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author | Dahlia Trimble | 2009-03-26 18:12:10 +0000 |
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committer | Dahlia Trimble | 2009-03-26 18:12:10 +0000 |
commit | ad012d4b46413bcd550f6bc5d300db3ae3cb7a2e (patch) | |
tree | ca7f0922f5e0925e1a4168a7e250d41f8e67db88 /OpenSim/Region/Physics/Meshing/SculptMesh.cs | |
parent | * Ooops, wasn't that - it was the lack of a Types reference isntead (diff) | |
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add x-axis mirror capability to sculpted prim mesh - addresses Mantis #3342
Diffstat (limited to 'OpenSim/Region/Physics/Meshing/SculptMesh.cs')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 534dd4d..0e39d73 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -216,6 +216,16 @@ namespace PrimMesher | |||
216 | 216 | ||
217 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) | 217 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) |
218 | { | 218 | { |
219 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, false, false); | ||
220 | } | ||
221 | |||
222 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
223 | { | ||
224 | _SculptMesh(sculptBitmap, sculptType, lod, viewerMode, mirror, invert); | ||
225 | } | ||
226 | |||
227 | void _SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode, bool mirror, bool invert) | ||
228 | { | ||
219 | coords = new List<Coord>(); | 229 | coords = new List<Coord>(); |
220 | faces = new List<Face>(); | 230 | faces = new List<Face>(); |
221 | normals = new List<Coord>(); | 231 | normals = new List<Coord>(); |
@@ -310,6 +320,7 @@ namespace PrimMesher | |||
310 | color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY); | 320 | color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY); |
311 | 321 | ||
312 | x = (color.R - 128) * pixScale; | 322 | x = (color.R - 128) * pixScale; |
323 | if (mirror) x = -x; | ||
313 | y = (color.G - 128) * pixScale; | 324 | y = (color.G - 128) * pixScale; |
314 | z = (color.B - 128) * pixScale; | 325 | z = (color.B - 128) * pixScale; |
315 | 326 | ||