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author | Dahlia Trimble | 2008-11-16 00:24:10 +0000 |
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committer | Dahlia Trimble | 2008-11-16 00:24:10 +0000 |
commit | a3f785e978893a5bc982da24edf7f2aace0f07c4 (patch) | |
tree | fd0f7ca48509fea88c462c227b0821a77f607834 /OpenSim/Region/Physics/Meshing/SculptMesh.cs | |
parent | Mantis#2626: Thank you Ruud Lathrop, for a patch that cleans up MSSQL code. (diff) | |
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Changed sculpted prim texture scaling method to bilinear to reduce scaling artifacts
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 0f12739..0dc7ef2 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -179,7 +179,8 @@ namespace OpenSim.Region.Physics.Meshing | |||
179 | System.Drawing.GraphicsUnit.Pixel); | 179 | System.Drawing.GraphicsUnit.Pixel); |
180 | 180 | ||
181 | grPhoto = System.Drawing.Graphics.FromImage(tile_LOD); | 181 | grPhoto = System.Drawing.Graphics.FromImage(tile_LOD); |
182 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; | 182 | //grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBilinear; |
183 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; | ||
183 | 184 | ||
184 | grPhoto.DrawImage(tile, | 185 | grPhoto.DrawImage(tile, |
185 | new System.Drawing.Rectangle(0, 0, tile_LOD.Width, tile_LOD.Height), | 186 | new System.Drawing.Rectangle(0, 0, tile_LOD.Width, tile_LOD.Height), |