diff options
author | Jeff Ames | 2008-12-03 04:41:31 +0000 |
---|---|---|
committer | Jeff Ames | 2008-12-03 04:41:31 +0000 |
commit | d324389dd95a199fd439aca13e7ae60b4f8f002e (patch) | |
tree | 46919a55d45873664666e45d1c6b9ac1b8f06c9a /OpenSim/Region/Physics/Meshing/SculptMesh.cs | |
parent | Remove a line of debug info in XEngine that i missed (diff) | |
download | opensim-SC-d324389dd95a199fd439aca13e7ae60b4f8f002e.zip opensim-SC-d324389dd95a199fd439aca13e7ae60b4f8f002e.tar.gz opensim-SC-d324389dd95a199fd439aca13e7ae60b4f8f002e.tar.bz2 opensim-SC-d324389dd95a199fd439aca13e7ae60b4f8f002e.tar.xz |
Update svn properties.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMesh.cs | 686 |
1 files changed, 343 insertions, 343 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMesh.cs b/OpenSim/Region/Physics/Meshing/SculptMesh.cs index 312f89a..826030b 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMesh.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMesh.cs | |||
@@ -1,343 +1,343 @@ | |||
1 | /* | 1 | /* |
2 | * Copyright (c) Contributors | 2 | * Copyright (c) Contributors |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
4 | * | 4 | * |
5 | * Redistribution and use in source and binary forms, with or without | 5 | * Redistribution and use in source and binary forms, with or without |
6 | * modification, are permitted provided that the following conditions are met: | 6 | * modification, are permitted provided that the following conditions are met: |
7 | * * Redistributions of source code must retain the above copyright | 7 | * * Redistributions of source code must retain the above copyright |
8 | * notice, this list of conditions and the following disclaimer. | 8 | * notice, this list of conditions and the following disclaimer. |
9 | * * Redistributions in binary form must reproduce the above copyright | 9 | * * Redistributions in binary form must reproduce the above copyright |
10 | * notice, this list of conditions and the following disclaimer in the | 10 | * notice, this list of conditions and the following disclaimer in the |
11 | * documentation and/or other materials provided with the distribution. | 11 | * documentation and/or other materials provided with the distribution. |
12 | * * Neither the name of the OpenSim Project nor the | 12 | * * Neither the name of the OpenSim Project nor the |
13 | * names of its contributors may be used to endorse or promote products | 13 | * names of its contributors may be used to endorse or promote products |
14 | * derived from this software without specific prior written permission. | 14 | * derived from this software without specific prior written permission. |
15 | * | 15 | * |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | 16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | 17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | 19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.Text; | 30 | using System.Text; |
31 | using System.IO; | 31 | using System.IO; |
32 | using System.Drawing; | 32 | using System.Drawing; |
33 | using System.Drawing.Imaging; | 33 | using System.Drawing.Imaging; |
34 | 34 | ||
35 | namespace PrimMesher | 35 | namespace PrimMesher |
36 | { | 36 | { |
37 | 37 | ||
38 | public class SculptMesh | 38 | public class SculptMesh |
39 | { | 39 | { |
40 | public List<Coord> coords; | 40 | public List<Coord> coords; |
41 | public List<Face> faces; | 41 | public List<Face> faces; |
42 | 42 | ||
