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author | UbitUmarov | 2012-02-11 03:25:17 +0000 |
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committer | UbitUmarov | 2012-02-11 03:25:17 +0000 |
commit | f415256e0b0d4b0191d52cb84090a0f1b0044ae9 (patch) | |
tree | 79b1a9edef88ebed7c5fa2bdd693be4571d07aa7 /OpenSim/Region/Physics/Meshing/SculptMap.cs | |
parent | scale avatar push force with avatar density (diff) | |
download | opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.zip opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.gz opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.bz2 opensim-SC-f415256e0b0d4b0191d52cb84090a0f1b0044ae9.tar.xz |
Use mesh to estimate real center of prims if avaiable. Let sculpt map textures with alpha channel work. On linux J2DecodeCache folder must be deleted to remove bad entries. Corrently this can't be cached on linux (mono/ cairo/? problem)
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Physics/Meshing/SculptMap.cs | 62 |
1 files changed, 38 insertions, 24 deletions
diff --git a/OpenSim/Region/Physics/Meshing/SculptMap.cs b/OpenSim/Region/Physics/Meshing/SculptMap.cs index 740424e..b3d9cb6 100644 --- a/OpenSim/Region/Physics/Meshing/SculptMap.cs +++ b/OpenSim/Region/Physics/Meshing/SculptMap.cs | |||
@@ -58,28 +58,24 @@ namespace PrimMesher | |||
58 | if (bmW == 0 || bmH == 0) | 58 | if (bmW == 0 || bmH == 0) |
59 | throw new Exception("SculptMap: bitmap has no data"); | 59 | throw new Exception("SculptMap: bitmap has no data"); |
60 | 60 | ||
61 | int numLodPixels = lod * 2 * lod * 2; // (32 * 2)^2 = 64^2 pixels for default sculpt map image | 61 | int numLodPixels = lod * lod; // (32 * 2)^2 = 64^2 pixels for default sculpt map image |
62 | 62 | ||
63 | bool smallMap = bmW * bmH <= numLodPixels; | ||
63 | bool needsScaling = false; | 64 | bool needsScaling = false; |
64 | 65 | ||
65 | bool smallMap = bmW * bmH <= lod * lod; | ||
66 | |||
67 | width = bmW; | 66 | width = bmW; |
68 | height = bmH; | 67 | height = bmH; |
69 | while (width * height > numLodPixels) | 68 | while (width * height > numLodPixels * 4) |
70 | { | 69 | { |
71 | width >>= 1; | 70 | width >>= 1; |
72 | height >>= 1; | 71 | height >>= 1; |
73 | needsScaling = true; | 72 | needsScaling = true; |
74 | } | 73 | } |
75 | 74 | ||
76 | |||
77 | |||
78 | try | 75 | try |
79 | { | 76 | { |
80 | if (needsScaling) | 77 | if (needsScaling) |
81 | bm = ScaleImage(bm, width, height, | 78 | bm = ScaleImage(bm, width, height); |
82 | System.Drawing.Drawing2D.InterpolationMode.NearestNeighbor); | ||
83 | } | 79 | } |
84 | 80 | ||
85 | catch (Exception e) | 81 | catch (Exception e) |
@@ -87,7 +83,7 @@ namespace PrimMesher | |||
87 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); | 83 | throw new Exception("Exception in ScaleImage(): e: " + e.ToString()); |
88 | } | 84 | } |
89 | 85 | ||
90 | if (width * height > lod * lod) | 86 | if (width * height > numLodPixels) |
91 | { | 87 | { |
92 | width >>= 1; | 88 | width >>= 1; |
93 | height >>= 1; | 89 | height >>= 1; |
