> getVertices() { 66 public List<Vertex> getVertices()
67 {
67 List<Vertex> newVertices = new List<Vertex>(); 68 List<Vertex> newVertices = new List<Vertex>();
68 69
69 newVertices.AddRange(vertices); 70 newVertices.AddRange(vertices);
@@ -81,27 +82,27 @@ namespace OpenSim.Region.Physics.Meshing
81 result.AddVertex(v.Clone()); 82 result.AddVertex(v.Clone());
82 } 83 }
83 84
84 foreach (Vertex v in this.holeVertices) 85 foreach (Vertex v in holeVertices)
85 { 86 {
86 result.holeVertices.Add(v.Clone()); 87 result.holeVertices.Add(v.Clone());
87 } 88 }
88 89
89 return result; 90 return result;
90 } 91 }
91 92
92 public bool IsPointIn(Vertex v1) 93 public bool IsPointIn(Vertex v1)
93 { 94 {
94 int iCounter=0; 95 int iCounter = 0;
95 List<Simplex> simplices=buildSimplexList(); 96 List<Simplex> simplices = buildSimplexList();
96 foreach (Simplex s in simplices) 97 foreach (Simplex s in simplices)
97 { 98 {
98 // Send a ray along the positive X-Direction 99 // Send a ray along the positive X-Direction
99 // Note, that this direction must correlate with the "below" interpretation 100 // Note, that this direction must correlate with the "below" interpretation
100 // of handling for the special cases below 101 // of handling for the special cases below
101 Manager.PhysicsVector intersection = s.RayIntersect(v1, new Manager.PhysicsVector(1.0f, 0.0f, 0.0f), true); 102 PhysicsVector intersection = s.RayIntersect(v1, new PhysicsVector(1.0f, 0.0f, 0.0f), true);
102 103
103 if (intersection == null) 104 if (intersection == null)
104 continue; // No intersection. Done. More tests to follow otherwise 105 continue; // No intersection. Done. More tests to follow otherwise
105 106
106 // Did we hit the end of a simplex? 107 // Did we hit the end of a simplex?
107 // Then this can be one of two special cases: 108 // Then this can be one of two special cases:
@@ -111,19 +112,21 @@ namespace OpenSim.Region.Physics.Meshing
111 // Solution: If the other vertex is "below" the ray, we don't count it 112 // Solution: If the other vertex is "below" the ray, we don't count it
112 // Thus corners pointing down are counted twice, corners pointing up are not counted 113 // Thus corners pointing down are counted twice, corners pointing up are not counted
113 // borders are counted once 114 // borders are counted once
114 if (intersection.IsIdentical(s.v1, 0.001f)) { 115 if (intersection.IsIdentical(s.v1, 0.001f))
116 {
115 if (s.v2.Y < v1.Y) 117 if (s.v2.Y < v1.Y)
116 continue; 118 continue;
117 } 119 }
118 // Do this for the other vertex two 120 // Do this for the other vertex two
119 if (intersection.IsIdentical(s.v2, 0.001f)) { 121 if (intersection.IsIdentical(s.v2, 0.001f))
120 if (s.v1.Y<v1.Y) 122 {
123 if (s.v1.Y < v1.Y)
121 continue; 124 continue;
122 } 125 }
123 iCounter++; 126 iCounter++;
124 } 127 }
125 128
126 return iCounter % 2 == 1; // Point is inside if the number of intersections is odd 129 return iCounter%2 == 1; // Point is inside if the number of intersections is odd
127 } 130 }
128 131
129 public bool containsPointsFrom(SimpleHull otherHull) 132 public bool containsPointsFrom(SimpleHull otherHull)
@@ -138,19 +141,20 @@ namespace OpenSim.Region.Physics.Meshing