43 | public List<ViewerFace> viewerFaces; | 43 | public List<ViewerFace> viewerFaces; |
44 | public List<Coord> normals; | 44 | public List<Coord> normals; |
45 | public List<UVCoord> uvs; | 45 | public List<UVCoord> uvs; |
46 | 46 | ||
47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; | 47 | public enum SculptType { sphere = 1, torus = 2, plane = 3, cylinder = 4 }; |
48 | private const float pixScale = 0.00390625f; // 1.0 / 256 | 48 | private const float pixScale = 0.00390625f; // 1.0 / 256 |
49 | 49 | ||
50 | private Bitmap ScaleImage(Bitmap srcImage, float scale) | 50 | private Bitmap ScaleImage(Bitmap srcImage, float scale) |
51 | { | 51 | { |
52 | int sourceWidth = srcImage.Width; | 52 | int sourceWidth = srcImage.Width; |
53 | int sourceHeight = srcImage.Height; | 53 | int sourceHeight = srcImage.Height; |
54 | int sourceX = 0; | 54 | int sourceX = 0; |
55 | int sourceY = 0; | 55 | int sourceY = 0; |
56 | 56 | ||
57 | int destX = 0; | 57 | int destX = 0; |
58 | int destY = 0; | 58 | int destY = 0; |
59 | int destWidth = (int)(sourceWidth * scale); | 59 | int destWidth = (int)(sourceWidth * scale); |
60 | int destHeight = (int)(sourceHeight * scale); | 60 | int destHeight = (int)(sourceHeight * scale); |
61 | 61 | ||
62 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, | 62 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, |
63 | PixelFormat.Format24bppRgb); | 63 | PixelFormat.Format24bppRgb); |
64 | scaledImage.SetResolution(srcImage.HorizontalResolution, | 64 | scaledImage.SetResolution(srcImage.HorizontalResolution, |
65 | srcImage.VerticalResolution); | 65 | srcImage.VerticalResolution); |
66 | 66 | ||
67 | Graphics grPhoto = Graphics.FromImage(scaledImage); | 67 | Graphics grPhoto = Graphics.FromImage(scaledImage); |
68 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; | 68 | grPhoto.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.Bilinear; |
69 | 69 | ||
70 | grPhoto.DrawImage(srcImage, | 70 | grPhoto.DrawImage(srcImage, |
71 | new Rectangle(destX, destY, destWidth, destHeight), | 71 | new Rectangle(destX, destY, destWidth, destHeight), |
72 | new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), | 72 | new Rectangle(sourceX, sourceY, sourceWidth, sourceHeight), |
73 | GraphicsUnit.Pixel); | 73 | GraphicsUnit.Pixel); |
74 | 74 | ||
75 | grPhoto.Dispose(); | 75 | grPhoto.Dispose(); |
76 | return scaledImage; | 76 | return scaledImage; |
77 | } | 77 | } |
78 | 78 | ||
79 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) | 79 | public SculptMesh SculptMeshFromFile(string fileName, SculptType sculptType, int lod, bool viewerMode) |
80 | { | 80 | { |
81 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); | 81 | Bitmap bitmap = (Bitmap)Bitmap.FromFile(fileName); |
82 | SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode); | 82 | SculptMesh sculptMesh = new SculptMesh(bitmap, sculptType, lod, viewerMode); |
83 | bitmap.Dispose(); | 83 | bitmap.Dispose(); |
84 | return sculptMesh; | 84 | return sculptMesh; |
85 | } | 85 | } |
86 | 86 | ||
87 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) | 87 | public SculptMesh(Bitmap sculptBitmap, SculptType sculptType, int lod, bool viewerMode) |
88 | { | 88 | { |
89 | coords = new List<Coord>(); | 89 | coords = new List<Coord>(); |
90 | faces = new List<Face>(); | 90 | faces = new List<Face>(); |
91 | normals = new List<Coord>(); | 91 | normals = new List<Coord>(); |