@@ -144,15 +140,17 @@ namespace PrimMesher | |||
144 | int rowNdx, colNdx; | 140 | int rowNdx, colNdx; |
145 | int smNdx = 0; | 141 | int smNdx = 0; |
146 | 142 | ||
143 | |||
147 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) | 144 | for (rowNdx = 0; rowNdx < numRows; rowNdx++) |
148 | { | 145 | { |
149 | List<Coord> row = new List<Coord>(numCols); | 146 | List<Coord> row = new List<Coord>(numCols); |
150 | for (colNdx = 0; colNdx < numCols; colNdx++) | 147 | for (colNdx = 0; colNdx < numCols; colNdx++) |
151 | { | 148 | { |
149 | |||
152 | if (mirror) | 150 | if (mirror) |
153 | row.Add(new Coord(-(redBytes[smNdx] * pixScale - 0.5f), (greenBytes[smNdx] * pixScale - 0.5f), blueBytes[smNdx] * pixScale - 0.5f)); | 151 | row.Add(new Coord(-((float)redBytes[smNdx] * pixScale - 0.5f), ((float)greenBytes[smNdx] * pixScale - 0.5f), (float)blueBytes[smNdx] * pixScale - 0.5f)); |
154 | else | 152 | else |
155 | row.Add(new Coord(redBytes[smNdx] * pixScale - 0.5f, greenBytes[smNdx] * pixScale - 0.5f, blueBytes[smNdx] * pixScale - 0.5f)); | 153 | row.Add(new Coord((float)redBytes[smNdx] * pixScale - 0.5f, (float)greenBytes[smNdx] * pixScale - 0.5f, (float)blueBytes[smNdx] * pixScale - 0.5f)); |
156 | 154 | ||
157 | ++smNdx; | 155 | ++smNdx; |
158 | } | 156 | } |
@@ -161,23 +159,39 @@ namespace PrimMesher | |||
161 | return rows; | 159 | return rows; |
162 | } | 160 | } |
163 | 161 | ||
164 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight, | 162 | private Bitmap ScaleImage(Bitmap srcImage, int destWidth, int destHeight) |
165 | System.Drawing.Drawing2D.InterpolationMode interpMode) | ||
166 | { | 163 | { |
167 | Bitmap scaledImage = new Bitmap(srcImage, destWidth, destHeight); | ||
168 | scaledImage.SetResolution(96.0f, 96.0f); | ||
169 | |||
170 | Graphics grPhoto = Graphics.FromImage(scaledImage); | ||
171 | grPhoto.InterpolationMode = interpMode; | ||
172 | 164 | ||
173 | grPhoto.DrawImage(srcImage, | 165 | Bitmap scaledImage = new Bitmap(destWidth, destHeight, PixelFormat.Format24bppRgb); |
174 | new Rectangle(0, 0, destWidth, destHeight), | 166 | |
175 | new Rectangle(0, 0, srcImage.Width, srcImage.Height), | 167 | Color c; |
176 | GraphicsUnit.Pixel); | 168 | float xscale = srcImage.Width / destWidth; |
169 | float yscale = srcImage.Height / destHeight; | ||
170 | |||
171 | float sy = 0.5f; | ||
172 | for (int y = 0; y < destHeight; y++) | ||
173 | { | ||
174 | float sx = 0.5f; | ||
175 | for (int x = 0; x < destWidth; x++) | ||
176 | { | ||
177 | try | ||
178 | { | ||
179 | c = srcImage.GetPixel((int)(sx), (int)(sy)); | ||
180 | scaledImage.SetPixel(x, y, Color.FromArgb(c.R, c.G, c.B)); | ||
181 | } | ||
182 | catch (IndexOutOfRangeException) | ||
183 | { | ||
184 | } | ||
177 | 185 | ||
178 | grPhoto.Dispose(); | 186 | sx += xscale; |
187 | } | ||
188 | sy += yscale; | ||
189 | } | ||
190 | srcImage.Dispose(); | ||
179 | return scaledImage; | 191 | return scaledImage; |
180 | } | 192 | } |
193 | |||
194 | } | ||
195 | |||
181 | } | 196 | } |
182 | } | ||
183 | #endif | 197 | #endif |