138 } 141 }
139 142
140 143
141 List<Simplex> buildSimplexList() { 144 private List<Simplex> buildSimplexList()
142 145 {
143 List<Simplex> result = new List<Simplex>(); 146 List<Simplex> result = new List<Simplex>();
144 147
145 // Not asserted but assumed: at least three vertices 148 // Not asserted but assumed: at least three vertices
146 for (int i=0; i<vertices.Count-1; i++) { 149 for (int i = 0; i < vertices.Count - 1; i++)
147 Simplex s=new Simplex(vertices[i], vertices[i+1]); 150 {
151 Simplex s = new Simplex(vertices[i], vertices[i + 1]);
148 result.Add(s); 152 result.Add(s);
149 } 153 }
150 Simplex s1=new Simplex(vertices[vertices.Count-1], vertices[0]); 154 Simplex s1 = new Simplex(vertices[vertices.Count - 1], vertices[0]);
151 result.Add(s1); 155 result.Add(s1);
152 156
153 if (holeVertices.Count==0) 157 if (holeVertices.Count == 0)
154 return result; 158 return result;
155 159
156 // Same here. At least three vertices in hole assumed 160 // Same here. At least three vertices in hole assumed
@@ -159,19 +163,19 @@ namespace OpenSim.Region.Physics.Meshing
159 Simplex s = new Simplex(holeVertices[i], holeVertices[i + 1]); 163 Simplex s = new Simplex(holeVertices[i], holeVertices[i + 1]);
160 result.Add(s); 164 result.Add(s);
161 } 165 }
162 166
163 s1 = new Simplex(holeVertices[holeVertices.Count - 1], holeVertices[0]); 167 s1 = new Simplex(holeVertices[holeVertices.Count - 1], holeVertices[0]);
164 result.Add(s1); 168 result.Add(s1);
165 return result; 169 return result;
166 } 170 }
167 171
168 bool InsertVertex(Vertex v, int iAfter) 172 private bool InsertVertex(Vertex v, int iAfter)
169 { 173 {
170 vertices.Insert(iAfter + 1, v); 174 vertices.Insert(iAfter + 1, v);
171 return true; 175 return true;
172 } 176 }
173 177
174 Vertex getNextVertex(Vertex currentVertex) 178 private Vertex getNextVertex(Vertex currentVertex)
175 { 179 {
176 int iCurrentIndex; 180 int iCurrentIndex;
177 iCurrentIndex = vertices.IndexOf(currentVertex); 181 iCurrentIndex = vertices.IndexOf(currentVertex);
@@ -185,8 +189,10 @@ namespace OpenSim.Region.Physics.Meshing
185 return vertices[iCurrentIndex]; 189 return vertices[iCurrentIndex];
186 } 190 }
187 191
188 public Vertex FindVertex(Vertex vBase, float tolerance) { 192 public Vertex FindVertex(Vertex vBase, float tolerance)
189 foreach (Vertex v in vertices) { 193 {
194 foreach (Vertex v in vertices)
195 {
190 if (v.IsIdentical(vBase, tolerance)) 196 if (v.IsIdentical(vBase, tolerance))
191 return v; 197 return v;
192 } 198 }
@@ -196,32 +202,31 @@ namespace OpenSim.Region.Physics.Meshing
196 202
197 public void FindIntersection(Simplex s, ref Vertex Intersection, ref Vertex nextVertex) 203 public void FindIntersection(Simplex s, ref Vertex Intersection, ref Vertex nextVertex)
198 { 204 {
199 Vertex bestIntersection=null; 205 Vertex bestIntersection = null;
200 float distToV1=Single.PositiveInfinity; 206 float distToV1 = Single.PositiveInfinity;
201 Simplex bestIntersectingSimplex=null; 207 Simplex bestIntersectingSimplex = null;
202 208
203 List<Simplex> simple = buildSimplexList(); 209 List<Simplex> simple = buildSimplexList();
204 foreach (Simplex sTest in simple) 210 foreach (Simplex sTest in simple)
205 { 211 {