92 | uvs = new List<UVCoord>(); | 92 | uvs = new List<UVCoord>(); |
93 | 93 | ||
94 | float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); | 94 | float sourceScaleFactor = (float)lod / (float)Math.Max(sculptBitmap.Width, sculptBitmap.Height); |
95 | bool scaleSourceImage = sourceScaleFactor < 1.0f ? true : false; | 95 | bool scaleSourceImage = sourceScaleFactor < 1.0f ? true : false; |
96 | 96 | ||
97 | Bitmap bitmap; | 97 | Bitmap bitmap; |
98 | if (scaleSourceImage) | 98 | if (scaleSourceImage) |
99 | bitmap = ScaleImage(sculptBitmap, sourceScaleFactor); | 99 | bitmap = ScaleImage(sculptBitmap, sourceScaleFactor); |
100 | else | 100 | else |
101 | bitmap = sculptBitmap; | 101 | bitmap = sculptBitmap; |
102 | 102 | ||
103 | viewerFaces = new List<ViewerFace>(); | 103 | viewerFaces = new List<ViewerFace>(); |
104 | 104 | ||
105 | int width = bitmap.Width; | 105 | int width = bitmap.Width; |
106 | int height = bitmap.Height; | 106 | int height = bitmap.Height; |
107 | 107 | ||
108 | float widthUnit = 1.0f / width; | 108 | float widthUnit = 1.0f / width; |
109 | float heightUnit = 1.0f / (height - 1); | 109 | float heightUnit = 1.0f / (height - 1); |
110 | 110 | ||
111 | int p1, p2, p3, p4; | 111 | int p1, p2, p3, p4; |
112 | Color color; | 112 | Color color; |
113 | float x, y, z; | 113 | float x, y, z; |
114 | 114 | ||
115 | int imageX, imageY; | 115 | int imageX, imageY; |
116 | 116 | ||
117 | if (sculptType == SculptType.sphere) | 117 | if (sculptType == SculptType.sphere) |
118 | { // average the top and bottom row pixel values so the resulting vertices appear to converge | 118 | { // average the top and bottom row pixel values so the resulting vertices appear to converge |
119 | int lastRow = height - 1; | 119 | int lastRow = height - 1; |
120 | int r1 = 0, g1 = 0, b1 = 0; | 120 | int r1 = 0, g1 = 0, b1 = 0; |
121 | int r2 = 0, g2 = 0, b2 = 0; | 121 | int r2 = 0, g2 = 0, b2 = 0; |
122 | for (imageX = 0; imageX < width; imageX++) | 122 | for (imageX = 0; imageX < width; imageX++) |
123 | { | 123 | { |
124 | Color c1 = bitmap.GetPixel(imageX, 0); | 124 | Color c1 = bitmap.GetPixel(imageX, 0); |
125 | Color c2 = bitmap.GetPixel(imageX, lastRow); | 125 | Color c2 = bitmap.GetPixel(imageX, lastRow); |
126 | 126 | ||
127 | r1 += c1.R; | 127 | r1 += c1.R; |
128 | g1 += c1.G; | 128 | g1 += c1.G; |
129 | b1 += c1.B; | 129 | b1 += c1.B; |
130 | 130 | ||
131 | r2 += c2.R; | 131 | r2 += c2.R; |
132 | g2 += c2.G; | 132 | g2 += c2.G; |
133 | b2 += c2.B; | 133 | b2 += c2.B; |
134 | } | 134 | } |
135 | 135 | ||
136 | Color newC1 = Color.FromArgb(r1 / width, g1 / width, b1 / width); | 136 | Color newC1 = Color.FromArgb(r1 / width, g1 / width, b1 / width); |
137 | Color newC2 = Color.FromArgb(r2 / width, g2 / width, b2 / width); | 137 | Color newC2 = Color.FromArgb(r2 / width, g2 / width, b2 / width); |
138 | 138 | ||
139 | for (imageX = 0; imageX < width; imageX++) | 139 | for (imageX = 0; imageX < width; imageX++) |
140 | { | 140 | { |
141 | bitmap.SetPixel(imageX, 0, newC1); | 141 | bitmap.SetPixel(imageX, 0, newC1); |
142 | bitmap.SetPixel(imageX, lastRow, newC2); | 142 | bitmap.SetPixel(imageX, lastRow, newC2); |
143 | } | 143 | } |
144 | } | 144 | } |
145 | 145 | ||
146 | 146 | ||
147 | int pixelsAcross = sculptType == SculptType.plane ? width : width + 1; | 147 | int pixelsAcross = sculptType == SculptType.plane ? width : width + 1; |
148 | int pixelsDown = sculptType == SculptType.sphere || sculptType == SculptType.cylinder ? height + 1 : height; | 148 | int pixelsDown = sculptType == SculptType.sphere || sculptType == SculptType.cylinder ? height + 1 : height; |
149 | 149 | ||
150 | for (imageY = 0; imageY < pixelsDown; imageY++) | 150 | for (imageY = 0; imageY < pixelsDown; imageY++) |
151 | { | 151 | { |
152 | int rowOffset = imageY * width; | 152 | int rowOffset = imageY * width; |
153 | 153 | ||
154 | for (imageX = 0; imageX < pixelsAcross; imageX++) | 154 | for (imageX = 0; imageX < pixelsAcross; imageX++) |
155 | { | 155 | { |
156 | /* | 156 | /* |
157 | * p1-----p2 | 157 | * p1-----p2 |
158 | * | \ f2 | | 158 | * | \ f2 | |
159 | * | \ | | 159 | * | \ | |
160 | * | f1 \| | 160 | * | f1 \| |
161 | * p3-----p4 | 161 | * p3-----p4 |
162 | */ | 162 | */ |
163 | 163 | ||
164 | if (imageX < width) | 164 | if (imageX < width) |
165 | { | 165 | { |
166 | p4 = rowOffset + imageX; | 166 | p4 = rowOffset + imageX; |
167 | p3 = p4 - 1; | 167 | p3 = p4 - 1; |
168 | } | 168 | } |
169 | else | 169 | else |
170 | { | 170 | { |
171 | p4 = rowOffset; // wrap around to beginning | 171 | p4 = rowOffset; // wrap around to beginning |
172 | p3 = rowOffset + imageX - 1; | 172 | p3 = rowOffset + imageX - 1; |
173 | } | 173 | } |
174 | 174 | ||
175 | p2 = p4 - width; | 175 | p2 = p4 - width; |
176 | p1 = p3 - width; | 176 | p1 = p3 - width; |
177 | 177 | ||
178 | color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY); | 178 | color = bitmap.GetPixel(imageX == width ? 0 : imageX, imageY == height ? height - 1 : imageY); |
179 | 179 | ||
180 | x = (color.R - 128) * pixScale; | 180 | x = (color.R - 128) * pixScale; |
181 | y = (color.G - 128) * pixScale; | 181 | y = (color.G - 128) * pixScale; |
182 | z = (color.B - 128) * pixScale; | 182 | z = (color.B - 128) * pixScale; |
183 | 183 | ||
184 | Coord c = new Coord(x, y, z); | 184 | Coord c = new Coord(x, y, z); |
185 | this.coords.Add(c); | 185 | this.coords.Add(c); |
186 | if (viewerMode) | 186 | if (viewerMode) |
187 | { | 187 | { |
188 | this.normals.Add(new Coord()); | 188 | this.normals.Add(new Coord()); |
189 | this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY)); | 189 | this.uvs.Add(new UVCoord(widthUnit * imageX, heightUnit * imageY)); |
190 | } | 190 | } |
191 | 191 | ||
192 | if (imageY > 0 && imageX > 0) | 192 | if (imageY > 0 && imageX > 0) |
193 | { | 193 | { |
194 | Face f1, f2; | 194 | Face f1, f2; |
195 | 195 | ||
196 | if (viewerMode) | 196 | if (viewerMode) |
197 | { | 197 | { |
198 | f1 = new Face(p1, p3, p4, p1, p3, p4); | 198 | f1 = new Face(p1, p3, p4, p1, p3, p4); |
199 | f1.uv1 = p1; | 199 | f1.uv1 = p1; |
200 | f1.uv2 = p3; | 200 | f1.uv2 = p3; |
201 | f1.uv3 = p4; | 201 | f1.uv3 = p4; |
202 | 202 | ||
203 | f2 = new Face(p1, p4, p2, p1, p4, p2); | 203 | f2 = new Face(p1, p4, p2, p1, p4, p2); |
204 | f2.uv1 = p1; | 204 | f2.uv1 = p1; |
205 | f2.uv2 = p4; | 205 | f2.uv2 = p4; |
206 | f2.uv3 = p2; | 206 | f2.uv3 = p2; |
207 | } | 207 | } |
208 | else | 208 | else |
209 | { | 209 | { |
210 | f1 = new Face(p1, p3, p4); | 210 | f1 = new Face(p1, p3, p4); |
211 | f2 = new Face(p1, p4, p2); | 211 | f2 = new Face(p1, p4, p2); |
212 | } | 212 | } |
213 | 213 | ||
214 | this.faces.Add(f1); | 214 | this.faces.Add(f1); |
215 | this.faces.Add(f2); | 215 | this.faces.Add(f2); |
216 | } | 216 | } |
217 | } | 217 | } |
218 | } | 218 | } |
219 | 219 | ||
220 | if (scaleSourceImage) | 220 | if (scaleSourceImage) |
221 | bitmap.Dispose(); | 221 | bitmap.Dispose(); |