206 Manager.PhysicsVector vvTemp = Simplex.Intersect(sTest, s, -.001f, -.001f, 0.999f, .999f); 212 PhysicsVector vvTemp = Simplex.Intersect(sTest, s, -.001f, -.001f, 0.999f, .999f);
207 213
208 Vertex vTemp=null; 214 Vertex vTemp = null;
209 if (vvTemp != null) 215 if (vvTemp != null)
210 vTemp = new Vertex(vvTemp); 216 vTemp = new Vertex(vvTemp);
211 217
212 if (vTemp!=null) { 218 if (vTemp != null)
213 219 {
214 Manager.PhysicsVector diff=(s.v1-vTemp); 220 PhysicsVector diff = (s.v1 - vTemp);
215 float distTemp=diff.length(); 221 float distTemp = diff.length();
216 222
217 if (bestIntersection==null || distTemp<distToV1) { 223 if (bestIntersection == null || distTemp < distToV1)
218 bestIntersection=vTemp; 224 {
219 distToV1=distTemp; 225 bestIntersection = vTemp;
226 distToV1 = distTemp;
220 bestIntersectingSimplex = sTest; 227 bestIntersectingSimplex = sTest;
221 } 228 }
222
223 } // end if vTemp 229 } // end if vTemp
224
225 } // end foreach 230 } // end foreach
226 231
227 Intersection = bestIntersection; 232 Intersection = bestIntersection;
@@ -234,7 +239,6 @@ namespace OpenSim.Region.Physics.Meshing
234 239
235 public static SimpleHull SubtractHull(SimpleHull baseHull, SimpleHull otherHull) 240 public static SimpleHull SubtractHull(SimpleHull baseHull, SimpleHull otherHull)
236 { 241 {
237
238 SimpleHull baseHullClone = baseHull.Clone(); 242 SimpleHull baseHullClone = baseHull.Clone();
239 SimpleHull otherHullClone = otherHull.Clone(); 243 SimpleHull otherHullClone = otherHull.Clone();
240 bool intersects = false; 244 bool intersects = false;
@@ -249,15 +253,16 @@ namespace OpenSim.Region.Physics.Meshing
249 // Insert into baseHull 253 // Insert into baseHull
250 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++) 254 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++)
251 { 255 {
252 int iBaseNext = (iBase + 1) % baseHullClone.vertices.Count; 256 int iBaseNext = (iBase + 1)%baseHullClone.vertices.Count;
253 Simplex sBase = new Simplex(baseHullClone.vertices[iBase], baseHullClone.vertices[iBaseNext]); 257 Simplex sBase = new Simplex(baseHullClone.vertices[iBase], baseHullClone.vertices[iBaseNext]);
254 258
255 for (iOther = 0; iOther < otherHullClone.vertices.Count; iOther++) 259 for (iOther = 0; iOther < otherHullClone.vertices.Count; iOther++)
256 { 260 {
257 int iOtherNext = (iOther + 1) % otherHullClone.vertices.Count; 261 int iOtherNext = (iOther + 1)%otherHullClone.vertices.Count;
258 Simplex sOther = new Simplex(otherHullClone.vertices[iOther], otherHullClone.vertices[iOtherNext]); 262 Simplex sOther =
263 new Simplex(otherHullClone.vertices[iOther], otherHullClone.vertices[iOtherNext]);
259 264
260 Manager.PhysicsVector intersect = Simplex.Intersect(sBase, sOther, 0.001f, -.001f, 0.999f, 1.001f); 265 PhysicsVector intersect = Simplex.Intersect(sBase, sOther, 0.001f, -.001f, 0.999f, 1.001f);
261 if (intersect != null) 266 if (intersect != null)
262 { 267 {
263 Vertex vIntersect = new Vertex(intersect); 268 Vertex vIntersect = new Vertex(intersect);
@@ -278,15 +283,15 @@ namespace OpenSim.Region.Physics.Meshing
278 // Insert into otherHull 283 // Insert into otherHull