222 | 222 | ||
223 | if (viewerMode) | 223 | if (viewerMode) |
224 | { // compute vertex normals by summing all the surface normals of all the triangles sharing | 224 | { // compute vertex normals by summing all the surface normals of all the triangles sharing |
225 | // each vertex and then normalizing | 225 | // each vertex and then normalizing |
226 | int numFaces = this.faces.Count; | 226 | int numFaces = this.faces.Count; |
227 | for (int i = 0; i < numFaces; i++) | 227 | for (int i = 0; i < numFaces; i++) |
228 | { | 228 | { |
229 | Face face = this.faces[i]; | 229 | Face face = this.faces[i]; |
230 | Coord surfaceNormal = face.SurfaceNormal(this.coords); | 230 | Coord surfaceNormal = face.SurfaceNormal(this.coords); |
231 | this.normals[face.v1] += surfaceNormal; | 231 | this.normals[face.v1] += surfaceNormal; |
232 | this.normals[face.v2] += surfaceNormal; | 232 | this.normals[face.v2] += surfaceNormal; |
233 | this.normals[face.v3] += surfaceNormal; | 233 | this.normals[face.v3] += surfaceNormal; |
234 | } | 234 | } |
235 | 235 | ||
236 | int numCoords = this.coords.Count; | 236 | int numCoords = this.coords.Count; |
237 | for (int i = 0; i < numCoords; i++) | 237 | for (int i = 0; i < numCoords; i++) |
238 | this.coords[i].Normalize(); | 238 | this.coords[i].Normalize(); |
239 | 239 | ||
240 | if (sculptType != SculptType.plane) | 240 | if (sculptType != SculptType.plane) |
241 | { // blend the vertex normals at the cylinder seam | 241 | { // blend the vertex normals at the cylinder seam |
242 | pixelsAcross = width + 1; | 242 | pixelsAcross = width + 1; |
243 | for (imageY = 0; imageY < height; imageY++) | 243 | for (imageY = 0; imageY < height; imageY++) |
244 | { | 244 | { |
245 | int rowOffset = imageY * pixelsAcross; | 245 | int rowOffset = imageY * pixelsAcross; |
246 | 246 | ||
247 | this.normals[rowOffset] = this.normals[rowOffset + width - 1] = (this.normals[rowOffset] + this.normals[rowOffset + width - 1]).Normalize(); | 247 | this.normals[rowOffset] = this.normals[rowOffset + width - 1] = (this.normals[rowOffset] + this.normals[rowOffset + width - 1]).Normalize(); |
248 | } | 248 | } |
249 | } | 249 | } |
250 | 250 | ||
251 | foreach (Face face in this.faces) | 251 | foreach (Face face in this.faces) |
252 | { | 252 | { |
253 | ViewerFace vf = new ViewerFace(0); | 253 | ViewerFace vf = new ViewerFace(0); |
254 | vf.v1 = this.coords[face.v1]; | 254 | vf.v1 = this.coords[face.v1]; |
255 | vf.v2 = this.coords[face.v2]; | 255 | vf.v2 = this.coords[face.v2]; |
256 | vf.v3 = this.coords[face.v3]; | 256 | vf.v3 = this.coords[face.v3]; |
257 | 257 | ||
258 | vf.n1 = this.normals[face.n1]; | 258 | vf.n1 = this.normals[face.n1]; |
259 | vf.n2 = this.normals[face.n2]; | 259 | vf.n2 = this.normals[face.n2]; |
260 | vf.n3 = this.normals[face.n3]; | 260 | vf.n3 = this.normals[face.n3]; |
261 | 261 | ||
262 | vf.uv1 = this.uvs[face.uv1]; | 262 | vf.uv1 = this.uvs[face.uv1]; |
263 | vf.uv2 = this.uvs[face.uv2]; | 263 | vf.uv2 = this.uvs[face.uv2]; |
264 | vf.uv3 = this.uvs[face.uv3]; | 264 | vf.uv3 = this.uvs[face.uv3]; |
265 | 265 | ||
266 | this.viewerFaces.Add(vf); | 266 | this.viewerFaces.Add(vf); |
267 | } | 267 | } |
268 | } | 268 | } |
269 | } | 269 | } |
270 | 270 | ||
271 | public void AddRot(Quat q) | 271 | public void AddRot(Quat q) |
272 | { | 272 | { |
273 | int i; | 273 | int i; |
274 | int numVerts = this.coords.Count; | 274 | int numVerts = this.coords.Count; |