279 for (iOther = 0; iOther < otherHullClone.vertices.Count; iOther++) 284 for (iOther = 0; iOther < otherHullClone.vertices.Count; iOther++)
280 { 285 {
281 int iOtherNext = (iOther + 1) % otherHullClone.vertices.Count; 286 int iOtherNext = (iOther + 1)%otherHullClone.vertices.Count;
282 Simplex sOther = new Simplex(otherHullClone.vertices[iOther], otherHullClone.vertices[iOtherNext]); 287 Simplex sOther = new Simplex(otherHullClone.vertices[iOther], otherHullClone.vertices[iOtherNext]);
283 288
284 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++) 289 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++)
285 { 290 {
286 int iBaseNext = (iBase + 1) % baseHullClone.vertices.Count; 291 int iBaseNext = (iBase + 1)%baseHullClone.vertices.Count;
287 Simplex sBase = new Simplex(baseHullClone.vertices[iBase], baseHullClone.vertices[iBaseNext]); 292 Simplex sBase = new Simplex(baseHullClone.vertices[iBase], baseHullClone.vertices[iBaseNext]);
288 293
289 Manager.PhysicsVector intersect = Simplex.Intersect(sBase, sOther, -.001f, 0.001f, 1.001f, 0.999f); 294 PhysicsVector intersect = Simplex.Intersect(sBase, sOther, -.001f, 0.001f, 1.001f, 0.999f);
290 if (intersect != null) 295 if (intersect != null)
291 { 296 {
292 Vertex vIntersect = new Vertex(intersect); 297 Vertex vIntersect = new Vertex(intersect);
@@ -321,8 +326,8 @@ namespace OpenSim.Region.Physics.Meshing
321 int iBase; 326 int iBase;
322 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++) 327 for (iBase = 0; iBase < baseHullClone.vertices.Count; iBase++)
323 { 328 {
324 int iBaseNext = (iBase + 1) % baseHullClone.vertices.Count; 329 int iBaseNext = (iBase + 1)%baseHullClone.vertices.Count;
325 Vertex center = new Vertex((baseHullClone.vertices[iBase] + baseHullClone.vertices[iBaseNext]) / 2.0f); 330 Vertex center = new Vertex((baseHullClone.vertices[iBase] + baseHullClone.vertices[iBaseNext])/2.0f);
326 bool isOutside = !otherHullClone.IsPointIn(center); 331 bool isOutside = !otherHullClone.IsPointIn(center);
327 if (isOutside) 332 if (isOutside)
328 { 333 {
@@ -334,7 +339,7 @@ namespace OpenSim.Region.Physics.Meshing
334 339
335 340
336 if (baseStartVertex == null) // i.e. no simplex fulfilled the "outside" condition. 341 if (baseStartVertex == null) // i.e. no simplex fulfilled the "outside" condition.
337 // In otherwords, subtractHull completely embraces baseHull 342 // In otherwords, subtractHull completely embraces baseHull
338 { 343 {
339 return result; 344 return result;
340 } 345 }
@@ -369,7 +374,7 @@ namespace OpenSim.Region.Physics.Meshing
369 374
370 if (nextVertex != null) // A node that represents an intersection 375 if (nextVertex != null) // A node that represents an intersection
371 { 376 {
372 V1 = nextVertex; // Needed to find the next vertex on the other hull 377 V1 = nextVertex; // Needed to find the next vertex on the other hull
373 onBase = !onBase; 378 onBase = !onBase;
374 } 379 }
375 380
@@ -385,7 +390,6 @@ namespace OpenSim.Region.Physics.Meshing
385 MainLog.Instance.Debug("The resulting Hull is:\n{1}", 0, result.ToString()); 390 MainLog.Instance.Debug("The resulting Hull is:\n{1}", 0, result.ToString());
386 391
387 return result; 392 return result;
388
389 } 393 }
390 } 394 }
391} 395} \ No newline at end of file