275 | 275 | ||
276 | for (i = 0; i < numVerts; i++) | 276 | for (i = 0; i < numVerts; i++) |
277 | this.coords[i] *= q; | 277 | this.coords[i] *= q; |
278 | 278 | ||
279 | if (this.viewerFaces != null) | 279 | if (this.viewerFaces != null) |
280 | { | 280 | { |
281 | int numViewerFaces = this.viewerFaces.Count; | 281 | int numViewerFaces = this.viewerFaces.Count; |
282 | 282 | ||
283 | for (i = 0; i < numViewerFaces; i++) | 283 | for (i = 0; i < numViewerFaces; i++) |
284 | { | 284 | { |
285 | ViewerFace v = this.viewerFaces[i]; | 285 | ViewerFace v = this.viewerFaces[i]; |
286 | v.v1 *= q; | 286 | v.v1 *= q; |
287 | v.v2 *= q; | 287 | v.v2 *= q; |
288 | v.v3 *= q; | 288 | v.v3 *= q; |
289 | 289 | ||
290 | v.n1 *= q; | 290 | v.n1 *= q; |
291 | v.n2 *= q; | 291 | v.n2 *= q; |
292 | v.n3 *= q; | 292 | v.n3 *= q; |
293 | 293 | ||
294 | this.viewerFaces[i] = v; | 294 | this.viewerFaces[i] = v; |
295 | } | 295 | } |
296 | } | 296 | } |
297 | } | 297 | } |
298 | 298 | ||
299 | public void Scale(float x, float y, float z) | 299 | public void Scale(float x, float y, float z) |
300 | { | 300 | { |
301 | int i; | 301 | int i; |
302 | int numVerts = this.coords.Count; | 302 | int numVerts = this.coords.Count; |
303 | //Coord vert; | 303 | //Coord vert; |
304 | 304 | ||
305 | Coord m = new Coord(x, y, z); | 305 | Coord m = new Coord(x, y, z); |
306 | for (i = 0; i < numVerts; i++) | 306 | for (i = 0; i < numVerts; i++) |
307 | this.coords[i] *= m; | 307 | this.coords[i] *= m; |
308 | 308 | ||
309 | if (this.viewerFaces != null) | 309 | if (this.viewerFaces != null) |
310 | { | 310 | { |
311 | int numViewerFaces = this.viewerFaces.Count; | 311 | int numViewerFaces = this.viewerFaces.Count; |
312 | for (i = 0; i < numViewerFaces; i++) | 312 | for (i = 0; i < numViewerFaces; i++) |
313 | { | 313 | { |
314 | ViewerFace v = this.viewerFaces[i]; | 314 | ViewerFace v = this.viewerFaces[i]; |
315 | v.v1 *= m; | 315 | v.v1 *= m; |
316 | v.v2 *= m; | 316 | v.v2 *= m; |
317 | v.v3 *= m; | 317 | v.v3 *= m; |
318 | this.viewerFaces[i] = v; | 318 | this.viewerFaces[i] = v; |
319 | } | 319 | } |
320 | } | 320 | } |
321 | } | 321 | } |
322 | 322 | ||
323 | public void DumpRaw(String path, String name, String title) | 323 | public void DumpRaw(String path, String name, String title) |
324 | { | 324 | { |
325 | if (path == null) | 325 | if (path == null) |
326 | return; | 326 | return; |
327 | String fileName = name + "_" + title + ".raw"; | 327 | String fileName = name + "_" + title + ".raw"; |
328 | String completePath = Path.Combine(path, fileName); | 328 | String completePath = Path.Combine(path, fileName); |
329 | StreamWriter sw = new StreamWriter(completePath); | 329 | StreamWriter sw = new StreamWriter(completePath); |
330 | 330 | ||
331 | for (int i = 0; i < this.faces.Count; i++) | 331 | for (int i = 0; i < this.faces.Count; i++) |
332 | { | 332 | { |
333 | string s = this.coords[this.faces[i].v1].ToString(); | 333 | string s = this.coords[this.faces[i].v1].ToString(); |
334 | s += " " + this.coords[this.faces[i].v2].ToString(); | 334 | s += " " + this.coords[this.faces[i].v2].ToString(); |
335 | s += " " + this.coords[this.faces[i].v3].ToString(); | 335 | s += " " + this.coords[this.faces[i].v3].ToString(); |
336 | 336 | ||
337 | sw.WriteLine(s); | 337 | sw.WriteLine(s); |
338 | } | 338 | } |
339 | 339 | ||
340 | sw.Close(); | 340 | sw.Close(); |
341 | } | 341 | } |
342 | } | 342 | } |
343 | } | 343 | } |